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The truth about the shortened PBE lore (tl;dr It's canon) Riot Opeli
1 Week Ago 06:26 AM
Lore Discussion

Riot Opeli

Associate Writer

1 Week Ago
3 of 11 Riot Posts

Quote:
Originally Posted by Chromatic Eagle View Post
With respect, it would help if you guys posted on the forums more often, or at least give us an idea of what you writers do most of the time? Are you writing new champion lore, retconning old lore, or expanding the world?

We find it hard to trust you guys because we're doing a lot of waiting and seeing, without much seeing. You're telling us the lore but not showing us it. What am I supposed to care about in the story? How will you develop that story to keep me invested?
Yes, we are doing all three. The retconning usually comes in the form of champion reworks (Twitch, etc) and events. Personally, I haven't posted much on here because I found it hard to engage - I had to dodge questions about why so-and-so joined the League, or the state of Runeterra, or things I didn't feel comfortably answering because they're still mysteries to us. I tried to be transparent when we had champion AMAs (and those existed on Reddit or Boards), but, unfortunately, those answers really only revolve those certain champions.

Also, honestly, a large part of it is I don't like the structure of the forums and it's hard to sift through topics/posts/etc. The Lore forum isn't hugely active, either - it only gets a few new topics a day - and I didn't want to pop in and be like, "you guys are super invested! Thanks!" and then peace out. That felt bad.

I understand I didn't do a better job here, and I'm deeply sorry for that.


The truth about the shortened PBE lore (tl;dr It's canon) Riot Opeli
1 Week Ago 06:22 AM
Lore Discussion

Riot Opeli

Associate Writer

1 Week Ago
2 of 11 Riot Posts

Quote:
Originally Posted by Sepakuru View Post
What about "Amumu is a cadaver, and he is very sad" is good/attractive to readers though? I love writing, and I'm not a professional or anything but I do some in my free time (typically fiction), and if I wrote something like that I wouldn't want to publish it at all. This isn't a personal shot at you, or whoever wrote that, but rather an honest question.

It's like saying:

-Master Yi is a swordsman. He is very skilled.
-Malphite is a giant rock man. He slings rocks.
-Vayne is an assassin. She uses a crossbow.
-Tristana is a gunner. She likes rockets.

Don't those sound kinda boring to you? Don't you understand why we don't want to trust you?
Yes, I understand; however, not everyone will find those boring. Some people might glom onto "no knowledge of his past" or "trying to discover his true identity" instead of "he's sad."


This "we know better then you" mentality has to stop Ghostcrawler
1 Week Ago 04:37 PM
General Discussion

Ghostcrawler

Lead Game Designer

Follow Ghostcrawler on Twitter

1 Week Ago
3 of 19 Riot Posts

Quote:
I hate that GC is lumping all of the people in to these 4 pools that make riot look good. A lot of complainers are those who are happy with their favorite champ as it is and don't want it ruined as they've seen so many times in the past.
Okay, that's fair. I was describing the feedback once we'd already announced that we're working on an update, but there are players who are reasonably happy with the state of a current champion and think he or she needs tweaks at most. Point taken.


"Access Temporarily Restricted" WTF RIOT Eliv
1 Week Ago 02:48 PM
General Discussion

Eliv

Player Support Tech Specialist

1 Week Ago
1 of 1 Riot Posts

Quote:
Originally Posted by SquishyTentacles View Post
No sir! Level'd this straight from Lvl1.

Player Support shouldn't have any right to mess with my account without my permission, or my knowledge...
Hey Squishy,

I took a look at your account and it doesn't look like you were removed from a Player Support modification. It seems you received an incorrect error message for this. We are working on pointing it to the proper error message. More importantly, we're working to resolve the issue of players getting kicked out of the champ select queue in the first place.

I'm sorry that you had to sit through the dodge penalty that you didn't deserve.


This "we know better then you" mentality has to stop Ghostcrawler
1 Week Ago 11:03 AM
General Discussion

Ghostcrawler

Lead Game Designer

Follow Ghostcrawler on Twitter

1 Week Ago
2 of 19 Riot Posts

Quote:
Well he's not exactly wrong saying that.
The point I was trying to make was that forum posts aren't good quantitative (numeric) sources of data. They are excellent qualitative (value) sources of data.

Saying "everyone is saying X" doesn't provide a ton of information, and is almost certainly not technically true. We get less information out of something like "100 posters agree with me that Nidalee sucks" and a lot more about reading something like "What I really liked about Nidalee was how she threw spears across the map. If I had wanted a champion that changed into an animal, I would have picked Shyvana."

Again, there is a difference among "we know better than you" and "we make decisions informed by what you're saying" and "we go implement whatever you want." We shoot for the middle option if that wasn't obvious.


This "we know better then you" mentality has to stop Ghostcrawler
1 Week Ago 10:08 AM
General Discussion

Ghostcrawler

Lead Game Designer

Follow Ghostcrawler on Twitter

1 Week Ago
1 of 19 Riot Posts

One of the things that really infuses the workplace here is value that players are the most important thing, period. I am convinced that Rioters really believe that in their souls and we're pretty good about not hiring people who aren't bought into that value. If it has felt lately that we're putting ourselves up on a pedestal over you guys, then that's just a communication failure on our part. I love that aspect of Riot. We aren't the VIPs; you guys are. If you don't feel that way, then we're just going to have to work harder to convince you.

Now, I'm not going to comment on the story elements at all. That's not my gig and I'm not armed with the proper context to have that conversation. Apologies in advance.

I can talk about the champion updates and related issues about gameplay such as the Fortify and defensive play topics mentioned by the OP.

First, we don't know better than players. We have some experience making games and hopefully we've hired folks with some natural talent for game development, but at the end of the day players are going to decide if they play the game or not. To put it in a bland business sentiment, this product is for you. The biggest challenge here is that players rarely speak with one voice. It may seem to you that "everyone" wanted a champion changed in a certain way or even all the "X players" really liked a specific identity that we decided to change. It's just rarely that cut and dried. (And man, this job would be so much easier if it were.)

Remember that only a small minority of players ever post on forums, or reach out to us on Reddit or Twitter, and also remember most of you are only viewing those conversations in one or two languages at most. What may seem like universal consensus is rarely anything close to that.

And that's okay! We're not trying to design a game based on community vote, and you probably wouldn't be happy with the results anyway. We do very much value player feedback and we use it to make informed decisions. That's the reason I cracked open this (long) thread this morning -- to see what you guys thought.

To provide some context on champion updates specifically, here is the way I view player sentiment. Feel free to disagree.

