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so I "applied" to Riot a while ago... Riot Chezai
08-01-2013 02:39 PM
General Discussion

Riot Chezai

Recruiting Coordinator

08-01-2013
3 of 151 Riot Posts

Quote:
Originally Posted by Swippinfrafes View Post
Hey Chezai, if I had some questions about applying could I add you on the client as well? Also good luck to you Animalbus, hope to see that red tag next to your name soon!
Hey Swippinfrafes, if you have general questions which might benefit others, feel free to drop a note on this thread. This would probably be the best way of going about doing this


Summoner's Rift Detailed Art feedback RiotForScience
08-01-2013 09:24 AM
Art Feedback

RiotForScience

Senior Environment Artist

08-01-2013
11 of 82 Riot Posts

That camera idea is really clever. It is completely outside of my forte, but I will mention it to the designers next time I see them.


so I "applied" to Riot a while ago... Riot Chezai
07-31-2013 10:05 PM
General Discussion

Riot Chezai

Recruiting Coordinator

07-31-2013
2 of 151 Riot Posts

Quote:
Originally Posted by Animalbus View Post
But I forgot to attach my cover letter and resume to the application. After finding it strange that I didn't hear back after ~2 months I checked again, only to find, to my horror, that nothing had been attached and I accidentally clicked "send" instead of "save." I'm afraid my application was just tossed to the side after seeing that nothing was attached to it. Not sure if this is the right place to post this but can any rioters/reds point me in the right direction for getting this application back on track? Thanks!
Hey, Animalbus,

Apologies for not getting back to you sooner. I'm fairly irregular on the forums.

I would be glad to assist you with your problem. For privacy reasons, please add me on League [Riot Chezai] and I'll speak with you through LoL Chat.


July 4 & Canada Day art contest winners Aklaen
07-31-2013 05:35 PM
Announcements

Aklaen

Social Media Coordinator

Follow Aklaen on Twitter

07-31-2013
7 of 9 Riot Posts

Quote:
Originally Posted by alxiaa View Post
Thank you so much for reconsidering a few of the entries!!! I got an email but I didn't get the form to fill out that was attached. Could you please send it again? ><;;
Just did ^^. Thank you as well! And really great work, btw! Congratulations!


Summoner's Rift Detailed Art feedback RiotForScience
07-31-2013 09:13 AM
Art Feedback

RiotForScience

Senior Environment Artist

07-31-2013
10 of 82 Riot Posts

Wow, there is so much amazing feedback here. I have read it all, and when I get the chance, I am going to respond to as many of the key points as is possible.


July 4 & Canada Day art contest winners Aklaen
07-30-2013 06:29 PM
Announcements

Aklaen

Social Media Coordinator

Follow Aklaen on Twitter

07-30-2013
6 of 9 Riot Posts

I have updated the contest winners list with three more entries - http://on.fb.me/16kCGhM. We did have a problem with the tool that we've used for this contest and some of the entries were not showing properly. Indeed, some of the artwork I've seen posted in this thread was really good and it seemed hard to believe that my colleagues would have missed it when picking out the winners. Thank you for bringing them to light, by the way .

I have checked all the ones that were not showing properly and added the 3 entries on the honourable mentions list as indeed if they were there they would have deserved to win in the first place. Sorry for all the trouble and congratulations again to everyone who took part!

Also, if you were one of the winners, the emails were sent yesterday, so if you haven't received them yet please check your spam folder as well or let me know here in order to resend it.


Champion Spotlight: Master Yi Phreak
07-30-2013 05:52 PM
Announcements

Phreak

Shoutcaster

07-30-2013
1 of 1 Riot Posts

Whether you prefer to tear up the jungle or dominate a solo lane, this Master Yi Champion Spotlight is full of tips and tricks to help sharpen your game.

Master Yi's heavy-hitting nukes, sustained DPS and reflex-driven defensive abilities make him the ultimate high-risk, high-reward champion. He excels at fast, brutal ganks as well as diving into fights to assassinate targets before withdrawing with his impressive suite of escape tools. He's also got intimidating cleanup potential thanks to the extended duration on his ultimate when he scores a kill or assist.

Learn how to prove you're a true Highlander in this edition of the Champion Spotlight, featuring Master Yi tactics, masteries and more.


Patch 3.10 Notes Ququroon
07-30-2013 05:01 PM
Announcements

Ququroon

This user has referred a friend to League of Legends, click for more information

QA Analyst

07-30-2013
3 of 3 Riot Posts

Quote:
Originally Posted by DeathBringer7 View Post
Thank you for your incredibly helpful input/post.
You're welcome! My apologies for not being insanely useful, I'm just excited to see Master Yi on Live.


Summoner's Rift Detailed Art feedback RiotForScience
07-30-2013 03:23 PM
Art Feedback

RiotForScience

Senior Environment Artist

07-30-2013
9 of 82 Riot Posts

"I'd love it if SR was more asymertrical, I feel like blue and purple/red sides should have some sort of noticeable thematic difference (and if making a red and purple version is too much work, I don't think anyone would mind getting rid of purple and making colorblind the default.)"

I really like what we did with Howling Abyss. One side has a distinctive Freljord style, and the other side has the silhouette of the Watches. To me this is much more distinct and readable than just a color shift. Great Point!


Summoner's Rift Detailed Art feedback RiotForScience
07-30-2013 03:06 PM
Art Feedback

RiotForScience

Senior Environment Artist

07-30-2013
8 of 82 Riot Posts

Attachment 744478


I want to take a second to talk about this image. I have heard it described as "Concept Art" implying that at some point we would reconstruct SR using that image as a template. This is not the case. This image is promotion illustration to give you the feeling of what our current map would look like in real life. It is not forward looking. It is not, and will not be the basis for any future development. That being said I am so glad that you like the art! Trust us that we have the team to produce work that is even better than what you see in this image. While we will not ever make this exact image. We will make something awesome.


