Thread / Thread Starter Developer Post Forum
This is how Ghostcrawler balances games: Ghostcrawler
6 Days Ago 12:45 PM
General Discussion

Ghostcrawler

Lead Game Designer

Follow Ghostcrawler on Twitter

6 Days Ago
2 of 18 Riot Posts

Quote:
I did err on making skirmishers and dragons cool
Dragoons, not dragons. Thanks autocorrect. AOE3 had no dragons. Which is bull**** if you ask me.

Quote:
While you're here, do you mind speaking about Statikk's response in the Q&A about how you guys want flashier, "exciting to watch" champions to be more LCS-viable? Is that unanimously the balance direction you guys are heading? Is there a particular reason for this?
We believe there are champions that are more fun to watch than others. That is absolutely not our sole balancing criterion or design direction though. I would say that over time we want to make more of the champions more exciting to play. The guys with fewer exciting moments and just several varieties of "hit that other dude," are the kind we want to update.

Quote:
If you guys cant change lee because of worlds
I'm not sure if this was from me or Xelnath, but that wasn't the message we intended to send. Rather we try to be careful as we approach the end of the competitive season not to make radical changes to the game. Preseason has been our traditional time to upset the apple cart. That doesn't mean we won't continue to try to balance champions going into worlds, and that includes Lee Sin.

Quote:
Look at it this way, you're being a team player and tanking aggro for everybody. Every party needs a good tank.
Totally, and I have no problem with that aspect of the internet. It's the other half that bothers me. Imagine you've worked on say Braum for months, whether you were the designer or the writer or the artist making particle effects. Then the champion that has consumed so much of your life goes live... and some high level designer gets all the attention for it. That's really unfair at almost any company and it's particularly unfair at Riot. We really try to avoid the rock star thing. I'm fine with you blaming me for anything (and most Rioters would feel the same way) because I also don't want anyone to think I'm trying to pass the buck, but be aware there are a lot of people that work really hard on this or most games. Don't boil down the company to just a few people whose names you might know.

Quote:
By any chance did you help with the original AoE or 2?
I joined after AoE had shipped (and it is why I joined). My first published game was the AoE expansion, Rise of Rome.

Quote:
Ghostcrawler, how are your plans to turn all champions into OP frost mages going along?

Or is that a secret plan that I shouldn't be discussing?
It's no fun if they are all frost mages. You need someone for them to dominate.

Quote:
What is the high level direction of the league as far as riot is concerned?
That's a big question, and probably beyond the scope of a single forum post. But since I kind of asked for it, I will say that we want to improve champion diversity (both which champions get played and making sure they feel as different from each other as possible), we want you to play with friends (because that's often a better experience), we want to explore strategic diversity, and we want to look at those areas of the game that are starting to feel a little stale (not just dated like SR, but stale mechanics as well). I know that's vague and arm wavy, but like I said above, preseason is a better time for larger changes, and we'd rather socialize these ideas to a lot of you guys in different regions to make sure we have plenty of feedback. It's something we'll start to talk about more. Stay tuned.

Quote:
Do you have any intention of changing TP? As it stands, its almost always just toplane who takes it, and thats because you have to take it if the other person takes it, which in the past balance team has said they dont want people to have to do. It also promotes passive play which is anotherthing riot has said they dont want, lane matchups toplane have become irrelevant because TP CD was lowered so much that you can pick a horribly losing lane and still come out nearly even.
You touch on a couple of different issues that have a strong interaction. First, we agree that top melee vs. melee does get a little boring. Strategic movement (versus say just having short-term speed boosts) is a way to get those guys interacting a little more with the rest of the map, but we agree there are risks of passive play and having no consequences for bad play. Just increasing the cooldown might help with the second part but does nothing for the first part, and meanwhile means the summoner spell could just be dead. We don't have any changes to announce but we recognize the problem.


Jinx Zap BUG BelligerentSwan
6 Days Ago 11:18 AM
Bug Reports

BelligerentSwan

Sr. Sound Designer

6 Days Ago
1 of 1 Riot Posts

Thanks for letting us know SkullScout! We should have a fix in the next patch.


Another Rengar VO Bug BelligerentSwan
6 Days Ago 10:40 AM
Bug Reports

BelligerentSwan

Sr. Sound Designer

6 Days Ago
1 of 1 Riot Posts

Hey iProcess, Thanks for letting us know. These should be fixed in the upcoming patch!