Player response, again IMO, generally falls into one of these categories:

1) I am indifferent to this champion or her changes.
2) I play the champion because she is broken, so I'm not going to be happy once she is fixed.
3) I believe the champion needs to be updated, but I am excited about one particular direction, which is unlikely to be the one Riot chooses.
4) I believe the champion needs to be updated, and either Riot managed to pick the direction I liked, or I was happy just to see an update period.

Out of those four categories, you're going to see a lot of communication from players in groups 2 and 3. Indifferent group 1 dudes are unlikely to post that they are still indifferent. Group 4 might post a little. As a result, it can feel like there is a lot of negative sentiment every time we make a change. We keep gathering data though, to make sure in the long term that the champ is getting more play and that players are enjoying playing her. To be fair, we sometimes miss the mark, or frequently a champion requires a few subsequent rounds of updates to really deliver on the promise of the update.

I'm not sure of a better way to operate other than considering player feedback in this way. I don't think polls or votes would really be a strong way to design a game. I'm not sure how we could isolate the most hardcore or passionate players of a specific champion and redesign her with the aim of pleasing those dudes. We're totally open to suggestions though. How would you determine the best way to update a champion? I'm not asking because we are without a process, but because some of you don't seem happy with that process.


Poll: New Lore (Shurima Patch) Riot Entropy
1 Week Ago 08:02 PM
General Discussion

Riot Entropy

Creative Designer

1 Week Ago
4 of 4 Riot Posts

I appreciate the consideration and restraint in terms of responses here, so thanks.

Forgive me for being slow to respond, but it's hard to jump in and out of the thread while making meetings and trying to work.

To the early comments about a blank-slate, that isn't totally true. There's a lot of the JoJ, Judgements, and Champ Lore pages that will be used going forward. My personal preference is to work as much with the existing material as possible on Champion Update, but make changes when needed. Master Yi is a good example of just doing a little course correction. Obviously Sivir got some significant updates, but they were more of an extrapolation of her identity as a mercenary in our world versus completely starting over. Trundle is a case where the character was completely envisioned and while I personally like the end result, I think the criticism about whether or not it's still Trundle is fair. Just because we didn't got back on the decision doesn't mean we didn't hear those criticisms. It may not seem that way from the outside, but these things inform our discussions internally as we make our decisions and can be the impetus for changing our processes going about our work. The Champion Update team operates much differently than it did when I first joined, I think it's all been for the better.

With regard to the game and the lore being completely divorced now. That also isn't true. There's a pretty large distinction between divorcing lore entirely from League of Legends and saying that the actual game you are playing is not a literal part of the world. Heck, it doesn't even mean that we can't or won't use the game in a way to create meaningful engagement in a way that impacts the world. All it is explicitly saying is that the way those stories are expressed in-game or out won't be through killing minions and taking towers.

For those of you who've been waiting this long and want to add "put up or shut up," I'm behind that sentiment all the way. There's not a person on the team who's not interesting in shipping more content to you, but the process of doing that is more complicated than it seems. Future dev blogs will likely cover more specifics and insight into the workings of this process and the complications that arise.


Poll: New Lore (Shurima Patch) Riot Entropy
1 Week Ago 05:02 PM
General Discussion

Riot Entropy

Creative Designer

1 Week Ago
3 of 4 Riot Posts

Quote:
Originally Posted by TDChangeling View Post
I understand that it's hard to make new characters in a long standing world, but that doesn't mean you just destroy everything. Just look at the champion suggestion board, and you'll see tons of new ways you can borrow, as I'm sure very few of the fans would mind having their ideas borrowed, especially if you "bought" them with RP, or gave them a nod in world.
Can you explain this then: What was stopping you from doing these stories (like your example of WW snapping and killing Soraka.) with the current lore? You can't tell me that tons of these meaningful stories couldn't have been told within the confines of the Institute of War, or that you're not destroying at least as many as you're creating, with your own "Fiddles gets out of his closet." as an example.
I'm not sure that I follow with the "making new characters" opener. Making new characters hasn't been a problem. Though to the point of taking fan suggestions, there are legal issues that complicate that sort of thing.

My point wasn't that it would be impossible to tell stories within the old framework. Honestly, there are good stories that were told within those confines. It's not an "X > Y" situation, where the old world was terrible and the new is the best thing since sliced bread. It's that this direction is strategically stronger for the IP than the old. I don't know that I can get into more than that without speaking out of turn.

Quote:
Originally Posted by Baron Bodacious View Post
So can you give us a timeline? An idea on what you're going to do with all the new "freedom" Or are we gunna sit here like a bunch of suckers for another two years before the next thing gets retconned?
So, no, I can't give a timeline, but you may or may not have seen things on the PBE that might indicate something coming soon.


Poll: New Lore (Shurima Patch) Riot Entropy
1 Week Ago 04:14 PM
General Discussion

Riot Entropy

Creative Designer

1 Week Ago
2 of 4 Riot Posts

Quote:
Originally Posted by GlavTech View Post
Please tell us what you plan on doing about:

1. The champions who reference summoners.
2. Summoner Spells.
3. The entire idea that this game is based off of.

Now that you've eliminated summoners. By all means, please tell me. I'm not trying to be an *******, I'm just quite upset.

Everything about this game has essentially been retconned into nothing and you've opened up more holes than you're filling. I'm all for improving on League's Lore, but is this the best way to do it?

Nah, you're not being rude about it. I'd be upset if I was on hold this long too. I'm actually glad that this dialogue can get started because while there will undoubtedly be a lot of arguing it's better than not being able to talk about it. That said, I personally don't have all the answers regarding overall strategy, but I'll speak to what I know.

Ideally, I would suggest hopping into the discussion here rather than keeping it splintered in many threads: http://na.leagueoflegends.com/en/cre...ring-runeterra

So, to point number one: You might have noticed that those sort of references and motivations have been de-emphasized in past updates. That'll continue. New ties to the world of Runeterra, other Champions and factions will take the place of Summoners.

For two: Players are still summoners, they still have summoner spells, they still summon Champions to fight within the game League of Legends. The difference is that summoners are not directly part of Runeterra and aren't making political plays in Valoran or policing the city-states.

Three: This seems more rhetorical than anything, but I'll answer anyway. The game is still about Summoners calling forth Champions to fight on battlegrounds representing places in the world of Runeterra, but they will no longer be a literal part of that world.

As to whether this is the best way to improve the lore, that's fairly subjective. The way I had it explained to me that allowed me to consider the merits versus the disruption of making such sweeping changes was this: "League of Legends lore is good for League of Legends the game, but it leaves little room to grow outside of the MOBA. If the game is a literal representation of the world, can we affect much meaningful change in the world within the canon? Can Warwick finally lose the last shred of his humanity or finally kill Soraka and save himself in the world we've built? We might be able to create justifications, but would trying to make it work just burden those stories?" Personally, I think Runeterra and its Champions are worth exploring and if that means breaking Fiddle out of his closet in the Institute of War then that's a price I'm willing to pay.