Patch 3.10 Notes Riot Pwyff
07-30-2013 01:10 PM
Announcements

Riot Pwyff

Player Communications

Follow Riot Pwyff on Twitter

07-30-2013
1 of 3 Riot Posts

* Players now have a 28 day time limit to complete any ranked promotion series upon qualifying for one. This change has been applied retroactively to all accounts and was done to provide more consistency within our LP decay system. For more information, click here.

 

Champions

Ashe

Summary: While cleaning up Ashe's passive, we found a small bug that had been granting unwarranted Focus stacks. We ordered an orbital strike on the bug, and gave Focus a minor buff to compensate.

Focus

  • Focus stacks per second increased to 4/5/6/7/8 from 3/4/5/6/7
  • Fixed a bug where Focus was granting stacks while on cooldown in certain situations

Elise

Summary: Spiderlings are now less tanky overall, particularly against champions who build armor penetration. Spiderlings will also descend from Rappel after Elise, meaning if she Rappels with tower aggro and no friendly minions around, she'll be targeted first once she lands (towers used to target Spiderlings first because they would descend first). Rappel also no longer allows Elise to travel outside of the indicated range.

Context: Elise has been a high-value pick in competitive play for some time thanks to the overall strength of her kit. We considered reducing the damage of some of her abilities, but felt like we should target her more frustrating aspects first. Specifically, we wanted to reduce the tankiness of Elise's spiderlings and lower their utility as damage sponges. With these changes we can add a little more counterplay for her opponents, meaning Elise players will need to think more carefully about her Spider Swarm passive.

The other ability we targeted was the deceptively long range of Rappel. We initially designed Elise's Rappel to allow for some extra travel space outside of her indicated range, but in retrospect this made the skill extremely frustrating to play against. These changes mean the circular visual indicator will more accurately show who Elise is able to descend upon.

Spiderlings

  • Health reduced to 90-260 from 125-550
  • Armor increased to 30/50/70/90 from 30 (based on Spider Form rank)
  • Magic Resist increased to 50/70/90/110 from 50 (based on Spider Form rank)
  • Multi-target damage reduction adjusted to 25% from 10/20/30/40%
  • Spiderlings no longer continue taking actions before vanishing once Elise shifts into Human Form
  • Spiderlings now group closer together while moving

Volatile Spiderling

  • Movement Speed has been reduced

Rappel

  • Elise can no longer descend outside of the indicated area
  • Fixed a bug where Elise could begin casting spells and attacking as soon as she began her descent while she was still untargetable
  • Spiderlings will now descend from Rappel slightly after Elise instead of descending at the same time

Fiddlesticks

Crowstorm

  • No longer reduces Baron Nashor's, Dragon's or Vilemaw's Magic Resist

Fizz

Playful/Trickster

  • Fixed a bug that occasionally caused rapid casts to deal no damage

Karthus

Lay Waste

  • Now casts at max range when targeted beyond max range during Death Defied

Defile

  • Ability Power ratio reduced to 0.2 from 0.25
  • Fixed a bug where Cooldown Reduction allowed Defile to be rapidly toggled, increasing its damage output

Malzahar

Call of the Void

  • Missile visibility from fog of war and brush now consistent with other missiles

Summon Voidling

  • Voidlings no longer repeatedly switch targets when more than one unit is affected with Malefic Visions

Master Yi (remake)

Summary: Master Yi has been reworked with a new model and changes to his kit. For a full rundown of the Wuju Master's changes, click here.

General

  • Health per level increased to 92 from 86
  • Base Mana reduced to 180 from 199
  • Mana per level increased to 42 from 36
  • Base Armor reduced to 15 from 16.3
  • Armor per level reduced to 3 from 3.7
  • Attack Speed per level reduced to 2.75% from 2.98%

Double Strike

  • Every 4th consecutive basic attack, Master Yi will attack twice, dealing 50% damage on the second strike

Alpha Strike

  • Master Yi becomes untargetable and dashes to up to 4 units, dealing 25/60/95/130/165 (+1.0 total Attack Damage) physical damage and 75/100/125/150/175 bonus damage to minions. Alpha Strike can critically strike for 60% of Master Yi's total Attack Damage.
  • Alpha Strike's cooldown is reduced by 1 second each time Master Yi basic attacks
  • Mana Cost: 70/80/90/100/110
  • Cooldown: 18/17/16/15/14

Meditate

  • Master Yi channels for 4 seconds, gaining 40/45/50/55/60% damage reduction and healing for 30/50/70/90/110 (+0.3 Ability Power) per second. This heal is increased by 1% for every 1% Health Master Yi is missing. The damage reduction is halved against turrets
  • Mana Cost: 50/65/80/95/110
  • Cooldown: 35

Wuju Style

  • Passive: Master Yi gains 7/9/11/13/15% Attack Damage
  • Active: Master Yi deals 10/15/20/25/30 (+0.1/0.125/0.15/0.175/0.2 total Attack Damage) true damage on hit for 5 seconds. Wuju Style's passive bonus is lost while the skill is on cooldown
  • Mana Cost: 0
  • Cooldown: 18/17/16/15/14

Highlander

  • Passive: When Master Yi kills a champion, the cooldowns on his basic abilities are reduced by 18 seconds (half for assists)
  • Active: Grants Master Yi 30/55/80% Attack Speed and 25/35/45% Movement Speed for 10 seconds. If Master Yi scores a kill or assist while Highlander is active, Highlander's duration is extended by 4 seconds
  • Mana Cost: 100
  • Cooldown: 75

Nami

Aqua Prison

  • Fixed a bug where the stun sometimes lasted longer than intended

Poppy

Heroic Charge

  • Fixed a bug where Poppy would retain her previous move or attack order after charging
  • Fixed a bug that caused Poppy to stutter briefly after charging

Ryze

Summary: The ranges of Ryze's spells are being reduced this patch, but his Desperate Power movement speed buff has been increased to compensate.

