Thread / Thread Starter Developer Post Forum
Sedrel, The Tainted Paragon RiotNate
03-13-2013 09:26 AM
Champ/Skin Concepts

RiotNate

Global Network Ops Manager

03-13-2013
5 of 7 Riot Posts

Quote:
Originally Posted by ohmikegoodness View Post
riot pls :d
this!


Sedrel, The Tainted Paragon ohmikegoodness
03-13-2013 09:17 AM
Champ/Skin Concepts

ohmikegoodness

Senior Animator

03-13-2013
4 of 7 Riot Posts

Riot pls


Sedrel, The Tainted Paragon Riot Terablo
03-12-2013 09:24 PM
Champ/Skin Concepts

Riot Terablo

Systems Administrator

03-12-2013
3 of 7 Riot Posts

Interesting concept Windshade. I am a sucker for evolving characters.

OMG sorry spoon I just realized your post was not an accidental full quote but you made edits in it. Not sure if i can roll back my edit. Sorry ;(


Sedrel, The Tainted Paragon RiotNate
03-12-2013 07:06 PM
Champ/Skin Concepts

RiotNate

Global Network Ops Manager

03-12-2013
2 of 7 Riot Posts

This sounds like such an awesome idea! I would say to tweak the lore a bit, but other than that, pretty solid!


Sedrel, The Tainted Paragon RiotGradius
03-12-2013 05:15 PM
Champ/Skin Concepts

RiotGradius

Senior Member

03-12-2013
1 of 7 Riot Posts

I'm not only really digging the lore, but the fact that she is such a dynamic character. This looks awesome.


Morello, let's talk AP Ezreal Morello
03-08-2013 02:00 PM
General Discussion

Morello

Lead Designer

03-08-2013
12 of 16 Riot Posts

Quote:
Originally Posted by Cloud273 View Post
Bolded a couple parts. Why wouldn't we support this?? Shouldn't we get some say in what's "desirable" in this game??
You do get some say, for sure - that's why we get on here! To be honest, though, it's not common people look at the long-term consequences to ideas that seem innocuous at first. We have to make tough decisions a lot, and nothing's without cost to other things - that's the reality in something more akin to an ecosystem.


Morello, let's talk AP Ezreal Morello
03-08-2013 01:55 PM
General Discussion

Morello

Lead Designer

03-08-2013
11 of 16 Riot Posts

Quote:
Originally Posted by skippymcgee View Post
Can Xypherous jump in here? Or Scarizard perhaps? Someone that actually looks at balance on a more regular basis?
Good idea. What I represent here is our philosophy and principles on such things - ie where we prioritize values, but If there's a specific solution that would solve this, though, they're the best to talk to.


Morello, let's talk AP Ezreal Morello
03-08-2013 12:46 PM
General Discussion

Morello

Lead Designer

03-08-2013
10 of 16 Riot Posts

Quote:
Originally Posted by zlefin View Post
Of course it's possible to make to make the spell feel good on both ad and ap builds without being absurd on one; the question is whether the method of doing so is sufficiently satisfying or overfavors hybridization. If you build a full list of constraints it must satisfy I could readily enough generate a solution. Maybe giving AP ezrael some new gameplay would satisfy them. It's pretty common for champs with possible AP and AD builds for people to want both of them to be useable.

And I disagree on the ap tryn excess nerf; I think it was nice having an alternate build plan be viable.
It's because you're highly valuing the benefits, and undervaluing the costs. If both were balanced and viable, and had good play-patterns, then fine - there's no reason not to. The things I said aren't constraints, they're costs you pay when making changes like this. Costs that are frequently not worth it.

If you want to play AP Ezreal, then it's fun, sure, but in the previous example it actually mentions the problem: "with CDR, you can chunk people every 1.5 seconds." If you think Nid spears are frustrating...

Skill shots are cool, we like them, they're not a free license to do anything though. In a world where that burst level is right, how poor or unsatisfying is Mystic Shot as AD? That's the issue is those things directly fight each other, and if it poses a risk to undoing something that is working well from a balance and play-pattern standpoint, then it's likely not worth it to make it work, especially when Lux has some overlaps too.