Hopefully that at least makes some sense, even if you don't agree with it.


The truth about the shortened PBE lore (tl;dr It's canon) Riot Opeli
1 Week Ago 02:47 PM
Lore Discussion

Riot Opeli

Associate Writer

1 Week Ago
1 of 11 Riot Posts

Quote:
Originally Posted by TerraRising View Post
Imagine you're a new player and you see this champion called "Amumu" during free week. "Aww, he's a sad mummy" you say to yourself. Interested, you look up more about him in the client and the first words you read are "Amumu is an animated cadaver that is very sad."

Would you click the link to the main lore page? I probably wouldn't.
Yeah, well, that's just, like, your opinion, man. I'd totally click on that!

ETA: WELP THAT DIDN'T GO OVER WELL. I tried to diffuse the anger with a ****ty joke and guess what? Bad jokes are bad, especially in a sensitive context like this. Sorry about that.

Anyways, happy to see this discussion going on here. I don't have too many new things to say - I'm kind of spent between Twitter and our Boards. Just wanted to let you know I'm not ignoring this thread. It feels a bit pointless, to be totally honest, because we can't make everyone happy. Older lore fans (I'm generalizing - bear with me) want the old stuff back and for us to undo this change. Going forward with this change in any capacity will make you guys unhappy.

The only thing we can do at this point is explain our reasoning and engage with you and hope you trust us. If you don't, that's fine. But I know the team is interested in making our relationship right.


Poll: New Lore (Shurima Patch) Riot Entropy
1 Week Ago 01:49 PM
General Discussion

Riot Entropy

Creative Designer

1 Week Ago
1 of 4 Riot Posts

I can confirm that those single paragraph summaries are not intended to be a wholesale replacement of old lore, they exist to be high level summary of the character designed to populate the Lore section within the current client. The longer form lore pieces will still live on the Champion pages outside of the client and continue to be published there. The reason for moving these pieces is because the architecture of the code that populates the Lore pane (and other data) was built with very explicit parameters in mind and attempts to expand beyond those have been painful. We're not going to continue trying to force the material into the system (and occasionally break it in amusing ways), but that doesn't mean we aren't investigating alternatives.

You may have seen the recent discussion on updates to the client in general. Creating a space for the longer form stories (and other media)to live comfortably are also a part of that ongoing development.


After seeing the previews for the Soraka and Cassiopeia reworks... Ghostcrawler
2 Weeks Ago 10:47 AM
General Discussion

Ghostcrawler

Lead Game Designer

Follow Ghostcrawler on Twitter

2 Weeks Ago
4 of 4 Riot Posts

Quote:
And yet, most of us here has seen what he's done in WoW, which is why were so anti-GC.
What I did on WoW is get out on forums and twitter and talk to players. That is the only reason most players even know my name and not many of the other leads. I plan on still communicating though, hopefully even more so.


After seeing the previews for the Soraka and Cassiopeia reworks... Ghostcrawler
2 Weeks Ago 10:45 AM
General Discussion

Ghostcrawler

Lead Game Designer

Follow Ghostcrawler on Twitter

2 Weeks Ago
3 of 4 Riot Posts

Quote:
Sounds like you just don't want to say the statement that your decision are clearly backing. Are you or are you not in favor of Ranged champions having a stronger influence in the game vs melee champions?
I think ranged champions are too dominant and I'd like to see melee bring more to the table than "I hit hard if I can ever close the gap." I don't think that's a simple matter of just buffing melee stats, because then the seesaw just tips in the opposite way: ranged can never kill a melee until the latter is in their face, at which point the melee dumps out all their CDs and gets a kill. (It also makes melee vs melee duels pretty boring because they are both soaking a lot of damage.)

We want to rework fighters. It's a big project and not the kind of thing you are going to see in a patch or two. I know that's frustrating, but really our only options on large scope changes like this are to talk about them early (in which case it's frustrating that you see no action for a long time) or we don't talk about them (in which case it's frustrating because you don't know if we even acknowledge the problem or are formulating a solution). The option of "just fix everyone next patch" isn't really an option.

Quote:
I don't know if it was your decision or someone else's but the itemization for ranged ADC is laughable.
It was something the design team as a whole wanted to do. The problem we were trying to fix was having such static, pre-determined build orders for ADCs. In retrospect you can argue that the change caused more overall harm to the game than good, but at the same time, if we're super paranoid about making any change with long-term ramifications, it just means we'll make fewer changes overall. If anything, the ADC itemization changes (in 4.11 IIRC) illustrate how hard it is to touch one part of the game without touching everything else, which further complicates really big projects like a melee rework. We can try to make larger changes in preseason where players tend to be more understanding of disruption, but there are probably inevitably going to be times when we make a change for a good reason, but have to follow it up with a lot of other changes in subsequent patches.


Soraka Theory Crafting! Vesh
2 Weeks Ago 09:41 AM
General Discussion

Vesh

Game Designer

2 Weeks Ago
2 of 2 Riot Posts

Quote:
Originally Posted by Sty13z View Post
I got a Red post... and from Vesh none the less! My life is now complete.

Can you explain your reasoning behind getting Mpen on a dedicated healer? In my head, it feels like a wasted stat on a dedicated healer, but I'm sure you have a great reason.

Also, I'm stealing your Swifties and MS Quints! :P WEEWOO Train FTW
trading power in lane with Q mostly. she needs to keep ahead in the poke game as much as possible to be successful.


Soraka Theory Crafting! Vesh
2 Weeks Ago 09:23 AM
General Discussion

Vesh

Game Designer

2 Weeks Ago
1 of 2 Riot Posts

I'm interested in seeing what better players than myself do with her, but I have been finding she is incredibly powerful with the following:

Mpen reds
Armor yellows
MR blues
movement speed quints


grab movement speed in util as well.

then build talisman, swiftness boots + alacrity enchant, spooky ghosts and sighstone.

soraka's biggest need is to stay safe, and since it's difficult to build tanky on her, being elusive and fast is a great option if you don't have a team that can help you.


like I said though, i'll wait to see what the pros do.


After seeing the previews for the Soraka and Cassiopeia reworks... Ghostcrawler
2 Weeks Ago 08:14 AM
General Discussion

Ghostcrawler

Lead Game Designer

Follow Ghostcrawler on Twitter

2 Weeks Ago
2 of 4 Riot Posts

Quote:
Its Ghostcrawler. What did you expect, a rework that makes any sense?? Let me point you to the many 'reworks' we had in WoW... Oh ya, they all went just like this as well.
I don't do champ updates and I don't tell that team what to do, other than offer some higher level design direction. What I am interested in is the long term health of the game. So questions like "How do we position melee so they have a chance against ranged champions without just pumping up their passive stats?" is something I am involved in. So is making sure you guys have some insight into why we make the changes we do. More on that below.