This is how Ghostcrawler balances games: Ghostcrawler
6 Days Ago 10:35 AM
General Discussion

Ghostcrawler

Lead Game Designer

Follow Ghostcrawler on Twitter

6 Days Ago
1 of 18 Riot Posts

Quote:
He does balance games, he just does it horribly and with blatant bias.
Hmm. I felt like Age of Empires 3 was pretty balanced. I did err on making skirmishers and dragons cool. That was the last game I balanced myself, and it was over 10 years ago.

Now, I have hired a lot of designers whose job it was to balance other games, so I'm fine if you hold me accountable for the work they do, but it's really not fair to the hundreds of developers who work on titles like WoW and LoL to attribute all the game design decisions to one guy, even if he does like to post on forums a lot.

If you have concerns about the high level direction of League, I'm happy to address those. If you want to talk about changes to individual champions, you're better off addressing the developers who make those changes. I'll point you to the recent Q&A with Statikk for instance.


Yasuo eq hit audio missing bug!?!?!?!? Riot pls fix BelligerentSwan
6 Days Ago 10:21 AM
General Discussion

BelligerentSwan

Sr. Sound Designer

6 Days Ago
1 of 1 Riot Posts

Fix Incoming!


ARAM Time!!! Riot Shamurai
6 Days Ago 10:59 PM
General Discussion

Riot Shamurai

Associate Art Producer

6 Days Ago
3 of 3 Riot Posts

Game 2 up! With a twist - its draft mode!

password: crispy


Champion Update should be a bigger team than it actually is IronStylus
6 Days Ago 10:54 PM
General Discussion

IronStylus

Sr. Concept Artist

6 Days Ago
20 of 20 Riot Posts

Quote:
Originally Posted by The Inspectre View Post
I know gameplay updates and visual updates are usually done at the same time if both are necessary for one champion, but how much does one hold up the other? It seems like champions like Gragas and Kassadin, that didn't require many visual adjustments were reworked fairly quickly compared to champions that need both.
We maintain that nothing visual is going to hold back a gameplay change which is needed soon/immediately. Yeah, we'd love it if all of these gameplay changes and visual changes could coincide, but artists can't be the ones holding up the game health :P

The reverse of that is yes, sometimes kit updates can affect visual updates.. sorta.. because a kit might change so much that it'll change some fundamentals of a character's look. But it's not often that it's like.. "Aw man, if only we had a kit!".


ARAM Time!!! Riot Shamurai
6 Days Ago 10:29 PM
General Discussion

Riot Shamurai

Associate Art Producer

6 Days Ago
2 of 3 Riot Posts

2 spots left


ARAM Time!!! Riot Shamurai
6 Days Ago 10:23 PM
General Discussion

Riot Shamurai

Associate Art Producer

6 Days Ago
1 of 3 Riot Posts

Hey all!

Come join in on some ARAMs

Riot Shamurai's game in custom games (check private games)

password: spoons


Champion Update should be a bigger team than it actually is IronStylus
1 Week Ago 09:29 PM
General Discussion

IronStylus

Sr. Concept Artist

1 Week Ago
19 of 20 Riot Posts

Quote:
Originally Posted by AnonTwo View Post
Well...let's go about it this way:

What's your projection on how long it will take to satisfy the current demands for VUs/TUs, not including what may come in the future?

Off the top of my head:
Mordekaiser
taric
Poppy
Sion
evelyn
Singed
Shen
Sona (if the TU isn't considered good enough)
Tristana
Warwick

Just a quick list of thought...As of current, i think we've had 3-5 VU's a year so far...with assorted TU's throughout?

So that being said, do you have any projections on how long it would take to finish just this list?
Off the top of my head that looks like about a year's worth of work considering:

Morde - VU
Taric - VGU
Poppy - VGU
Sion - VGU
Eve - VU
Singed - (assuming) VU
Shen - (assuming) VU
Sona - TU
Tristana - VU
Warwick - VGU

Different levels in there. VGU's = an entirely new champion. Asking for 4 or those a year is a little bit of a tall order, but if we have all our ducks in a row it might be doable. This doesn't factor in Gameplay Updates only however so it's skewed. We overlap our projects to utilize the team on multiple levels of updates.