Context: With his spell range and high late game damage, Ryze could effectively nuke back line squishies from distance while still playing the role of "tanky beast" (when built in that way). We wanted to refocus on Ryze's core identity as a mid-range mage, meaning his positioning and proximity to the enemy team is more important than before, while his increased speed should allow him to get up close to priority targets to melt their delicate little faces.

Overload

  • Cast range reduced to 600 from 650

Rune Prison

  • Cast range reduced to 600 from 625
  • Mana cost reduced to 60/70/80/90/100 from 80/90/100/110/120

Spell Flux

  • Cast range reduced to 600 from 675

Desperate Power

  • Movement Speed increased to 60/70/80 from 35/45/55

Thresh

Summary: Thresh's reduced base health and armor make him more vulnerable at early levels, but collected souls now grant a flat bonus with no diminishing returns.

Context: We wanted to make trading in lanes a little riskier for Thresh as he had a lot of crowd control through Death Sentence and Flay. Additionally, collecting souls, while a vital part of early game Thresh play, had the tendency to become negligible late game due to their diminishing returns. Giving souls a flat bonus means Thresh's passive stays relevant throughout the game.

General

  • Base Health reduced to 500 from 541
  • Base Armor reduced to 12 from 18

Damnation

  • Souls now always grant 0.75 Armor and Ability Power instead of starting at 1.0 and granting diminishing returns per soul collected

Twisted Fate

Summary: Loaded Dice no longer grants global bonus gold, but instead gives Twisted Fate between 1-6 gold per kill. Pick a Card has been changed, too, giving TF players a smaller window to throw the card after locking it instead of one long window to both lock and throw the card.

Context: Loaded Dice was giving Twisted Fate and his team a lot of hidden power without feeling individually impactful. The change fits more thematically with his kit and allows his passive to feel more noticeable by giving TF more gold on average over the course of the match.

The Pick a Card changes are intended to introduce more counterplay to the ability, as many players were locking their card within a second or two of shuffling, then sitting on the locked card for the rest of the duration to intimidate opponents. While these changes mean TF players have more time to utilize Pick a Card, they'll have a smaller window to act once they lock in their card.

Loaded Dice (Remade)

  • Upon killing a unit, Twisted Fate rolls his dice, gaining anywhere from 1 to 6 bonus Gold. Naturally, Twisted Fate has a higher chance to receive a larger bonus

Pick a Card

  • Now has 8 seconds to lock the card and 4 seconds to throw it instead of 10 seconds to do both

Udyr

 

  • Spirit Guard Udyr has new death animations

Vayne

Condemn

  • Fixed a bug where the cast range was longer than intended (650 instead of 550)

Final Hour

  • Cooldown increased to 100/85/70 from 70 seconds

Warwick

Infinite Duress

  • Fixed a bug where damage would continue to be dealt after being interrupted by enemy champions

Zac

Elastic Slingshot

  • Damage reduced to 80/120/160/200/240 from 80/130/180/230/280

General Champion Changes

  • Champions with dash abilities will no longer be able to activate them while taunted (Jax's Leap Strike, Katarina's Shunpo, and Shen's Shadow Dash)
  • Champions that waste basic attacks or abilities on damage nullifying shields or absorption shields without breaking the shield (Kayle's Intervention, Poppy's Diplomatic Immunity, Morgana's Black Shield, Barrier, etc) will now be properly granted assists if that champion dies within the appropriate time frame

Items

Magic Resistance Items

Summary: A new magic resistance item has been added to the game in the form of a mid-level MR item that builds into Spirit Visage and Banshee's Veil.

Context: We wanted to reposition Magic Resistance as a personal stat as opposed to an aura-focused stat (see below for our Runic Bulwark updates). With these changes we specifically wanted to create more itemization options against sustained magic damage dealers in the mid game as well as create more options for tanks versus late game poke teams.

New Item: Spectre's Cowl

  • Recipe: Ruby Crystal + Negatron Cloak + 205 Gold = 1400 total Gold
  • +200 Health
  • +45 Magic Resist
  • UNIQUE Passive: Grants +15 Health Regen per 5 seconds for up to 10 seconds after taking damage from an enemy champion

Spirit Visage

  • Recipe Changed: Spectre's Cowl + Kindlegem + 375 Gold = 2625 total Gold, up from 2200
  • Health increased to 400 from 200
  • Magic Resist increased to 55 from 45
  • Now additionally grants +20 Health Regen per 5 seconds

Banshee's Veil

  • Recipe Changed: Spectre's Cowl + Ruby Crystal + 875 Gold = 2750 total Gold, up from 2520
  • Health increased to 450 from 400
  • Magic Resist increased to 55 from 45
  • Mana reduced to 0 from 300
  • Additional UNIQUE Passive: Grants +45 Health Regen per 5 seconds for up to 10 seconds after taking damage from an enemy champion or when the spell shield breaks

Guardian Angel

  • Recipe Changed: Negatron Cloak + Chain Vest + 1310 Gold = 2750 total Gold, up from 2600
  • Magic Resist increased to 40 from 30

Runic Bulwark and Locket of the Iron Solari

Summary: Runic Bulwark has been removed from the game. Aegis of the Legion now builds into Locket of the Iron Solari.