Morello, let's talk AP Ezreal Morello
03-08-2013 12:39 PM
General Discussion

Morello

Lead Designer

03-08-2013
9 of 16 Riot Posts

Quote:
Originally Posted by Quintessence View Post
But why did it have to be basically completely removed... Could have been adjusted instead :/
I'm not sure, actually. Statikk may have insight into what the goal was there.


Morello, let's talk AP Ezreal Morello
03-08-2013 12:38 PM
General Discussion

Morello

Lead Designer

03-08-2013
8 of 16 Riot Posts

Quote:
Originally Posted by Gespens View Post
CDR AP Ezreal has his mystic shot a 1.5 second cooldown if he lands it, meaning every seconds he can basically chunk a person if he is good. AP Ez is more of a siege poe champ, rather than a sustained dps.
Bolded a couple parts. This seems like something we wouldn't want to support, honestly. It's likely why we didn't support AP Ezreal when there was original intent there.

Even if it's fun, it still doesn't mean it's desirable to have in the game.


Morello, let's talk AP Ezreal Morello
03-08-2013 12:21 PM
General Discussion

Morello

Lead Designer

03-08-2013
7 of 16 Riot Posts

Quote:
Originally Posted by Quintessence View Post
You say that AP Kog was interesting, then why did you guys completely destroy him?
Because it was interesting, it was just overpowered. Meaning that balance of a primary build trumps the ability to build different items.


Morello, let's talk AP Ezreal Morello
03-08-2013 11:03 AM
General Discussion

Morello

Lead Designer

03-08-2013
6 of 16 Riot Posts

Quote:
Originally Posted by ThornAlavarn View Post
Eh.. What do you mean by no new gameplay? I find AP Ezreal to play much differently than AD Ezreal. Obviously I'm using the same abilities, but AD Ezreal now doesn't really have any use for his W now, other than building stacks/giving an AS buff to his allies, while for AP Ezreal that's his primary ability. The way I handle teamfights, and laning is different, I actually use my E as an offensive ability rather than just a dash, etc.
Because you do less, not different things. The dash damage is valid, but that just makes me want to make it do better damage overall instead of just make that something one build thinks about. It'd make the skill overall better.


Morello, let's talk AP Ezreal Morello
03-08-2013 11:02 AM
General Discussion

Morello

Lead Designer

03-08-2013
5 of 16 Riot Posts

Quote:
Originally Posted by Steven Mcburn View Post
This is completely unrelated to anything said so far;


But don't you think Dfg+Gunblade Ez is by far burstier than people are giving him credit for? I mean, really.


Toss in a lichbane and a deathcap and you're rolling in high end spam magic dmg.
Oh sure - it's pretty bursty, there's just no reason to do that on Ezreal over a character who has more in their favor for this, like Diana or Akali.


Morello, let's talk AP Ezreal Morello
03-08-2013 11:01 AM
General Discussion

Morello

Lead Designer

03-08-2013
4 of 16 Riot Posts

Quote:
Originally Posted by FallenBlade View Post
Morello, what do you think of my idea for Ezreal's ult? (from my thread http://na.leagueoflegends.com/board/...6#post35240306)

Give Ezrealís Ultimate AP ratios on its damage falloff. The description for his ult would now look something like this.


Of course the numbers are just made up, but I hope you get my idea and maybe even try it out on the PBE
I mean I think it makes AP Ezreal viable, but that's a really clunky way to make it scale there - it gets better, but worse, with AP? That's sending players a really mixed messages.


Morello, let's talk AP Ezreal Morello
03-08-2013 11:00 AM
General Discussion

Morello

Lead Designer

03-08-2013
3 of 16 Riot Posts

Quote:
Originally Posted by TheFinalAeon View Post
I just want Trueshot Barrage to have actual AP Scaling again. Considering all of Ezreal's stuff is magic-based, he should have decent AP Scaling on AT LEAST his ult. At least make the scaling on par with the AD Scaling (which I think was a mistake to add to begin with, as it was basically AP Ez's main reason for living).

Your move, Morello.
Well if your move is "because it's magic-based, we should not adhere to the mechanical fidelity of Ezreal as exists, a character who already has gameplay and is finally well-balanced," then I think I don't have to make a move :P

Maybe there's a thematic expectation, and that's a conceptual problem, but almost 2 years later, I'm not looking to fix that when the gameplay we have is working.