Also, some of these champions are already in the pipeline or in pre-production. I can't give a very accurate picture of timetables, nor would I want to assume I could guarantee any specific releases.


Champion Update should be a bigger team than it actually is IronStylus
1 Week Ago 09:25 PM
General Discussion

IronStylus

Sr. Concept Artist

1 Week Ago
18 of 20 Riot Posts

Quote:
Originally Posted by Awakezzz View Post
You mentioned that live balance was a direction of interest or possibly a position at Riot. Is this a specific position or part of a more broad position?

What exactly would be the qualifications necessary for someone to be a "live balance" designer.
I'd suggest looking here:

http://www.riotgames.com/careers/game-designer

That said, do your best to reach out casually to designers in the field. Whether it's at Riot or whatever. That's a big reason I actually tout twitter. Everyone from Morello to Scarizard is on there. Try reaching out. I know the design application process is really rigorous and I'm probably not the best person to give context on it.


Champion Update should be a bigger team than it actually is IronStylus
1 Week Ago 09:21 PM
General Discussion

IronStylus

Sr. Concept Artist

1 Week Ago
17 of 20 Riot Posts

Quote:
Originally Posted by Eleshakai View Post
I love that last part of this post - thanks IronStylus.

I've been writing on my own website for a few years - I don't necessarily plan to make a job out of it, but I love doing it so I do it. Life doesn't cater to what you want to do - you may need to find a job that isn't related to what you love and do what you love on the side... but if you can find a way to turn it into a job, all the better.
I went into entertainment design pretty much in this vein of thinking. I went in basically out of school to being sort of an intern/apprentice for no pay whatsoever. However, there came a point where I was able to jump ship from school and go full time into being a prop-maker and part time illustrator for the small effects house I worked for. I made VERY little money. However, it got the ball rolling, it was a place to meet people, and it gave me experience, even if that experience was a little remote and niche. Regardless, it was a full jumping into the deep end. Anyone who's "made it" has made it with some EXTREMELY hard work or some sort of sacrifice. I know virtually no one who's in the industry now without having gone through some real trials to get where they are now. Even in case where it's been "easy", let's say where a student has come directly from school, the people I know from this case are exceptional individuals who still had to work their butts off to gain the technical skill that they came in with.

It's never an easy transition. It's never an "easy in". It might sound tired, but it takes hard work, dedication, and sacrifice to make your passion into your career.


Games Anyone?? Password inside RiotBamDragon
1 Week Ago 08:17 PM
The Howling Abyss (ARAM)

RiotBamDragon

Animation Director

1 Week Ago
1 of 1 Riot Posts

game name - RiotBamDragon's game
password - yasuoislife


Games Anyone?? Password inside Sneaky
1 Week Ago 06:36 PM
General Discussion

Sneaky

Player Support Specialist

1 Week Ago
4 of 8 Riot Posts

That was a good game, and Nid is one of my favorite champs for ARAM


When can we nerf Fizz? ManWolfAxeBoss
1 Week Ago 03:26 PM
Dominion

ManWolfAxeBoss

QA Analyst

1 Week Ago
2 of 2 Riot Posts

Keep in mind, this is with the BFT CD change 60 > 90 sec.


So why is Shen disabled in LCS? LtRandolph
1 Week Ago 02:52 PM
General Discussion

LtRandolph

Software Engineer

1 Week Ago
14 of 15 Riot Posts

Woooo!!

https://twitter.com/lolesports/statu...53808497557506


When can we nerf Fizz? ManWolfAxeBoss
1 Week Ago 01:42 PM
Dominion

ManWolfAxeBoss

QA Analyst

1 Week Ago
1 of 2 Riot Posts

DOMINION ONLY

He's got some changes on PBE right now... (looks like RoG didn't find them)

Q CD increased by 1 second at all ranks
E CD goes 16~10 up from 16~8


Karma Audio Bug jaywatford
1 Week Ago 10:04 AM
Audio Feedback

jaywatford

Lead Sound Designer

1 Week Ago
1 of 1 Riot Posts

Thanks for the feedback guys! We should have this fixed for you in the next patch, if you run into any other issues please let us know.


New death music? jaywatford
1 Week Ago 10:01 AM
Audio Feedback

jaywatford

Lead Sound Designer

1 Week Ago
1 of 1 Riot Posts

Thanks for bringing this feedback to the forums! There is currently a bug causing the death music to not be effected by the music volume slider, we'll have a fix for it next patch that will also reduce it's volume relative to the rest of the music.