Context: We wanted to reduce the burden of buying an Aegis/Bulwark every game. By combining Aegis and Locket, we can more clearly push them into their strategic niche of team fight area-effect damage reduction items.

Aegis of the Legion

  • Combine cost reduced to 375 Gold from 625 (total cost reduced to 1900 Gold from 2150)
  • Health reduced to 200 from 250
  • No longer grants self-only Magic Resist
  • UNIQUE Aura - Legion
    • No longer grants Armor
    • Magic Resist increased to 20 from 15
    • No longer grants additional bonuses to minions

Runic Bulwark

  • Removed from the game

Locket of the Iron Solari

  • New build path: Aegis of the Legion + 600 Gold = 2500 Gold
  • +300 Health
  • +20 Armor
  • +10% Cooldown Reduction
  • UNIQUE Active retained
  • Now grants UNIQUE Aura - Legion

Blade of the Ruined King

  • Active Haste/Slow duration reduced to 3 seconds from 4

Warden's Mail

  • Passive Slow duration reduced to 1 second from 1.5
  • Cost reduced to 1000 from 1100

Randuin's Omen

  • Passive Slow duration reduced to 1 second from 1.5
  • Cost reduced to 3000 from 3100 (combine cost unchanged)

Frozen Heart

  • Cost reduced to 2900 from 3000 (combine cost unchanged)

New Icons

  • The following items have received new icons
    • Abyssal Scepter
    • Catalyst the Protector
    • Deathfire Grasp
    • Glacial Shroud
    • Haunting Guise
    • Hextech Revolver
    • Thornmail
    • Vampiric Scepter

Maps

Summoner's Rift

Jungle Monsters

Summary: All camps outside of buff camps will now spawn later in the game. Some experience has been moved back from the Ancient Golem and Lizard Elder to their Young Lizard spawns meaning junglers will have to fully clear the camp in order to hit level 2, and not just kill the buff monster.

Context: Our first jungle modifications in 3.8 were not quite enough to enact the changes we wanted, so we're pushing spawn timers even further to finish the job while fixing some other unintended side effects.

Junglers could completely cripple their enemy team counterparts - especially early on - without fully committing to confrontation by smiting the buff and escaping, or killing their opponent with the immediate level advantage. We like the importance of aggressive early game invades, but want to make sure there's an appropriate amount of risk involved.

  • Wraiths
    • Spawn time increased to 2:05 from 1:55
  • Wolves
    • Spawn time increased to 2:05 from 1:55
    • Giant Wolf
      • Base experience granted increased to 170 from 153
  • Golems
    • Spawn time increased to 2:05 from 1:55
    • Big Golem
      • Base experience granted increased to 160 from 137
  • Ancient Golem
    • Base experience granted reduced to 260 from 340
    • Base Health reduced to 1400 from 1500
  • Lizard Elder
    • Base experience granted reduced to 260 from 340
    • Base Health reduced to 1400 from 1500
  • Young Lizard
    • Base experience granted increased to 50 from 10
    • Base Health increased to 400 from 300

Baron Nashor

Summary: Baron Nashor now takes less physical and magical damage from targets affected by Voracious Corrosion (the single target debuff he applies to whoever's tanking him) as opposed to directly reducing Attack Damage.

Context: Soloing Baron with sustained magic damage was too easy for a select few champions. This change makes things more consistent overall. A noted side effect is that teams who start fighting Baron will be at less of a disadvantage when engaged upon by the enemy team due to the fact that Voracious Corrosion no longer alters overall attack damage and instead only reduces damage directed at Baron Nashor. We'll continue to monitor this and act if it seems to be a significant problem.

  • Voracious Corrosion
    • No longer reduces the target's Attack Damage by 50%
    • Now reduces the physical and magic damage the target deals to Nashor by 50%

Turrets

Summary: Turrets are now harder to push down within the very early stages of the game. We've also corrected a minor bug that gave purple side inner turrets slightly more armor than intended.

Context: Due to the high global value of map objectives and the ease of taking down turrets in the early game with certain compositions, players - particularly in competitive play - have been entirely bypassing the laning phase. Ultimately we didn't want to completely eliminate this strategy but its prevalence was invalidating many champions who have high potential during the laning phase. These changes should introduce more risk into aggressive early-game objective-focused strategies without eliminating its viability completely.

For additional context, while the numbers might initially seem high (in particular the Purple Side Inner Turrets having 10 more armor than intended), Turrets begin the game with much more armor relative to champions so these changes are not as significant as they might first seem.

  • Outer turrets now gain 60 bonus Armor at the start of the game, which starts decaying after 4 minutes have passed and finishes decaying 4 minutes later
  • Outer turret base Armor increased to 60 from 54
  • Outer turrets no longer gain Armor over the first 8 minutes of the game
  • Fixed a bug where purple side inner turrets had 10 more Armor than intended

Twisted Treeline and Crystal Scar

General Changes

Summary: Needlessly Large Rod and Deathfire Grasp have been removed from these map modes, with more mid-level AP items added in, including Liandry's Torment, Seeker's Armguard, and Moonflair Spellblade - a mid-tier defensive AP item. Blackfire Torch now has the same active ability of Deathfire Grasp.

Context: This small-scale AP rework is intended to address AP survivability and viability in Twisted Treeline and Crystal Scar. Needlessly Large Rod (and, by extension, Deathfire Grasp) have been removed because it was unreasonably difficult to save up for on these maps. The addition of Moonflair Spellblade and Seeker's Armguard should help with early-mid game survivability.