Quote:
Just a question, how do you explain the fact that since you've joined Riot ranged champions have been dominant over melees for the most part of your time being here?
Also since I have been here, Riot has updated SR and announced Worlds in Korea. I also can take close to zero credit for either of those decisions. If I were to secretly or overtly tell the designers that our mission is to make ranged dominant but shhh don't let any players know of our plan, I'm pretty sure I'd be fired. This is a business, not any one developer's private toy box.

Quote:
Would you at least care to comment on why cassiopeia is being changed from the poison dot queen to just a ryze 2.0?
You'd be better off talking to the designer working on that update. IIRC the direction was to give her more of a late carry feel at the cost of some of her lane bullying potential, but I'm pretty sure nobody here wants to see a hyperscaling, CDR crazy snake Ryze.

Quote:
I'm pretty sure at this point the respective designers (it's Morello really for Soraka) don't care about the issues the community has with the reworks.
Couple of things. Morello isn't doing that update. He doesn't do those either. He feels like he needs to comment because for so long he told players that we thought a true healer wasn't healthy for League. We are trying it anyway with Soraka, so he wants to provide context for this apparent change of heart.

Second, we understand that champ updates aren't likely to be greeted with universal acclaim. Some players like broken champs because they're broken. Others want to see them fixed, but have a specific direction they'd like to see that is sometimes at odds with the direction we choose. We have been trying to articulate our thinking in patch notes, forecasts and rundowns to make that direction clear. Ultimately we do want players to feel like they have lots of options in who they play, and don't want them to feel that a favorite champion is doomed to stay non-viable in competitive play. That's a compass heading and not the kind of thing we can fix overnight. There are a lot of updates needed.


After seeing the previews for the Soraka and Cassiopeia reworks... Ghostcrawler
2 Weeks Ago 06:09 AM
General Discussion

Ghostcrawler

Lead Game Designer

Follow Ghostcrawler on Twitter

2 Weeks Ago
1 of 4 Riot Posts

Quote:
ADC meta is going to stay like that as long as GhostCrawler stays.
Is this because of the discussion a few weeks ago when I said melee need love?

If we look at the NA finals (which certainly aren't the only measure of balance but they're fresh on my mind) we saw Corki, Jinx, Lucian, Kog and a whole lot of Trist. I may have forgotten one. Of those, Trist (and maybe Kog) are the ones we worry about being too dominant. We think it's safe to say that the ADC itemization tweaks from a few patches ago, while noble in their goal, ended up removing some of the weaknesses that Tristana had. I'm not sure what steps the live team will take to make sure Trist has some kind of weakness again, but when we last discussed it, we all agreed it was a problem. Interestingly, we see her used less in Korea so it will be fun to see how this all shakes out in worlds.

Again, LCS picks aren't the only measure of champ power that we use, but we know they do heavily influence picks in normal ranked play.

Apologies for the derail, since the original topic wasn't ADCs at all, but I wanted to share our thoughts on the issue. If you have feedback on the Cas or Soraka updates, we'll make sure the respective designers see it.


Soraka's new passive is garbage! Vesh
2 Weeks Ago 12:10 AM
General Discussion

Vesh

Game Designer

2 Weeks Ago
2 of 2 Riot Posts

Quote:
Originally Posted by Cards and Dice View Post
A question, Vesh.

What is your opinion on making Soraka's W cost %Current HP instead of Max? Like, 10-20% Current HP instead of 10% max so Soraka doesn't get completely screwed at low health?
This gets asked a lot so let me explain. As you get close to the 50% mark, you create a pretty binary situation where if the enemy doesn't have the tools to burst you, you basically get to sustain your carry infinitely as your costs get lower. Additionally, it creates weird incentives about how much health you ideally want to have to be the most efficient. With the % current model, it's actually way more efficient to keep your health low, but we don't really want to *encourage* people to tank their health down for efficiency. ideally, you want to stay as healthy as possible all of the time.


Soraka's new passive is garbage! Vesh
2 Weeks Ago 09:46 AM
General Discussion

Vesh

Game Designer

2 Weeks Ago
1 of 2 Riot Posts

Ok so let me explain a bit about the reasoning here.

The goal is to let armor and MR purchases still make Soraka tanky, but in the correct ways. For each point of armor and MR you have, each individual health point becomes a higher effective amount. The ways we don't want Soraka to be tanky are in the short window of burst, because we feel that Soraka needs to be vulnerable if she's allowed to spam low CD heals on her whole team. We -do- want Soraka to be survivable over the long run of the fight however. This means that the health return she gets for landing Q restores similar amount of -effective- HP in the long term because you still have 80% of the mitigation as raw stats and 20% of the value as AP that is effecting the value of the heal. Does that make sense?

Defensive stats still make her scale defensively, but a lot of that defensive power comes from her health regen being stronger, and when she has resists each point of HP is "worth" more, causing the value of the health return to scale in two ways at once. This way we can adjust how much of her long term tankiness needs to be dependent on hitting Qs and how much should just be stats. If we find that the health return isn't offsetting the lack of resists, we can simply increase how much AP she gets per point of resits. It's already in her favor currently (each point of armor/MR is worth 20 gold and AP is worth 21.75 I beleive).


"we didnt want soraka to become a healbot" Vesh
2 Weeks Ago 06:16 PM
General Discussion

Vesh

Game Designer

2 Weeks Ago
1 of 1 Riot Posts

We didn't want a non-interactive healer who didn't make interesting gameplay decisions. We believe we have found a way to solve those problems.


@lyte Banned for raging at afkers/intentional feeders...chat logs. Need advice Lyte
2 Weeks Ago 09:17 AM
General Discussion

Lyte

This user has referred a friend to League of Legends, click for more information

Lead Social Systems Designer

Follow RiotLyte on Twitter

2 Weeks Ago
3 of 3 Riot Posts

Quote:
Originally Posted by Cya In Tribunal View Post
So that summoner got banned too right? I mean obviously calling someone "retarded" is against summoner's code, regardless of if it's retaliation...
Our systems are pretty fine-tuned to err on the conservative side. Every once in awhile, players might get a little frustrated or pissed, but saying "******" once or twice is negative isn't going to result in a ban. If that player said "******" or called people "******bags" in a huge number of games, they might get an escalated ban, or they might get a few chat restrictions.

Only the worst offenders are currently getting escalated straight to a 14-day bans or permanent bans.