If you guys find any other audio issues, let us know!


Champion Update should be a bigger team than it actually is IronStylus
1 Week Ago 11:54 PM
General Discussion

IronStylus

Sr. Concept Artist

1 Week Ago
6 of 20 Riot Posts

Quote:
Originally Posted by I Smited Nexus View Post
Company that large shouldn't have so many issues to find a team. Post jobs around, take more initiative to find people.
We have a whole page of postings. We also visit a lot of places talking to prospective hires. It can be a challenge to find the right people who have the necessary skills in both technical areas and personal areas. "Soft skills" are super important to culture fit.


Champion Update should be a bigger team than it actually is IronStylus
1 Week Ago 11:53 PM
General Discussion

IronStylus

Sr. Concept Artist

1 Week Ago
5 of 20 Riot Posts

Quote:
Originally Posted by immortalibra View Post
I know I don't know anything about the inner workings of Riot but is it possible allocate some resources to the ChampUp team. The team has become sooo (imo) important and is getting more and more popular. I would love to see the get more animators and what now to help with the load and help production move along
It's possible. It'd be nice. There are some floating resources that might be joining our team soon.


Champion Update should be a bigger team than it actually is IronStylus
1 Week Ago 11:51 PM
General Discussion

IronStylus

Sr. Concept Artist

1 Week Ago
4 of 20 Riot Posts

Quote:
Originally Posted by Fiora All Night View Post
I was a computer science major and would love to do stuff like this for a living, as would many of the people I know in the department.

Sadly these are very specific skills that don't seem to be taught in any school or readily available trade program that I know of. Unless you and the entire game industry wants to rely on there being enough people willing and able to master these tools on their own in their spare time...

...would you consider training people, possibly an internship?
It can be difficult to get a straight answer in school as to what skills (technical and personal) one needs to know to get into the industry. That's why it's super important to look at specific companies and what they specifically need in order to tailor your education. Part of learning is knowing what you want. Sometimes that's hard to find, I understand. No one told me how to get where I am, I had to learn in a fairly difficult way. Now I try to communicate best I can to students and aspiring professionals what the qualifications are for the industry.


Champion Update should be a bigger team than it actually is IronStylus
1 Week Ago 11:49 PM
General Discussion

IronStylus

Sr. Concept Artist

1 Week Ago
3 of 20 Riot Posts

Quote:
Originally Posted by rtsRANGEL View Post
So what you are saying is that you will never be able to hire another person because the requirements are so specific?

In seriousness, I'm sure there are a ton of people with your skill requirement that would love to work at riot if you guys advertised at all that you were hiring. And if they don't have quite what you are looking for, you can't train people that at least have somewhat of a background in this? It was my understanding that the gaming industry was very competitive and all of a sudden these people do not exist?
No, we hire the people who are right. We're certain hiring, just head over to the jobs page. All the positions I've listed are available. The requirements we put down are industry standard. Maybe the only exception is hand-painted texturing ability and hand-keyed animation. Those are genre and sometimes company specific.

Not sure what "advertise" means, but we go to a lot of conventions, conferences, schools, etc. We're always looking to recruit.

You can indeed train people, but the skill sets I've listed are minimum requirements for pretty much any industry job. Also, it's best to have people who already have a great start than to train up someone from nothing. Just throwing more bodies at the project helps no one.


All (not so) Random All Mid L4T3NCY
1 Week Ago 10:26 AM
General Discussion

L4T3NCY

Lead Designer
Featured Game Mode

1 Week Ago
5 of 5 Riot Posts

Quote:
Originally Posted by Palaside View Post
I agree with everything you say here i find these ideas very interesting, but one idea i 100% disagree with from my own personal experience is the idea of "variety" in ARAM. I consistently get the same handful of champions and consistently see the same handful of champions. Very rarely i a get champ in my game that isn't part of that handful. Maybe its due to rerolls and the odds that people generally end up (and keep) the same champions which could very well be it (if that makes sense), but there are times where i go 5-6 ARAM games seeing a Master Yi (this could be just because he's one champ that everyone owns so its more likely to be picked).

Basically what I'm trying to say is, I personally haven't seen all too much variety in ARAM. Maybe its just my luck or by weird chance.. i love the game mode and all but sometimes it truly does feel a bit rigged in the "Random" aspect of it.