  • Needlessly Large Rod removed
  • Deathfire Grasp removed
  • Liandry's Torment enabled
  • Seeker's Armguard enabled

RETURNING ITEM: Moonflair Spellblade (Ranged Only)

  • Recipe: Seeker's Armguard + Negatron Cloak + 420 Gold = 2300 Total Gold
  • +50 Ability Power
  • +50 Armor
  • +50 Magic Resist
  • UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, and immobilizes by 35%

Blackfire Torch

  • Reworked: Blasting Wand + Fiendish Codex + 720 Gold = 2400 Total Gold
  • +80 Ability Power
  • +10% Cooldown Reduction
  • UNIQUE Active: Deals 20% of target champion's maximum Health in magic damage over 6 seconds and increases all subsequent magic damage taken by the target by 20% (60 second cooldown)

Wooglet's Witchcap

  • New Build Path: Seeker's Armguard + Blasting Wand + Amplifying Tome + 1045 Gold = 3500 Total Gold
  • Armor increased to 45 from 40

Bug Fixes

  • Vilemaw now properly selects his melee attack for melee champions with more than 100 range
  • Vilemaw no longer twitches when players leave his lair
  • Lesser Wraith Health now properly scales with time

General

Champion Search Tags

Summary: Now, champion search tags more accurately represent the team role each champion plays and better explains the recommended play style for a particular champion to new players. In future releases, we'll continue to refine these tags and how they appear in PvP.net. For more information on our changes, read more here.

  • Champions will now be tagged with a single, primary role from the following:
    • Assassin, Fighter, Mage, Marksman, Support, Tank
  • You'll see these changes across PvP.net

Ready Check

Summary: In order to get players into games faster, those that habitually fail to accept matched games will be temporarily removed from the queue. This should help players with longer queue times in addition to removing some fringe abuse cases.

  • Players that frequently fail a Ready Check will be given time-outs from re-entering the queue to prevent them from lengthening the queue times of other players
  • Normal play patterns (including missing a Ready Check every once in a while) will not trigger this penalty

Chat

  • Fixed a bug where the /mute chat command did not work
  • Fixed a bug where you could not use the /mute @ChampionName chat command unless the target was on your friends list


Summoner's Rift Detailed Art feedback RiotForScience
07-30-2013 01:08 PM
Art Feedback

RiotForScience

Senior Environment Artist

07-30-2013
7 of 82 Riot Posts

"You could make the battle happening inside a village/city, since you can't juke between trees, they could be houses" -IS17f8587dd251c04bf0cdb

I like this idea a lot, our collision areas really could be anything. As a chunk of random trivia, a portion of Crystal Scar is actually set in a village. I think we could push that concept further.


"I personally feel "Summoners Rift" Needs a new makeover, not a visual update D: . Rift:Typical rift features are a central linear downfaulted depression, called a graben, or more commonly a half-graben with normal faulting and rift-flank uplifts mainly on one side. Where rifts remain above sea level they form a rift valley, which may be filled by water forming a rift lake. The axis of the rift area may contain volcanic rocks, and active volcanism is a part of many, but not all active rift systems. I feel there is so much more than just paved roads inside a forest landscape" -Brzink

I have to agree with you, I don't think that the map shows much evidence of either summoners or their rifts. Something to think about.


Summoner's Rift Detailed Art feedback RiotForScience
07-30-2013 01:03 PM
Art Feedback

RiotForScience

Senior Environment Artist

07-30-2013
6 of 82 Riot Posts

"Since League's indestructible terrain is kind of a big deal, it would make sense that it needs a clean boundary between the terrain and the paths, but it wouldn't hurt to make the edges a bit less clean. Cosmetic saplings, short patches of grass near the tall stuff, etc. Hence the theme "nature vs. Summoners," as the forest attempts to reclaim the Summoner's battleground.

- Have the lanes be dirt/gravel logging roads. Minion travel routes would be marked by especially packed earth/gravel, or a rut in the landscape.
- Have the river flow underneath mid lane through grates or a culvert so that it actually feels more like a river.
- All minions need complete overhaul
- Different themes for each section of jungle/lane? One side is a pine forest, the other is deciduous? Possibly different seasons
- Might be a bit much, but SFX for walking through grass/water would be awesome. Might be difficult for champs like Zac or Cassio but it would still sound pretty neato"


Good call. I love the idea of telling little stories in our environments. Signs of wear and tear on the roads, or overgrowth or signs of flowing water all contribute to the overall story of an area.


Summoner's Rift Detailed Art feedback RiotForScience
07-30-2013 01:01 PM
Art Feedback

RiotForScience

Senior Environment Artist

07-30-2013
5 of 82 Riot Posts

"I'd love for there to be map skins, if that's possible.... I find that giant Rule 63 statue of Pantheon/Sheeva in both bases somewhat odd. The perfectly lined up houses, and houses in general seem to "unnatural" for a forest, all lined up perfectly. Also, why are their houses in the middle of a forest in the first place"

I love map skins too! I loved the winter map that we launched with. However, at the moment, the Environment team's priority is getting all of our artwork up to the level of our most recent maps (HA, TT) Rather than providing visual variants on existing maps.

Concerning houses and Statues, The way we see quality is a balance between Aesthetics, Design and Narrative. In the future our map props will have a much stronger narrative connection.


Summoner's Rift Detailed Art feedback RiotForScience
07-30-2013 12:53 PM
Art Feedback

RiotForScience

Senior Environment Artist

07-30-2013
4 of 82 Riot Posts

"The jungle camps' creeps are plain ugly.... The trees are all the same in some way. I wish there were more variety of trees instead of just 1 kind" -MasterForce

Good points on both counts. TT uses a couple different trees but orients them in such a way that they never feel repeated. A combination of very unique art and clever reuse of art is our construction method.