Morello, let's talk AP Ezreal Morello
03-08-2013 10:49 AM
General Discussion

Morello

Lead Designer

03-08-2013
2 of 16 Riot Posts

Quote:
Originally Posted by Ask Tyrant Swain View Post
Hey, Morello, since you are here. Would letting Ezreal's W hit minions be okay if it didn't grant him passive stacks? Of course, it would still give stacks when hitting champions.
What do you see as a potential drawback of such a change?
Mostly that I think that's just a wave-clear component overall. I guess if it had terrible bases and high ratios it would be AP Ez only, but I think I don't want to give Ezreal more farming ability since his Q and R is so helpful for getting CS. At that point, he lanes like Morgana, which I don't think any of us can speak to being an interesting and dynamic lane opponent.


Morello, let's talk AP Ezreal Morello
03-08-2013 10:41 AM
General Discussion

Morello

Lead Designer

03-08-2013
1 of 16 Riot Posts

Let me talk high-level and then to your specific suggestions;

1) I tend to prefer off-builds that allow similar gameplay with different high- and low-points, or a different pattern altogether. An example of this is, while there's a power problem here, AP and AD Nidalee.

2) Support of off-builds should not sacrifice strong gameplay patterns of primary paths - for example, AP Tryndamere, before nerfs, subverted his entire gameplay pattern to abuse a mechanic. This is not worth supporting an off-build as the costs are higher than the benefits.

3) We have to primarily think of one thing to balance when tuning. It's more important that there's situations you build different items (such as Bloodthirster vs Infinity Edge vs Last Whisper) than you can build different scaling points.

Now, onto your post.

I think the Q and R changes are potentially pretty safe. I do think Ezreal is pretty balanced as an ADC right now. My only worry is the potential to remove satisfaction from AD Ezreal by lowering the damage of his two primary damage spells, but these numbers might be OK.

I don't think the Essence Flux change is a good change, but I think you're looking at a general Ezreal problem with a correct diagnosis; without the AS Slow, the skill is lacking in interesting or defining qualities. This, additionally, can hurt AP Ezreal, but overall is something I think is lame for Ezreal in general.

I'd like to see something that defines it, but my critiques here are: it does give an ADC access to a team-wide AS buff (both potentially OP, and potentially terrible based on who's on your team) and it doesn't actually do anything that I think helps AP Ezreal more than it helps Ezreal overall. That might be OK, if that's your goal here, but it's agnostic to AP/AD.

Overall, I don't have an issue with AP Ezreal, I just think you guys are putting more value on this than it actually provides. You still do the same things, except you do one less thing - auto-attack - and with the low CD of Mystic shot, is it even possible to make that spell feel good on both builds without being absurd on one? I'm not convinced that it is. I think this is more something that's more based in the idea that it makes you feel special (and that's valid in a vacuum) but it doesn't actually do anything real, gameplay-wise. AP Kog'Maw, for example, I think does offer a new pattern because you overly-focus on different skills, but there's still gameplay. Even in that situation it's hard to balance. I guess I understand there's a desire to have AP Ezreal from a core group of die-hard AP Ez fans, I just don't understand why he's the champion people focus on when there's no new gameplay to find within AP Ezreal.

I do feel, though, Essence Flux needs some mechanical help to define and differentiate it from Q and other damage spells generally. I'd like to see some work go into that.


MadCast Gaming looking for Mature Members IronStylus
02-18-2013 06:38 PM
Clan & Team Recruitment

IronStylus

Sr. Concept Artist

02-18-2013

Just some FYI.

Lots of these guys are friends of mine, as in, they helped me through some pretty rough de-noobification. Helping me learn the ways of the Metal Sun Lady and Emo Moon Chick. Positive, friendly, cooperative. That's the best way to roll! You might see me in and out of games here too since Sleiphner is a regular teammate of mine!

Gee el atche eff!