Not complaining or anything just voicing my opinions, however i trust you guys and believe when you say its not rigged, just how it feels sometimes.
ARAM's champ select RNG is not 'rigged' by any means, but certain players are curtailing their champion pools to gain an unfair advantage in what should be a random (there's that word again) experience. This is the cause of your Master Yi déjà vu.

Also, to the general sentiment here RE queue-dodgers, we would like to do everything possible to discourage them. Harsher penalties are one valid path, but we should consider the reasons for queue-dodging too. Some players are simply just gonna dodge until they roll a Lux. :/ But others might be doing it due to the perceived unfairness in champ pool selection, which is something we could realistically have a chance at mitigating. As someone who used to play ARAM back when it was a custom game mode on SR and the rules were a "gentlemen's agreement", I feel like we've taken some Cloud Giant sized steps forward on queue dodging, but of course, could still improve on player's experiences even more. We should all be spending less time in champ select, and more time on the Abyss! \>o<

TL;DR:
Queue-dodging is a shortcut to Frowntown for everyone. Don't go there guys. Everyone is frowning. Like this->


All (not so) Random All Mid Riot Tiki
1 Week Ago 05:58 PM
General Discussion

Riot Tiki

User Research

1 Week Ago
4 of 5 Riot Posts

Thanks for discussing all this folks! Here are some of my thoughts on what's being talked about. Disclaimer that I'm not a designer, just an ARAM player with a vested interest in the mode

Altering champ selection based on win rates: This could definitely make the core experience nicer in some ways (I could do with less Sona's showing up in queue myself) but I feel like it's no longer ARAM at that point. Much as I don't love certain team comps, I still like the overall concept enough to roll the dice and see what I get. Also games are short enough that I'm OK with it. Would want to do some research (big shock) on this and talk with actual designers on the long term implications.

Hybrids of all champs available & only your champs available: Even though this would likely thin out the # of games where you or your opponents have a seriously OP comp I still think it wouldn't address a core problem. Namely that when I see the enemy team with a super OP comp, can I trust it was because of randomness and we all had a fair chance at getting that comp? If I can't, a part of me wants to rage and it ruins the experience overall.

Seeing opponents beforehand: Unfortunately I think this would make queue dodging worse. I suspect a significant # of players would dodge if they saw the enemy team ultimately rolled something better.

Draft pick all random: Again, a pretty different mode, but an interesting one! I wonder if players would actually pick "bad" ARAM champs into the mix in hopes of the other team getting them, or if everyone would just pick OP champs and hope for more. I think the later one is more likely, but I think the former would be really cool.

I personally love the craziness that ARAM brings, even if I get my share of crappy team comps. I like being forced to play champs I don't love, I like playing awesome ARAM champs, and mostly I like seeing variety. One thing ARAM can bring that is tough with SR & other modes is consistent variety. There are so many champs and I love the thought that they can all get some play.

Love the discussion on all this!

p.s. I love me some Yorick in ARAM


All (not so) Random All Mid Riot Tiki
1 Week Ago 08:13 AM
General Discussion

Riot Tiki

User Research

1 Week Ago
3 of 5 Riot Posts

Quote:
Originally Posted by MasterOfTheOrder View Post
I'm not trying to be a jerk here… but all I understood from that was "these are good reasons, but the only reason it'll never happen is because we want you to buy the champs instead".

I may only feel that way because what you wrote is EXACTLY what I would say instead.
Can't stress enough how much the above is not the case. I believe L4T3NCY was referring more specifically to how the re-roll system in its current state doesn't necessarily work as well in a situation where all the champs are unlocked. Imagine 2 situations:

1. Current situation, player has a limited amount of champs available in ARAM (assuming it's a non-ARAM only account). These are likely Champions they are familiar with or have been interested in at some point, even if they're not great ARAM champs. Rerolls will consistently get them something they are likely to know.

2. Unlocked situation, player has access to all champs available in ARAM. The day this gets turned on, you're likely to start playing with a slew of unfamiliar characters. This isn't necessarily a bad thing in the long run, but it is very different. Your re-rolls mean something a little different now. Instead of rolling out of a champ you don't want to play into another you're familiar with, you're much more likely to get another champ you don't know which can feel pretty disruptive.