@lyte Banned for raging at afkers/intentional feeders...chat logs. Need advice Lyte
2 Weeks Ago 09:00 AM
General Discussion

Lyte

This user has referred a friend to League of Legends, click for more information

Lead Social Systems Designer

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2 Weeks Ago
2 of 3 Riot Posts

Quote:
Originally Posted by Eiki View Post
Lyte, I think you forgot to censor one of the names or maybe im wrong and that's the OP
Fixed, thanks.


@lyte Banned for raging at afkers/intentional feeders...chat logs. Need advice Lyte
2 Weeks Ago 08:55 AM
General Discussion

Lyte

This user has referred a friend to League of Legends, click for more information

Lead Social Systems Designer

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2 Weeks Ago
1 of 3 Riot Posts

Quote:
Originally Posted by Wytemajyk View Post
I'm going to name and shame myself here in order to get a response from lyte etc...it seems to be pretty hard to get a response from him/riot in general. After days and days of waiting for a response from player support, I finally got an email from riot support about why I received a 14 day ban. I want to improve myself so that I don't get banned again - but I'd hate to having to resort to muting everybody in order to hold my tongue.

I'm going to start by saying I know I rage a little. I however always thought that I remained positive UNTIL people started acting like clowns/raging at each other, and I always thought that this was a good "balance." I'd hold my tongue until somebody either A: started raging in all chat, B: relentlessly abused somebody/blatantly refused to help, C: intentionally trolled. Only when this happened would i do anything that resembled "verbal abuse" - and even then, it was always focused on improving the current game/getting the person to do what was needed to win. I play ranked, and I NEVER give up on what needs to happen to win. That said, here's the 3 chat logs they provided for my ban.

[11:36] Wytemajyk: can i get a gank mid?
[11:49] Wytemajyk: no, you can just ult in
[11:53] Wytemajyk: stop being a moron
[11:55] Wytemajyk: i can also stun
[12:09] Wytemajyk: youre camping the one lane that cant carry
[14:01] Wytemajyk: come ON ww
[14:05] Wytemajyk: can you do something for me please?
[14:18] Wytemajyk: no, you suck at jungling
[14:23] Wytemajyk: you should have ganked by now
[14:32] Wytemajyk: youre not doing sht
[14:40] Wytemajyk: youre literally invisible
[14:44] Wytemajyk: youve only camped top
[14:47] Wytemajyk: the one lane that cant carry
[15:04] Wytemajyk: kid takes my jungle
[15:06] Wytemajyk: and sucks balls at it
[15:08] Wytemajyk: and does jack sht
[15:19] Wytemajyk: I CAN STUN HIM YOU FCKNUT
[15:23] Wytemajyk: WE CAN 100-0 HIM
[15:47] Wytemajyk: good thing yioure STILL TOP
[15:51] Wytemajyk: come ON kid
[16:12] Wytemajyk: why are you STILL FCKING TOP ww
[16:21] Wytemajyk: CLICK R ON HIM
[16:33] Wytemajyk: oh for the love of god
[16:44] Wytemajyk: ww is the epitome of useless
[16:55] Wytemajyk: I CAN STUN AND 100-) HIM WITH YOUR ULT
[17:01] Wytemajyk: the way you play against heim
[17:08] Wytemajyk: is by pushing against him and destroying his turrets
[17:15] Wytemajyk: im getting camped because youre a WORHTLESS JUNGLE
[17:18] Wytemajyk: and you DONT DO ANYTHING
[17:45] Wytemajyk: surrender this one
[18:02] Wytemajyk: good thing ww camped top
[18:04] Wytemajyk: jesus christ

Here's my reasoning here - i was arguing with a stubborn player who abjectly refused to gank anywhere aside from top lane early because the "lanes sucked" he consistantly went top lane as their jungler camped mid/bot and took dragons and towers. When I tried to ask him to gank anywhere else/countergank/ward/control jungle, he began to argue and flame, calling us baddies and saying he "does what he wants." I remember this clearly because I myself am a jungle main, and KNOW there were things he could do, and would use tons of pings to try to communicate with him, the whole while watching him afk farm while the team lost. If reporting for "refusing to communicate" was a thing, this would be it. That said, I did abuse him a bit, and regret this. This is by far the worst game I've had in a long time, and I regret it. I was simply frustrated with a player taking my best role and the proceeding to do absolutely nothing with it, the whole while blaming other people for what was his fault.
I think this is a case where human memory can play tricks on you. For example, throughout the game, the player you were raging at was saying this:

[9:50] Summoner1: coming top again
[11:45] Summoner1: youre pushed
[14:13] Summoner1: Syndra stop blaming me you tard
[15:47] Summoner1: come on Malphite
[16:18] Summoner1: Syndra you keep pushing up on Heimer and getting ganked your retatded
[18:43] Summoner1: top was getting crushed and you are a hard counter to Heimer.. you shouldnt need a gank
[20:12] Summoner1: ok pro... just shut up
[21:00] Summoner1: you're 0-4 and you suck.. worry about your own self
[23:57] Summoner1: ok whatever
[23:48] Summoner1: just shut up ******bag
[26:11] Summoner1: ok pro.. next time ganking Heimer under a turret really sounds like a great idea
[26:43] Summoner1: because you know what genus... even when Heimer is suppressed his turrets arent Einstein

As you can see from the chat logs, he was actually trying to focus on the game up until 10 minutes, and only started getting more and more negative as a response to your language. If you continuously rage at someone for their performance, they don't just magically play better. In fact, in most cases you distract the players to get more frustrated and play worse. At the end of the game, the player's pretty frustrated and talking back at you and going slightly negative themselves. It's important to note that the player did not call everyone baddies or say I'll do whatever I want. He did go negative using terms like "******," but you can see his language is very minor and he's just trying to play the game.

Given these types of cases, your ban was definitely warranted. In fact, I'm not sure you are retaliating when in the logs, it seems like you trigger the behaviors in others.


LOL wont launch on mac RiotSpookyDooky
2 Weeks Ago 04:34 PM
Bug Reports

RiotSpookyDooky

QA Analyst

2 Weeks Ago
1 of 1 Riot Posts

Unfortunately, it looks like you're on OS X 10.6.8 which we no longer support. Min spec for LoL is listed here: https://support.leagueoflegends.com/...m-Requirements. Sorry to be the bearer of bad news


Try to guess how the GDer above you looks like in real life based on his name Xelnath
3 Weeks Ago 11:45 PM
General Discussion

Xelnath

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Systems Designer

3 Weeks Ago
2 of 2 Riot Posts

Quote:
Originally Posted by Ibuki Suika View Post
at behemo7h no idea but im guessing young since he writes words with numbers :^)
Caucasian male, about 21-23 years old, bushy dark eyebrows with slightly floppy black hair of longer than average, but shoulder than shoulder length. Light scruff, approximate 178 lbs. Has a Akira poster... sorry, a Naruto poster over monitor.