The Saga of Jesse Perring 20thCenturyFaux
02-13-2013 09:48 AM
General Discussion

20thCenturyFaux

QA Analyst

02-13-2013
90 of 90 Riot Posts

When Jesse Perring didn't wasn't isn't and couldn't, haven't shouldn't or wouldn't, he does anyway


I figured out how Diamond 1 to Challenger works. Terrible Yegg
02-10-2013 12:13 AM
General Discussion

Yegg

Game Designer

Follow Yegg on Twitter

02-10-2013
1 of 1 Riot Posts

When a player or team makes it into Challenger tier, they are protected from demotions for 7 days. Since all of the Challenger tier players are currently protected, and the remaining few spots are reserved for players who are already in a Diamond Promotion Series, you aren't able to start a series right now. Unfortunately it seems that the LP calculator isn't properly clamping LP gains when all slots are taken.

You can continue playing in the meantime in order to improve your MMR (which will help you qualify for a series in the future) or you can hold off for a bit, your choice. We'll work on fixing the bug that let players get to 100 LP (although it shouldn't come up again once Challenger isn't filled with people who are immune).

You can tell when someone in Challenger tier loses their immunity because it will be the same time their Recruit emblem goes away. This should start happening in the next day or two. Once there are players who aren't immune, you'll be able to start a series if you win a game and the system believes that you're stronger than a Challenger player who isn't currently marked for a potential demotion. Clamping on LP gains should also kick in at that point for Diamond I players who haven't performed well enough to dethrone any Challenger players.

Lastly, we're working on implementing clamping for LP losses so that Division I players that aren't ready for a series won't have to risk way more LP than they can possibly gain from a match. In other words, LP gains and losses will both slow down as you get closer to 100, rather than wins slowing down and losses staying the same. In addition the slowing will happen sooner and be spread out more rather than only starting right when you're getting close. This will happen for players of all tiers (not just Diamond) once it goes live. It won't affect the number of games you need to win to qualify for the series, but it will provide much better feedback about how close you really are.


Please nerf the following OP champions Zydion
01-29-2013 07:58 PM
General Discussion

Zydion

Associate Software Engineer

01-29-2013
3 of 3 Riot Posts

This list when Morello sees it..

Irelia - ...
Irelia - ...
Irelia - ...
Irelia - ...
Irelia - ...
Irelia - ...
...


Please nerf the following OP champions ZenonTheStoic
01-29-2013 12:48 AM
General Discussion

ZenonTheStoic

Champion Designer

01-29-2013
2 of 3 Riot Posts

I think what we should do instead is release more champions that are OP in similar ways. Balance in all things!


Please nerf the following OP champions Statikk
01-28-2013 12:45 PM
General Discussion

Statikk

Live Balance Designer

01-28-2013
1 of 3 Riot Posts

ok


[Platform][Critical] Game won't start after champion select RiotGantor
01-25-2013 04:06 PM
Mac Client

RiotGantor

Senior Producer

01-25-2013
2 of 2 Riot Posts

We believe this issue is now resolved, please let us know if that is not the case. Thanks for helping us iron out these issues.


[Platform][Critical] Game won't start after champion select RiotGantor
01-25-2013 08:47 AM
Mac Client

RiotGantor

Senior Producer

01-25-2013
1 of 2 Riot Posts

Thank you for this information guys. Investigating!


Champion Revealed: Barn, The Sentient Barn Xelnath
01-23-2013 01:18 AM
Champ/Skin Concepts

Xelnath

This user has referred a friend to League of Legends, click for more information

Systems Designer

01-23-2013
7 of 10 Riot Posts

After much thought, I've decided to take on the Barn Challenge (tm):

Here's what I would give to Barn (tm):

Passive: Barn has no summoner spells and is permanently rooted at all times. Replacing his summoner spells, he has two abilities:

S1) Toggle Barn Door
S2) Relocate

Barn is equal to the entire width of a lane. In addition, Barn can only exist where an allied Tower exists, or an enemy tower has been destroyed. Relocate allows Barn to move 1 tower ahead in his current lane.

When the Barn Door closes his doors, minions and champions cannot move through Barn in lane.

Q) Release the goats - releases 4 moderately strong minions from the barn into the lane. Goats attack the nearest champion or minion nearby. Goats are readily distracted by brush and will enter it whenever possible.

W) Bolstered Boards - coats Barn in extra health and additional armor for 5 sec.

E) Splinter spray - shoots a jet of damage up the lane.