Summoner's Rift Detailed Art feedback RiotForScience
07-30-2013 12:49 PM
Art Feedback

RiotForScience

Senior Environment Artist

07-30-2013
3 of 82 Riot Posts

"I'd flip the golem camp so that the two golems face the other direction" -Weegee7

As a Nunu player I love the idea because I think it would make it really easy to steal blue. What were the advantages that you were seeing to this change.

"Do something with that random statue near the blue side Ancient Golem camp. It's there for no reason."-Weegee7

There are actually a lot of details like that in the current SR. I agree we could do a better job of making those elements feel intentional.


"1. i would love to see sr on night
2. interactive object, destroying boxes, barrels, caves, etc.
3. make it look like the new beta site backgrouds" -Lax Is Back

The readability of the playspace is more important to us than even the Aesthetic of the map. Night scenes are inheirantly tricky because of more limited visability. Perhaps a map with a lot of artificail lighting could work for a night scene.

We added a lot of destructable elements into HA. I expect that to be a continuing trend, that being said they are also really expensive from a performance standpoint. We are very careful about how additions like that will impact our min spec players.

Concerning the Beta Site background.... this is a point that I will probably need to make more than once because it is somewhat hard to wrap my head around. That specific piece of artwork is not concept art, but is rather a promotional illustration. It is intended to give an idea of what current SR would look like in real life. It is not "forward looking" and should not be interpretted in that way. That being said, I am so happy that you like that image. I hope that you can trust us that if we can make one great image we can probably make another great, but different image.


Summoner's Rift Detailed Art feedback RiotForScience
07-30-2013 12:30 PM
Art Feedback

RiotForScience

Senior Environment Artist

07-30-2013
2 of 82 Riot Posts

There are a couple other threads up right now that are basically discussing this same thing. I want to consolidate them into this thread. I am going to copy/paste the most interesting ideas from those threads over here and respond to your feedback as well as theirs.


Summoner's Rift Detailed Art feedback RiotForScience
07-30-2013 11:45 AM
Art Feedback

RiotForScience

Senior Environment Artist

07-30-2013
1 of 82 Riot Posts

Man, I love this thread! I hope people see this and feel comfortable adding feedback about what they do and do not like about current SR. If someone is feeling super motivated; we should grab the feedback off of the other thread and compile it here. There are so many good points and suggestions in both threads.


Champion and skin sale: 7.30 - 8.02 RiotWenceslaus
07-29-2013 05:47 AM
Announcements

RiotWenceslaus

Champion Herald

Follow RiotWenceslaus on Twitter

07-29-2013
1 of 1 Riot Posts

Give your champions a new look with these skins, on sale for a limited time:

  • Special Forces Gangplank 487 RP

 

  • Oktoberfest Gragas 487 RP

 

  • Big Bad Warwick 260 RP

 

Add these champions to your roster, on sale for a limited time:

  • Lulu 487 RP

 

  • Galio 440 RP

 

  • Udyr 292 RP


July 4 & Canada Day art contest winners Aklaen
07-28-2013 10:10 PM
Announcements

Aklaen

Social Media Coordinator

Follow Aklaen on Twitter

07-28-2013
5 of 9 Riot Posts

Quote:
Originally Posted by Rurulu View Post
(In that note, can you correct the spelling of my name on the announcement? My summoner's name is Rurulu)

Thanks a bunch.

Done ^^


But... But thats Cupcake! gypsylord
07-28-2013 02:05 PM
General Discussion

gypsylord

Champion Designer

07-28-2013
1 of 2 Riot Posts

This thread delivers.


July 4 & Canada Day art contest winners Aklaen
07-28-2013 10:56 AM
Announcements

Aklaen

Social Media Coordinator

Follow Aklaen on Twitter

07-28-2013
4 of 9 Riot Posts

Quote:
Originally Posted by JosephZA View Post
Question for you Aklaen, have you guys sent the emails out to the winners of the contest yet?
We haven't sent out the emails yet. Everyone should receive them tomorrow (do check the spam folder as well ^^).


July 4 & Canada Day art contest winners Aklaen
07-27-2013 06:31 PM
Announcements

Aklaen

Social Media Coordinator

Follow Aklaen on Twitter

07-27-2013
3 of 9 Riot Posts

Quote:
Originally Posted by BosqueBravo View Post
Thank you for responding, although I disagree that this adequately answers our concerns. We understand that opening the voting to every entry would not be feasible. But in a contest which is billed as selected by the community, it would be nice to have the pool of choices expanded beyond 15. I believe we feel the suggestion of 50 entries would have addressed your concerns about management adequately. Presumably you looked through all of the entries when culling it down to 20, so it would not be any more burdensome on the selection end to simply not cut as many.

Also, as I have stated from the beginning the prize is not what was important here. A contest such as this is an opportunity to share our art with a large community who are incentivised to actually view it. That is the real disappointment, beyond any anger over the perceived quality of some of the winners. That numerous entries with artistic merit and demonstrated skill will not be seen unless people wade through the forums is the tragedy.

If you could, I know I and the rest of the community would appreciate some more direct answers to some of our concerns. First, whether you will consider the suggestion of limiting the voting pool to 50 entries to give the community more of a sense of franchise in the decision, and if no the justification for this decision. Second, whether you would consider posting a gallery of the unselected entries, or at least a portion of the unselected entries in this or future contests. And third, if you do not agree that any of the changes we have suggested are feasible, whether you plan to make the rules for who we get to vote for more clear in future contests.

I have been very pleased with Riot's candor in the past. I trust that you will continue with this candor, and I very much look forward to your response.

And, because as I have said the point is to let other people see our work, I have attached mine to this message. It is Poppy the Pummeler, a parody of the iconic Rosie the Riveter World War 2 propaganda poster. If you look closely, her pin is a purple castor minion. I hope some enjoy it.