Pair of soccer shoes, moderately worn but the laces aren't broken yet.


Try to guess how the GDer above you looks like in real life based on his name RiotGradius
3 Weeks Ago 09:52 PM
General Discussion

RiotGradius

Associate Information Security Engineer

3 Weeks Ago
1 of 2 Riot Posts

Quote:
Originally Posted by HooFoot View Post
A young adult who is way too eager to do this.
~23ish year old male. Short hair. Likes long walks on the beach, enjoys a good beer.

Yup got that all from a name.


Looking for feedback: Line targeting indicator on Varus' Piercing Arrow Meddler
3 Weeks Ago 08:28 PM
General Discussion

Meddler

Lead Champion Designer

3 Weeks Ago
2 of 2 Riot Posts

Quote:
Originally Posted by A Bad Varus View Post
PLEASE DON'T REMOVE IT. :<

Make it an option. If Line Missile Display is off, the indicator should be off. Satisfy both parties.
Long term that's the solution I'd like to go with, that requires some engineering work be done though, hence the check to see how people have been finding this take on a 'one size fits all' approach.


Looking for feedback: Line targeting indicator on Varus' Piercing Arrow Meddler
3 Weeks Ago 08:23 PM
General Discussion

Meddler

Lead Champion Designer

3 Weeks Ago
1 of 2 Riot Posts

Hey all,

A couple of patches back we added a line indicator, not just a range circle, to Varus' Q (Piercing Arrow). Now that that's been out for a bit I was hoping to gather some feedback on how you folks have found that. Has it been helpful? Distracting? Don't care either way?

Edit: Threw up a poll to make it easier to track overall feedback (will still be reading the comments too of course).


Urgot Q should not have been given a targeter Meddler
3 Weeks Ago 06:49 PM
General Discussion

Meddler

Lead Champion Designer

3 Weeks Ago
3 of 3 Riot Posts

Quote:
Originally Posted by AlphaRumpRanger View Post
I just made a seperate thread about this before seeing this one. I'm so glad to get some reassurance about this. Just tried Urgot out for the first time since the patch and the targeter made it so much harder to play as him. Thanks for clearing this up!
Welcome, and sorry about that. Highly recommend setting Q to Quickcast in the options menu when you play him until the next patch - will give you the same functionality.

Edit: As pointed out below this solution's only accessible though if you're not using cast on release.


Urgot Q should not have been given a targeter Meddler
3 Weeks Ago 06:37 PM
General Discussion

Meddler

Lead Champion Designer

3 Weeks Ago
2 of 3 Riot Posts

Quote:
Originally Posted by Lord of Shurima View Post
It's probably too early and like I'm not sure if you're the guy for this but do you think Azir will keep his ability to be able to take down turrets from over a wall?
He will not. We want Azir to have some threat against towers, but not from such a safe, hard to counter range. We're going to be experimenting a bit more with champs while they're on the PBE, and Azir's one of the first examples of that. Today's PBE build for example removes the ability for soldiers to attack towers, but instead allows Azir to cast his W directly on a tower, spending a soldier charge to directly damage it.


Urgot Q should not have been given a targeter Meddler
3 Weeks Ago 06:34 PM
General Discussion

Meddler

Lead Champion Designer

3 Weeks Ago
1 of 3 Riot Posts

Oh, good catch. That's not an intentional change, will swap it back in the next patch.


Keep getting "LoL Patcher quit unexpectedly" message. Triggs
3 Weeks Ago 04:37 PM
Mac Client

Triggs

NOC Technician

3 Weeks Ago
1 of 1 Riot Posts

If you're running 10.6.8, it's no longer supported. You need to upgrade to Maverick.


(FACTIONS) Signup Thread Riot Sargonas
3 Weeks Ago 01:51 PM
General Discussion

Riot Sargonas

Developer Relations Manager

Follow Riot Sargonas on Twitter

3 Weeks Ago
10 of 10 Riot Posts

You have my axe!

(well.. Thresh hook...)


Detecting and banning extreme Intentional Feeders Lyte
3 Weeks Ago 10:50 AM
General Discussion

Lyte

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3 Weeks Ago
7 of 7 Riot Posts

Quote:
Originally Posted by TaNKeD View Post
Lyte...why not sticky this?
Oops, done. Sorry, not familiar with the moderation stuff.


Detecting and banning extreme Intentional Feeders Lyte
3 Weeks Ago 08:56 PM
General Discussion

Lyte

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3 Weeks Ago
6 of 7 Riot Posts

Quote:
Originally Posted by themachamp View Post
I'm scared to play my favorite champion singed now....I die a lot...but have a 63% win rate....
Don't worry, it's not just about dying. There's numerous factors that go into determining what's an intentional feeder.

I posted a relevant response on Reddit recently:

Our #1 concern is separating intentional feeders from players just having a bad game. We have access to billions of games worth of data, and can easily see for every player, every champion, every role, what the variations in the data are.

For example, what are the average game stats (gold per minute, actions per minute, kills/deaths/assists per minute, etc) for you in a game when you play Ashe? What are the average game stats for an Ashe of your skill level? What is the worst game you've had so far on Ashe? By analyzing huge datasets like this, we can begin to figure out what is a bad game (even if it's a once in a lifetime bad game) versus someone intentionally out to ruin a game.


Detecting and banning extreme Intentional Feeders Lyte
3 Weeks Ago 08:02 PM
General Discussion

Lyte

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3 Weeks Ago
5 of 7 Riot Posts

Quote:
Originally Posted by Eleshakai View Post
Actually I'm afraid because of exactly this attitude. "Noone goes 0/10 and it's just a bad game" is exactly the reason I'm afraid.
We're happy to dive into details when some initial tests are complete, but players have nothing to "fear." We've seen billions of games of data of what a bad, outrageously bad, and crazy once in a lifetime bad game looks like, and are willing to give players huge benefit of the doubt in a system like this.

If you are banned by these types of systems, it'll be very clear why.


Detecting and banning extreme Intentional Feeders Lyte
3 Weeks Ago 07:52 PM
General Discussion

Lyte

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3 Weeks Ago
4 of 7 Riot Posts

Quote:
Originally Posted by Tenkuro View Post
I'm going to laugh when half of you get 14 day bans for having bad games where you go 0/11. This **** is just like the "toxic" auto bans. X amount of reports = 14 day ban.
Neither system relies just on reports. There are multiple checks in systems to minimize false positives, which is why there are very few players that get punishments when they do not deserve it.


Detecting and banning extreme Intentional Feeders Lyte
3 Weeks Ago 07:50 PM
General Discussion

Lyte

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3 Weeks Ago
3 of 7 Riot Posts

Quote:
Originally Posted by Hero of Ideals View Post
Finally been waiting for this, how come you couldn't implement it sooner?
We've been working on several systems in parallel and depending on the various design and tech challenges, some features are easier to do than others.

