Potentially Long Games
While Mechanics are at their base in regards to how much we know so far.
Do zones go to neutral before being captured by the opposing side, or will a zone always be under one teams side once it is captured?
On top of that, do you only damage the enemy Nexus when you have more zones than the enemy, or are the zones always doing damage (Potentially leading to a draw?)
If Nexi take damage only if one team has MORE zones, and a zone can be neutral, could this lead to a game potentially teetering back and forth based on a single zone?
That could lead to potentially longer games.
I'm going to assume the enemy Nexus will always be damaged as long as a zone is captured, and zones don't return to a neutral state between captures, just to prevent longer situations.
Just saying, it's possible.
The nexus also loses 2 points everytime someone is killed which should go a long way towards driving games towards a conclusion when the fight is back and forth over a single point.
this thread answers all your questions, I think.
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