If we're going to design something new, we want to keep that second player experience in mind. I think exposing players to more champs is probably a good thing in the long run, but not at the expense of a really poor initial experience. Don't know the exact solution, but it likely revolves around revamping the re-roll system in some way to give players a little more control, or some alternative that meets the same need.

Anyway, as someone who plays a LOT of ARAM I'm pretty passionate, if we do ever do this I want us to approach it in a way that feels good for my fellow ARAM players


@Meddler about Soraka Meddler
1 Week Ago 01:08 AM
General Discussion

Meddler

Lead Champion Designer

1 Week Ago
2 of 2 Riot Posts

Quote:
Originally Posted by B00tyWarriorr View Post
why nerf nami and not braum/thresh?
We're testing nerfs to all 3 (guessing only the Nami ones are on PBE from your question), along with some buffs to other supports.


@Meddler about Soraka Meddler
1 Week Ago 01:03 AM
General Discussion

Meddler

Lead Champion Designer

1 Week Ago
1 of 2 Riot Posts

Testing at the moment to see if we can add one of the things from the rework to her current kit. Initial testing suggests it may not function well enough without other corresponding kit changes, looking into it though in case we can give her a bit of help sooner.


"You can play on East Coast servers, but it will be 2600 RP"-Riot Marowe
1 Week Ago 04:29 PM
General Discussion

Marowe

Player Support Game & Account Specialist

1 Week Ago
2 of 2 Riot Posts

Quote:
Originally Posted by Angeleou View Post
what was the reason.
I'm sorry I jumped into this thread without saying much; I wanted to quell some confusion surrounding the suggestion to contact Player Support for a free transfer.

I understand why you're frustrated. I played with east coast ping for a couple of years before moving to the west coast. Understanding doesn't help though, and I'm sorry that I can't do more for everyone here.

LAN doesn't support english as a language option and it isn't intended to be the long-term solution for connectivity issues that east coast players are facing. We're not ready to say too much about the plans for the east coast at the moment, and I'm not really the one equipped to talk about it. You can keep an eye out for updates like this one in the future:

http://forums.na.leagueoflegends.com...92229#45392229


"You can play on East Coast servers, but it will be 2600 RP"-Riot Marowe
1 Week Ago 04:00 PM
General Discussion

Marowe

Player Support Game & Account Specialist

1 Week Ago
1 of 2 Riot Posts

Hey guys, I wanted to clarify that we do not give free transfers to LAN if you're having connectivity issues on NA! Sorry for the confusion.


All (not so) Random All Mid L4T3NCY
1 Week Ago 01:17 PM
General Discussion

L4T3NCY

Lead Designer
Featured Game Mode

1 Week Ago
2 of 5 Riot Posts

Quote:
Originally Posted by ToxicGenetix View Post
At the very least if you did ALL champions I feel like the reroll system could be revamped to not make it as frustrating to people like myself as it would seem to be.
You're absolutely right here. The reroll system is one of many facets we would need to revisit before implementing something like this. We agree that simply switching on ALL champs in ARAM with it's current shape, would not feel very good. If/when we do it, we want to do it right. ^.^o


All (not so) Random All Mid L4T3NCY
1 Week Ago 12:06 PM
General Discussion

L4T3NCY

Lead Designer
Featured Game Mode

1 Week Ago
1 of 5 Riot Posts

Heya guys ^_^/

This is definitely something that is on our radar. We also agree from a design perspective, that ARAM-only accounts manufacture a disingenuous experience, and aren't in the true spirit of ARAM (the "R" stands for Random btw).

Much like the game modes on other maps, certain champs in ARAM trend to being more effective and separate into perceived 'tiers'. The issue is the asymmetrical champ selection experience that 'ARAM-only accounts' create. In all other modes, when picking, you have an equal opportunity to choose champs you want as the other team does. ARAM-only accounts undermine this by giving a statistical advantage of hitting those 'tier champs' compared to other players. Here lies the crux of the unfairness.

Making ALL champions available on ARAM is likely to contribute a net positive to the overall sustainable health of ARAM as a game mode, but there are still many things to consider. There is so much energy and passion from you guys surrounding ARAM, we want to do justice to that spirit and not just pull a trigger without thinking.