For intentional feeders, many players tend to confuse intentional feeding with just playing a poor game, so there's a lot of nuance to figuring out when an offense is actually intentional feeding and deserving of a punishment.


Detecting and banning extreme Intentional Feeders Riot NeuroCat
3 Weeks Ago 07:36 PM
General Discussion

Riot NeuroCat

Associate Business Analyst

3 Weeks Ago
2 of 7 Riot Posts

Quote:
Originally Posted by Silence Falls View Post
Interesting. How will the system tell the difference from feeders and legitimately bad play?
We're taking into account a large number of different variables, which should properly distinguish between the two. Minimizing false positives is really important for a system like this, where the line between poor play and intentional feeding can be blurry.


Azir skin ideas? Riot Whist
3 Weeks Ago 07:02 PM
General Discussion

Riot Whist

Associate Animator

3 Weeks Ago
1 of 1 Riot Posts

Pigeon Azir.

His soldiers are pigeons made of breadcrumbs.


@LYTE Banned for NO reason - post chat logs PLEASE WookieeCookie
3 Weeks Ago 05:57 PM
General Discussion

WookieeCookie

Player Support Lead -
Player Behavior

3 Weeks Ago
1 of 1 Riot Posts

The account was botted to level 30, after which you purchased it from a 3rd party.

Buying accounts is strictly against the Terms of Use. Not only that, but it's really silly given that we can easily track it and ban it. Even worse, I doubt the person you purchased the account from is going to be willing to give you a refund, unfortunately your pain is their gain.

But hopefully the lesson learned here can help other players who might be tempted to do the same thing. Buying accounts is wrong and we'll permanently close them without any exceptions. Not only do they create the opportunity for fraud, but they are frequently leveled with 3rd party modifications or scripts which ruin the games for other players who are trying to enjoy our game legitimately.


Detecting and banning extreme Intentional Feeders Lyte
3 Weeks Ago 05:34 PM
General Discussion

Lyte

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3 Weeks Ago
1 of 7 Riot Posts

Hey everyone,

As some of you may have heard, the Tribunal is a system that addresses many types of player behaviors but is currently in extended maintenance while we upgrade a lot of the core functionality. You can read more about it here: http://na.leagueoflegends.com/en/new...ading-tribunal

In the meantime, we've launched several test systems that have begun aggressively reducing negative player behaviors in League of Legends including a system with the ability to instantly escalate high severity behaviors such as excessive verbal abuse, racism, sexism, homophobia and worse to a 14-day or permanent ban. After several weeks of testing in North America, we are now ready to start these tests on the European servers. We'll continue to monitor the results of these tests as we prepare to roll them out in other regions.

The reason I'm here today though, is because while these systems are effective at reducing negative verbal behaviors in League, we've been working on ways to address negative gameplay behaviors in League.

Starting 8/26/2014 in North America, we’ll be rolling out a test system capable of immediately escalating extreme intentional feeders straight to a 14-day or permanent ban. Like our other punishment systems, we’ll start with conservative tests to minimize false positives, and then expand the system to be more aggressive. As with our other experiments, depending on the results, we’ll roll out similar tests to the other servers.


@Lyte random perm ban Lyte
3 Weeks Ago 04:19 PM
General Discussion

Lyte

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3 Weeks Ago
2 of 2 Riot Posts

Quote:
Originally Posted by LL cool pelican View Post
Thanks for writing in. As a new initiative to reduce the amount of toxicity within League of Legends, we’ve recently begun to audit players’ accounts for extreme cases of toxic behavior. Examples of behavior we are looking to address include but are not limited to racism; homophobia; sexism; and cases where players are circumventing the chat restriction system (such as intentional feeding) to continue creating a poor experience for other players. Every account punished by this system was personally reviewed by someone at Riot to ensure accuracy.

After having reviewed your account, the decision to issue a suspension had to be made due to the extreme cases of toxicity we found. This type of toxic behavior has no place in League of Legends, and we will continue to punish players who exhibit this behavior.

For more context, I’ve included a link to Lyte’s post on Reddit for your convenience

this is what I was sent by riot support and im banned till feb 20th 2200
They gave you the wrong message. I just checked your account and the ban was for something not related to player behavior. Player behavior bans currently use 2828 as the end year code.


Azir RELEASE DATE Meddler
3 Weeks Ago 01:16 PM
General Discussion

Meddler

Lead Champion Designer

3 Weeks Ago
2 of 2 Riot Posts

Quote:
Originally Posted by Badnik96 View Post
Is Azir the "Seth" or "Sand Mage" that keeps getting dug up from hidden PBE files?
Yes, previous versions of Azir were referred to internally as Seth and had more of a focus on sand magic. We shifted to more of a command/emperor focus however after realizing that was the theme/story we really wanted to capture with Azir.


@Lyte random perm ban Lyte
3 Weeks Ago 01:11 PM
General Discussion

Lyte

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3 Weeks Ago
1 of 2 Riot Posts

It doesn't look like this is a behavioral ban.

Player Support does lock accounts if they are hacked, so if that's what happened you need to file a Player Support ticket.


Azir RELEASE DATE Meddler
3 Weeks Ago 12:55 PM
General Discussion

Meddler

Lead Champion Designer

3 Weeks Ago
1 of 2 Riot Posts

Quote:
Originally Posted by Samuel L Jaxx View Post
............Braum came out in May.

He was a little bit late, and Gnar moreso. MAYBE this is compensation?
Yeah, Gnar ended up getting delayed a little bit as we caught a few things late in development and improved them. Combine that with our patch schedule for the rest of the year which is fairly locked down now and you end up with a couple of champs in closer proximity than usual.


What Does Azir's Ultimate Counter? (Gonna need some help here Rito) gypsylord
3 Weeks Ago 12:06 PM
General Discussion

gypsylord

Champion Designer

3 Weeks Ago
1 of 1 Riot Posts

The general rule on Azir's R is: "I stop units that try to physically move through me." This means it will cancel most dashes. There are a few exceptions:

Dashes that are classified as "unstoppable" will go through (Vi, Hec, Noct, J4, and Malph R's).
Champions that can go untargetable while moving can get through (Vlad pool and Fizz pole).
Teleports can get through because they blink over the wall(Ez E and Kass R).


@Riot In hopes of finding official specs and images on Zigg's bombs! Meddler
3 Weeks Ago 10:23 PM
General Discussion

Meddler

Lead Champion Designer

3 Weeks Ago
1 of 1 Riot Posts

Hey Puff Panda Flex. I'll hit up one of our artists, see if we've got an appropriate image we can send your way. Can't make any promises yet, but would love to find something that's a good fit.