I totally understand your concerns and advice here and I will do my best that, at least for the next contests that will require the same voting system, to have a larger voting pool for the community. Thank you again! Keep up the good work and I hope to see more of your work in future contests as well.


so I "applied" to Riot a while ago... Riot Morgageddon
07-27-2013 01:13 PM
General Discussion

Riot Morgageddon

Player Support Tech Specialist

07-27-2013
1 of 151 Riot Posts

Morgageddon knows how complicated the application system can be.

Apply for a different job in that same department with all the relevant information if you would like to work as that role as well. If you're dead set on just that single position though, you may want to join the Linked-In group Riot runs and post in there, someone from recruiting may reset your application from there.


July 4 & Canada Day art contest winners Aklaen
07-26-2013 05:51 PM
Announcements

Aklaen

Social Media Coordinator

Follow Aklaen on Twitter

07-26-2013
2 of 9 Riot Posts

Hey guys,

We've had a lot of amazing submissions for which we thank you a lot. It was really hard to make a decision and I wish we could have given prizes to all the ones who have impressed us. Having had more than 1.000 entries it would have been extremely hard to manage both for us and for you if we wouldn't have made a previous selection before hand and I hope you can understand the reasoning behind it. This being said, thank you all for your hard work and for the effort and consideration you have put in this contest.


July 4 & Canada Day art contest winners Romulus
07-26-2013 04:42 PM
Announcements

Romulus

Manager, Social Media Team

Follow Romulus on Twitter

07-26-2013
1 of 9 Riot Posts

After enthusiastic, community-wide participation in the democratic process, we've tallied the votes and are pleased to present your winners for the July 4 & Canada Day art contest. We received a torrent of patriotic art submissions, but you've helped narrow it down to ten grand prize winners and ten more runners up.

Check out Rurulu's vision of a Demacian constitutional congress. It was the top piece in the community voting portion of the contest.

While we work on getting these patriotic pieces in the Smithsonian, take a gander at all twenty on the League of Legends Facebook page.

These boastful beavers and eager eagles will take home this grand prize package:

  • Vancouver Amumu
  • Team Spirit Anivia
  • Ice Toboggan Corki
  • The Mighty Jax
  • Curling Veigar
  • Festival Kassadin
  • Statue of Karthus
  • Brolaf
  • Uncle Ryze
  • 10,000 RP

10 more worthy contributors will take home the honorable mentions prize package:

  • Vancouver Amumu
  • Team Spirit Anivia
  • Ice Toboggan Corki
  • The Mighty Jax
  • Curling Veigar
  • Festival Kassadin
  • Statue of Karthus
  • Brolaf
  • Uncle Ryze
  • 5000 RP

Even though the patriotic fever of the July 4 and Canada Day art contest is breaking, we're always happy to see community art submissions. Send 'em along so we can share them with the rest of the community.


Attempting to reconnect bug fix petition Dannamoth
07-25-2013 09:50 AM
Bug Reports

Dannamoth

QA Analyst

Follow Dannamoth on Twitter

07-25-2013
1 of 1 Riot Posts

You guys can find more information about issues that ISP's are having here:

http://na.leagueoflegends.com/board/....php?t=3521364


Champion & skin sale: 7.23 - 7.26 RiotWenceslaus
07-22-2013 06:06 AM
Announcements

RiotWenceslaus

Champion Herald

Follow RiotWenceslaus on Twitter

07-22-2013
1 of 1 Riot Posts

Give your champions a new look with these skins, on sale for a limited time:

  • Wildfire Zyra 675 RP

 

  • Headhunter Rengar 487 RP

 

  • Commando Jarvan IV 260 RP

 

Add these champions to your roster, on sale for a limited time:

  • Darius 487 RP

 

  • Rumble 440 RP

 

  • Anivia 395 RP


Plat Eve Games Streaming Now! RiotAaronMike
07-20-2013 01:44 PM
General Discussion

RiotAaronMike

Software Engineer

07-20-2013
3 of 3 Riot Posts

Carrying this guy...


hold your breath and type x until you stop holding it. no cheating. Riot Capernoited
07-16-2013 12:24 PM
Forum Games

Riot Capernoited

User Research

07-16-2013
2 of 3 Riot Posts

...aaaaaaaaaaaaaaaand passing out


hold your breath and type x until you stop holding it. no cheating. Riot Capernoited
07-16-2013 12:23 PM
Forum Games

Riot Capernoited

User Research

07-16-2013
1 of 3 Riot Posts

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A is for Annie. Have you seen her bear Tibbers? Riot Capernoited
07-16-2013 10:26 AM
Forum Games

Riot Capernoited

User Research

07-16-2013
2 of 2 Riot Posts

C is for C-C-C-COMBO BREAKER!

(Sorry, couldn't resist. )


A is for Annie. Have you seen her bear Tibbers? Riot Capernoited
07-15-2013 09:26 PM
Forum Games

Riot Capernoited

User Research

07-15-2013
1 of 2 Riot Posts

K is fo-C-C-C-COMBO BREAKER!


Akali Splash Art RiotColdburger
07-08-2013 11:28 AM
General Discussion

RiotColdburger

Concept/Splash Artist

07-08-2013
4 of 5 Riot Posts

Akali is not my main. All though I do appreciate good art, lighting, composition of handsome female anatomy posed in extreme circumstances - and I know Silver will do this justice.

Just saying we are on it! Patience summoners


Akali Splash Art RiotSilver
07-08-2013 11:14 AM
General Discussion

RiotSilver

This user has referred a friend to League of Legends, click for more information

Splash Artist

07-08-2013
3 of 5 Riot Posts

Quote:
Originally Posted by Kaibutsu797 View Post
I'm a bit disappointed that Trundle is getting new splash next. Karma was reworked before him, and will she get any new splash? Traditional Karma is one of, if not the worst splash in the game.
Hey dude,

So I may not have been clear when I made that last post. Karma would be included in that list of high priority splash reworks. Any skins that have been visually updated where the splash does not accurately represent the skin will be a high priority once we start to address skin splashes.