Personally, I like the idea of making all champions available in ARAM games, and hope this is something we can eventually take a closer look at to find a healthy solution. ^_-


So why is Shen disabled in LCS? LtRandolph
1 Week Ago 10:40 AM
General Discussion

LtRandolph

Software Engineer

1 Week Ago
13 of 15 Riot Posts

Update on this, since I forgot to report back earlier. As far as my data is showing, the bug has been stopped. I'm getting closer to understanding what's going on, so I'm going to spend half an hour before the next patch updating my logging info to get even closer to knowing the root cause.

Zeno's Paradox, anyone?


Champion Update should be a bigger team than it actually is Meddler
1 Week Ago 01:20 AM
General Discussion

Meddler

Lead Champion Designer

1 Week Ago
2 of 20 Riot Posts

Quote:
Originally Posted by Rosy View Post
Do they have to know how to do all of those things?
No, each of those is a separate set of requirements.


Champion Update should be a bigger team than it actually is IronStylus
1 Week Ago 05:14 PM
General Discussion

IronStylus

Sr. Concept Artist

1 Week Ago
1 of 20 Riot Posts

Welp! I'll never turn down more awesome people to work with in order to up cadence!

So, if you know anyone who's a:

- Concept artist who has top tier drawing and painting skills with the ability to design and render characters for our in-game environment.

- 3D artist who is prolific in Zbrush and Maya who can expertly model, retopo and hand paint textures.

- Animator who specializes in hand-keyed animation which is targeted from the top down 3/4's view.

- Technical artist who is proficient in rigging/skinning.

- VFX artist who can hand-paint their own textures/assets and implement them clearly keeping in mind timing and graphic readability.

..then let me know


Ghostcrawler's childhood Riot Velocity
1 Week Ago 01:52 PM
General Discussion

Riot Velocity

This user has referred a friend to League of Legends, click for more information

Quality Assurance Analyst

1 Week Ago
2 of 2 Riot Posts

Quote:
Originally Posted by Ghostcrawler View Post
Lee Sin isn't a frost mage. I only buff frost mages. <3 Lissandra.
Wow, that would be really cool of you.
I'm frozen with anticipation.


Ghostcrawler's childhood Ghostcrawler
1 Week Ago 12:38 PM
General Discussion

Ghostcrawler

Lead Game Designer

Follow Ghostcrawler on Twitter

1 Week Ago
1 of 2 Riot Posts

Lee Sin isn't a frost mage. I only buff frost mages. <3 Lissandra.


Summoner icons on the forums! Razgriez
1 Week Ago 10:24 AM
General Discussion

Razgriez

Platform Engineer

1 Week Ago
3 of 3 Riot Posts

Woo


Undocumented Diana Nerf Meddler
1 Week Ago 10:44 PM
Bug Reports

Meddler

Lead Champion Designer

1 Week Ago
3 of 3 Riot Posts

Just checked the oldest copy of the game I had to hand, as of November 2013 Diana's R wasn't granting her a passive stack. Apologies for that lack of documentation whenever such a change occured, I can imagine it being something that was done to reduce her burst when she was really dominant and it should definitely have been included in the patch notes at the time.


Why does Ori have the passive she has? Meddler
1 Week Ago 10:39 PM
General Discussion

Meddler

Lead Champion Designer

1 Week Ago
10 of 10 Riot Posts

Quote:
Originally Posted by Nasuuna View Post
you e into the ball and it just stops at the ball


might just be visual but i suspect not
Just checked this out in game and couldn't get that bug to occur myself. Are there any particular circumstances you're seeing this under? Guessing this might be a visual issue after all.


Astronaut Teemo Shroom audio The Loki
1 Week Ago 05:35 PM
Bug Reports

The Loki

Associate QA Analyst

1 Week Ago
1 of 1 Riot Posts

Thanks for the report. I'll investigate.


hi i'm bored free league doodles ITT IronStylus
1 Week Ago 11:29 PM
General Discussion

IronStylus

Sr. Concept Artist

1 Week Ago
1 of 1 Riot Posts

May I kindly request one of Diana and Leona being sassy with eachother?

..I leave the definition of "sassy" up to you


Why does Ori have the passive she has? Meddler
1 Week Ago 11:03 PM
General Discussion

Meddler

Lead Champion Designer

1 Week Ago
9 of 10 Riot Posts

Quote:
Originally Posted by Nasuuna View Post
oris ball also glitches zyras roots causing them to stop


if you can fix that thatd be great
As in the skillshot E stops when it gets to the ball or the plants from the E stop attacking due to the ball?