R) Bullrush - releases three rampaging bulls who rush down the lane and fixate on towers.


Champion Revealed: Barn, The Sentient Barn IronStylus
01-22-2013 10:29 PM
Champ/Skin Concepts

IronStylus

Sr. Concept Artist

01-22-2013
6 of 10 Riot Posts

Quote:
Originally Posted by MyNameIsDonovan View Post
I wish Lord IronStylus would post in here more often, I miss him
Hi!

Sorry, been reeeeeaally busy.


Locked Camera Discussion boourns
01-10-2013 03:45 PM
In-Game HUD Discussion

boourns

UI Designer

01-10-2013
78 of 82 Riot Posts

Quote:
Originally Posted by That Other Guy View Post
While I still think a mirrored field option for purple team would be the best solution I'm gonna repost my previous idea(s), this time with screenshots to illustrate my point.

The locked camera is NOT in a centralized position due to the camera angle, as demonstrated in my first screenshot showing the range of Cho'Gath's Q. The camera position is good anyway if you're on the blue team, but if you're on the purple side you can't see far enough to place your skillshots at max distance and people can hit you with skillshots without even appearing on your screen.

Therefore I propose that we be allowed to choose what position we lock our camera in relative to our champion's location, if necessary by a separate keybind, or at least move the camera lock to a position that actually is centralized, similar to my second screenshot.
Good idea, we could try to do this. I am wary though because you're actually going to reduce visibility on the blue side and shifting it to the purple side. So it might make both sides feel equally claustrophobic! We've experimented a little with making the perspective less extreme as well to reduce the difference in view. I wouldn't consider this a complete solution to the problems people are having it, it's kind of a band-aid with negative side effects. We would probably do this in conjunction with some of the other things discussed in this thread.


Locked Camera Discussion boourns
01-10-2013 03:40 PM
In-Game HUD Discussion

boourns

UI Designer

01-10-2013
77 of 82 Riot Posts

Quote:
Originally Posted by hotfire View Post
hey boo man you seem to be putting a lot of thought into this ty ty. I wanna just point at something as an idea, you ever played with the bloodline champions form of locked camera? it moves with the cursor. Its a free game check it out.
I wasnt really a fan at first, but both my buddies who played it were all about it.

Now that I think about it, that game has player movement with keys and abilities all with mouse. Might not correlate very well but if toned down to maybe 2/3 what it is, I think it would help locked screeners a lot.

tldr. basically if you move the cursor to the left side of the screen, the view slides over that way a bit. Bring cursor back to center, view recenters. Moves center of screen towards the cursor a bit so you can always see what you're aiming at. but not permanently.
Yeah, we've talked about BLC in a previous thread. Unfortunately, I think this only works because you're not using the mouse to move and only to target things. If you start mixing in movement and targeting I think there's too much movement of the camera and it becomes disorienting. Think clicking around yourself to move in lane and then targeting a minion far in front of you. This rhythm of back an forth happens a lot in the early game and with a BLC style camera view it would ping-pong your camera back and forth if you use your mouse to move. If you don't use the mouse to move this is much smoother because you leave your view centered around the minion wave and never really click around your champion. Alien Swarm also does something similar IIRC. I like how it feels in these contexts, but it doesn't work as well for our control scheme.


Locked Camera Discussion boourns
01-08-2013 01:11 PM
In-Game HUD Discussion

boourns

UI Designer

01-08-2013
76 of 82 Riot Posts

Quote:
Originally Posted by pchannington View Post
I have a few things to say on this topic. I don't know if people will still read this, or if it matters, but I feel like sharing my opinion anyway.

First off, I play with locked camera. When I started playing this game, the first thing I did was play the training mode, and locked camera is the default option in that mode. This definitely, and very heavily I might add, influenced my decision.

I have played other RTSs before, like Age of Empires and Warcraft III, where the camera is not locked and had no problems. Yet, I feel more comfortable playing on locked because that is how I learned to play THIS game. I have tried to learn unlocked for this game in the past, and it just feels odd to me in this game. We all must be creatures of habit, I guess.

I do not feel it hinders my gameplay too greatly as I play mainly bruisers. Whenever need to focus on action that is happening outside of my field of vision, I hit hotkey 'Y' (Toggle on/off camera lock) and drag the mini-map. Unfortunately, I know that because I play in this mode, there are certain champions that I may not be able to become proficient with.