Akali Splash Art RiotSilver
07-08-2013 11:06 AM
General Discussion

RiotSilver

This user has referred a friend to League of Legends, click for more information

Splash Artist

07-08-2013
2 of 5 Riot Posts

When will Junkyard and Lil Slugger Trundle splashes be updated?

These, like the Nidalee skin splashes will be of the first skin splashes to be reworked. Right now our main goal with splash reworks is to address all of the base splashes first, and then we will work on a priority list for skins, which will be judged based on both quality standards and on which skins are the furthest from their in game model counterparts (skins that have had their VU will for the most part be very high on this list.)

Out of curiosity what's the process before a piece actually makes it in game? Why do the splash art updates take so long? Do the artist also work in different fields? How large of a team of artists do you have?

Splash team is currently a team of 8 artists who are more or less dedicated to working on splash art. We are all league players. Sometimes we work on concepts, and sometimes concept artists will also work on splashes. Each splash takes between 3-4 weeks. We start with a set of thumbnail sketches (around 3-6) and decide on which has the best composition and best fits the character. From there we create a few quick color sketches from the picked thumbnail to decide on which mood feels right. From there it's all about drawing it out and rendering until it's done. The rendering process differs slightly when considering if the splash will be animated for a login screen or not, but that mainly just pertains to how many layers in Photoshop we will use.


Akali Splash Art RiotSilver
07-08-2013 12:49 AM
General Discussion

RiotSilver

This user has referred a friend to League of Legends, click for more information

Splash Artist

07-08-2013
1 of 5 Riot Posts

Dudes!

Akali is definitely a splash that we're looking to have reworked very soon. I'm actually already in the process of working on it and I'm pretty stoked to say that it should reflect her game-play a lot more than the one currently in game (akali is my main).

It's gonna take a little bit of time, but we will be getting to every base splash that doesn't meet our current quality standards as well as the ones we feel don't quite fit the character. Bear with us, and definitely keep sending your feedback!

Peace out!


Post only one word.The word that comes to you when u read the above posters word SmashGizmo
07-04-2013 02:32 PM
Forum Games

SmashGizmo

This user has referred a friend to League of Legends, click for more information

QA Analyst

07-04-2013
15 of 15 Riot Posts

hodor


Post only one word.The word that comes to you when u read the above posters word RiotRival
07-03-2013 09:58 PM
Forum Games

RiotRival

NOC Technician

07-03-2013
14 of 15 Riot Posts

Supports!


Describe your FIRST Game of LoL in 4 Words The Loki
07-03-2013 10:54 AM
General Discussion

The Loki

Associate QA Analyst

07-03-2013
21 of 23 Riot Posts

Alistar vs Ashe mid


Describe your FIRST Game of LoL in 4 Words Vesh
07-03-2013 10:52 AM
General Discussion

Vesh

Game Designer

07-03-2013
20 of 23 Riot Posts

kat malphite duo top


Describe your FIRST Game of LoL in 4 Words Wrekz
07-02-2013 11:05 PM
General Discussion

Wrekz

Champion Designer

07-02-2013
19 of 23 Riot Posts

What is last hitting?


Describe your FIRST Game of LoL in 4 Words gypsylord
07-02-2013 03:21 PM
General Discussion

gypsylord

Champion Designer

07-02-2013
18 of 23 Riot Posts

Quote:
So that's why this thread felt familiar...


Describe your FIRST Game of LoL in 4 Words gypsylord
07-02-2013 03:17 PM
General Discussion

gypsylord

Champion Designer

07-02-2013
17 of 23 Riot Posts

Akali recs stacking items.


Describe your FIRST Game of LoL in 4 Words Damiya
07-02-2013 03:11 PM
General Discussion

Damiya

Technical Analyst

07-02-2013
16 of 23 Riot Posts

ok.

ok.

ok.

ok.


Describe your FIRST Game of LoL in 4 Words SmashGizmo
07-02-2013 01:20 PM
General Discussion

SmashGizmo

This user has referred a friend to League of Legends, click for more information

QA Analyst

07-02-2013
15 of 23 Riot Posts

Maxing E on Lanewick


Describe your FIRST Game of LoL in 4 Words Morello
07-02-2013 12:48 PM
General Discussion

Morello

Lead Designer

07-02-2013
14 of 23 Riot Posts

Ice bird looks cool


Twisted TreeLine 3v3 Tier List Vesh
07-01-2013 10:29 AM
Twisted Treeline

Vesh

Game Designer

07-01-2013
4 of 4 Riot Posts

Quote:
Originally Posted by Always MIA View Post
Vesh, I want to see your tier list then

Vesh tier:
Jungle: Riven, Mundo
AP: Karma
ADC: Vayne

Not Vesh Tier:

Everyone else


Post only one word.The word that comes to you when u read the above posters word RiotRectifyer
06-28-2013 09:04 PM
Forum Games

RiotRectifyer

This user has referred a friend to League of Legends, click for more information

QA Analyst

06-28-2013
13 of 15 Riot Posts

The week


Twisted TreeLine 3v3 Tier List Vesh
06-27-2013 03:41 PM
Twisted Treeline

Vesh

Game Designer

06-27-2013
3 of 4 Riot Posts

Quote:
Originally Posted by FearAzrael View Post
Almost 740,000 posts later, our second Riot employee post! Lol

I mean, I don't have a lot to add when it comes to someone else's tier list.