Why does Ori have the passive she has? Meddler
1 Week Ago 11:00 PM
General Discussion

Meddler

Lead Champion Designer

1 Week Ago
8 of 10 Riot Posts

Quote:
Originally Posted by Teemo Support GG View Post
On the topic of Orianna, where did Xypherous take off to? I miss his genius on the forums
Xypherous' main focus nowadays is on systems design, so things like the vision refactor, adjustments to classes of items (e.g. the recent ADC item changes), potential plans for the 2015 season etc. Sometimes that stuff's got a pretty long term focus and won't be ready for public discussion for a while.


Why does Ori have the passive she has? Meddler
1 Week Ago 10:54 PM
General Discussion

Meddler

Lead Champion Designer

1 Week Ago
7 of 10 Riot Posts

Quote:
Originally Posted by Neo Cyrus View Post
If you have any time, I had a question in thread you were posting in before... well, sort of a multi-part question: http://forums.na.leagueoflegends.com...=#post48275755

That and since you are on the balance team could you possibly comment on this undocumented change?: http://forums.na.leagueoflegends.com...486&highlight=
Regarding Ziggs' Q, yes, the unit of measurement is that same as that used for attack ranges, missile widths etc. It's a radius, as are all the other spell AOEs we describe (side note: missile width's are also the measurement of the missile from the center line to one edge). The big difference between Ziggs Q and a missile skillshot is that the missile checks the entire way along a path, for a specified width, range and speed. Ziggs' Q by contrast checks a circle with a radius of 150 at the point of the first bounce, again at the second bounce point and, if it finds a target at either of those locations or at the end of the final arc detonates damaging enemies in a radius of 240 units. The bomb's speed, and distance covered per bounce, reduces on the second and third arcs.

Not sure about that Diana change, will follow up with someone that is and get back to you. Are you able to narrow down, roughly, when you recall that chance occurring by any chance?


Why does Ori have the passive she has? Meddler
1 Week Ago 10:46 PM
General Discussion

Meddler

Lead Champion Designer

1 Week Ago
6 of 10 Riot Posts

Quote:
Originally Posted by Asul View Post
Since a red decided to stop by, I have one question about Orianna's ball.

How come her ball is not able to see "Stealthed" champions? The ball should be able to see them, because well, its a part of Orianna. :O
Thematically, yep, quite agree. This is a case where clarity of gameplay, and a desire to not add another edge to Orianna, needs to override that thematic though.


Why does Ori have the passive she has? Meddler
1 Week Ago 10:45 PM
General Discussion

Meddler

Lead Champion Designer

1 Week Ago
5 of 10 Riot Posts

Quote:
Originally Posted by TastyMmmYum View Post
On the topic of mage AA, why doesn't Lux's passive scale with AP?
I suspect (before my time at Riot) simply because we hadn't started adding scaling effects to passives much at the time Lux was made. We do plan on testing a small ratio on the passive, not sure yet if that would adding a ratio and cutting some of the base or just adding a ratio.


Why does Ori have the passive she has? Meddler
1 Week Ago 10:43 PM
General Discussion

Meddler

Lead Champion Designer

1 Week Ago
4 of 10 Riot Posts

Quote:
Originally Posted by Ezreal in Aaron View Post
You really going to tell me Orianna is risky? lol
I'm saying she'd be safer than she is if the power currently tied to her basic attacks was instead accessible to her without a need to go into auto attack range.


Why does Ori have the passive she has? Meddler
1 Week Ago 08:30 PM
General Discussion

Meddler

Lead Champion Designer

1 Week Ago
3 of 10 Riot Posts

Quote:
Originally Posted by Vacus View Post
For what it's worth, when you get around to fixing it, Jarvan's flag can do the same thing.


I've had trouble targeting monsters to watch their HP at times when I throw my flag right into their core.
Yeah, we'll be going for a solution that fixes all the cases of this occuring with untargetable creations, not just Orianna.


About our future audio engine BelligerentSwan
1 Week Ago 08:06 PM
General Discussion

BelligerentSwan

Sr. Sound Designer

1 Week Ago
19 of 19 Riot Posts

Quote:
Originally Posted by Jejeas View Post
Can't wait for the new 4.12 Patch !
Me Either!