Riot " We dont believe in naming and shaming" Lyte
3 Weeks Ago 09:50 PM
General Discussion

Lyte

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3 Weeks Ago
4 of 4 Riot Posts

Quote:
Originally Posted by Jenos Idallian View Post
At what point do you think it's acceptable that you ignore a wide base of your community, including the ones that are completely innocent, that requests for this policy to be standardized for all infractions, not just escalated bans?
I appreciate the time you took to write this, but would appreciate not spiraling to personal attacks at the end of your post.

Right now, the policy we have on posting chat logs is temporary while the Tribunal system is in maintenance and being upgraded. When the Tribunal is back, every single player, regardless of punishment tier or offense will get a "Reform Card" that outlines the games, chat logs and game data that resulted in the community-voted punishment. Before Tribunal went into maintenance, we also had Reform Cards sent out for every type of punishment.


Quote:
...but I for one am sick and tired of seeing you evade things over and over.

People are well aware that escalated bans are the result of toxic behavior. You've put a caveat into place to pretty much guarantee that every time you #Smite someone, the logs are going to work to your personal benefit, and support your math.
While Tribunal is down, we're human. This means that we can only get to a certain number of threads per day, and a certain number of tickets per day. When Tribunal is up, we had 100% transparency in every case. In fact, Tribunal data was open and available for anyone to download and review. Multiple universities and PhD students have written papers on the data and come to the same conclusion that we had: that the Tribunal system was immensely accurate, and the behaviors that were being punished were warranted.

Please do Google-fu some of those studies because they are done by independent sources and were published in peer-reviewed journals or at conferences.

Quote:
I would presume that someone in your situation has at the very least taken post-secondary psychology and sociology classes, so far be it for me to question your superior knowledge on the subject, but if you would so kindly indulge this plebs questions, please answer the following:

1. Who holds you accountable for your systems success or failure?
There are entire teams at Riot that work on these systems. There is nothing that 1 person does that isn't reviewed by multiple team members or even external teams.

Quote:
2. For the community to be ignored, after Riot has repeatedly stated it's the community that polices itself (Tribunal, Report System, etc.), how do you justify withholding information from people that legitimately have concerns about their chat restrictions and/or behavior?
Again, this is only temporary until the upgraded Tribunal is back.

Quote:
Lyte, there are a great many people that have a very large problem with you. You design systems that are at best, trivial, and at worst, fraudulent. I suspect that either you have an extremely limited knowledge of statistics and psychology, or a very powerful knowledge in these subjects with the added ability to manipulate your numbers.

If you were a public official, I'd be rallying for your dismissal. Unfortunately, the only recourse I have here is to watch my opinion get lost in the abyss that is GD.

I sincerely hope that you read this, and even if you don't respond, at least consider what I've taken the time to write.
There's a lot of players that are generally supportive of the recent measures as well, and I believe many of your issues are also resolved when the Tribunal returns.

However, I'm going to have to ask you to stay constructive, because you're attacking the work of dozens of Rioters and there isn't anything to discuss when the comments are simply "systems are trivial."


@Lyte Post My Chat Logs I want Proof Lyte
3 Weeks Ago 07:50 PM
General Discussion

Lyte

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3 Weeks Ago
1 of 1 Riot Posts

We generally care about players that want to try to reform, instead of those who clearly show they aren't interested in changing their behaviors.

For example, you recently name-changed to TSM KawaiiSenpai. I'm not sure if you think we can't pull up your previous Summoner Name or your chat logs there... but we can. A name change doesn't absolve you of your behaviors.

[17:47] ShambuIance: look at my score with lucian *****
[20:54] ShambuIance: rofl DFG rush my god why do kids even play this game when they dont even know what to build when
[28:01] ShambuIance: you want some valuable info ok here some kat unistall the game your brain isnt ready for games like this you dont understand th

---

[11:30] ShambuIance: dude eve get some ****ing map awarness dude
[12:43] ShambuIance: omfg man learn to ****ing back off
[18:42] ShambuIance: no one sees them or what wtf??
[21:25] ShambuIance: surrender all this because you idiots didnt back off after we got 2nd mid tower than eve dies mid gg team cant stop giving up f
[36:29] ShambuIance: so who the **** is going to engage and zyra use ur god damn ult this time

---

[4:07] ShambuIance: wow wtf j4 ****** ass invade
[4:12] ShambuIance: thanks for losing my lane
[21:50] ShambuIance: stupid c*nt got me while i was in shop
[25:43] ShambuIance: ****ing group ffs god im so tired of these ******s gang banging me
[25:57] ShambuIance: i liked it when it was only me and that ***** nasus top
[26:22] ShambuIance: maybe ****ing jump in with me SOMEONE

---

[14:08] ShambuIance: i hate you
[14:16] ShambuIance: so ****ing much ****ed me over from the god damn start
[24:31] ShambuIance: DONT WORRY SHACO ILL PROTECT MID TOWER GET THAT ****ING DRAGON U F*GGOT IM FEEDING NOW REPORT ME
[28:41] ShambuIance: nah dont group let me keep feeding them hahaha stupid ****s keep farming while they catch up cant wait till we lose n*gger shac
[32:43] ShambuIance: STFU U ****ING F*GGOT U IDIOTS CAN EITHER GROUP OR WATCH ME KEEP FEEDING THEM UNTIL I HOPE WE LOSE


---

[12:25] ShambuIance: im afk bye bot lane feed too much they dont deserve to even win **** is pathetic
[27:34] ShambuIance: stupid ****ing bird gets caught good job hahah this elo

---

[1:15] ShambuIance: np f*ggot
[12:00] ShambuIance: this mid is ****ing trash wow
[16:53] ShambuIance: surrender 20 please this ****ing vi is so retarded lost everything on that ****ing chase COOL we kill diana morg was there 3 vs
[25:22] ShambuIance: sure but you kids have no patient and dont know when to back off after getting a tower
[32:13] ShambuIance: YOU ****ING IDIOTS I LAGGED OUT STFU MORONS

---

[11:32] ShambuIance: WHAT ARE U DOING TARIC
[12:02] ShambuIance: didnt you know taric got ****ing nerf and sucks
[12:49] ShambuIance: see why i banned rengar this kid would of fed just as bad god why didnt i ban lee sin too ****ing trash jungler
[16:49] ShambuIance: just surrender 20 i think lee sin gave a kill to every lane hahahaha
[20:26] ShambuIance: are you ****ing kidding me right now you idiots arent going to surrender......... wow i really hate this game
[25:32] ShambuIance: jesus **** i hate all of you thinking we can win this **** **** u wasting my time
[29:01] ShambuIance: cant do anything all of them are way to fed ****ing retarded

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