I do have suggestions, if anyone is interested. First idea, remove locked as the default, especially in training mode. Second idea, add in a battle training that specifically focuses on camera management, like a mini-game wherein common situations for moving the camera great distances occur. Third idea, in the 'other options' tap in the settings, maybe there could be a 'tethered camera' or 'yo-yo camera' option. My idea of this third option would be, the camera is locked for the most part, but if you move your cursor to the edge of the screen, but only for a set duration before moving back its original positioning.

Any thoughts?
I think there's a lot of room to improve our tutorial experience. It's something many of us here are eager to see us tackle.


Count to 100 before a riot staff posts Opti
01-07-2013 03:07 PM
Forum Games

Opti

Community Coordinator

Follow Opti on Twitter

01-07-2013
4 of 4 Riot Posts

19


Count to 100 before a riot staff posts Dannamoth
01-07-2013 01:23 PM
Forum Games

Dannamoth

QA Analyst

Follow Dannamoth on Twitter

01-07-2013
3 of 4 Riot Posts

Stahp!


Played with Ryze, the CEO of LoL Damiya
01-05-2013 10:45 AM
General Discussion

Damiya

Technical Analyst

01-05-2013
1 of 1 Riot Posts

Dang I ain't even done that.


Who are the best champions? RiotNome
01-02-2013 12:15 PM
Twisted Treeline

RiotNome

Game Designer

01-02-2013
2 of 2 Riot Posts

Lightbringer is getting some changes to help counter Teemo (his Shrooms are detected when you're in a short distance). Hextech Sweeper won't have these changes yet, but they'll probably be ported over as well.


Who are the best champions? RiotNome
12-20-2012 01:53 PM
Twisted Treeline

RiotNome

Game Designer

12-20-2012
1 of 2 Riot Posts

Hey guys, I wanted to get a general idea of what you guys think are the best champions on Twisted Treeline, currently.

If possible, I'd like to get an explanation of why they're strong, not just that they're overpowered. For example, don't just say Teemo is too strong--say "Teemo is strong because he has really good map control with Noxious Trap. Blackfire Torch lets him burn 25% of your health without him even being close to you."

I'd like to figure out a good way to deal with these outliers, so let's come up with a good, comprehensive list first


Welcome to the Proving Grounds (ARAM) forum! Opti
12-19-2012 10:53 AM
The Howling Abyss (ARAM)

Opti

Community Coordinator

Follow Opti on Twitter

12-19-2012
1 of 1 Riot Posts

Greetings Summoners, and welcome to the new Proving Grounds (ARAM) forum! We'll be using this board for all Proving Grounds discussion, and we're particularly interested in your feedback as we continue to refine the ARAM experience.


Count to 100 before a riot staff posts Dannamoth
12-14-2012 06:49 AM
Forum Games

Dannamoth

QA Analyst

Follow Dannamoth on Twitter

12-14-2012
2 of 4 Riot Posts

What's going on in this thread?


How to Report a bug Dannamoth
12-05-2012 05:36 PM
Bug Reports

Dannamoth

QA Analyst

Follow Dannamoth on Twitter

12-05-2012
4 of 4 Riot Posts

Quote:
Originally Posted by PhilosophyMuse View Post
What file types are we allowed to upload? I'm trying to upload a video right now of a bug I found, but the upload wont finish. Is it because of the file type? the file type I have right now is .avi
Text files and image files are the types I believe. The best way to add a video would be to upload to youtube or vimeo.


Locked Camera Discussion boourns
11-30-2012 02:38 PM
In-Game HUD Discussion

boourns

UI Designer

11-30-2012
73 of 82 Riot Posts

Quote:
Originally Posted by Fox P McCloud View Post
Say Boourns, I know this isn't exactly locked camera, but it is UI and I don't see you post anywhere else.

Could you make an option to display ALL regen as per second instead of per 5 (talking about on the items, in champ tooltips, baron buff, etc)? Per 5 isn't mentally, off the cuff intuitive and the per 5 makes the items seems more "bulky" than they really are.
Per 5 numbers were done to make the regen number integers (i.e. non-decimal) and easier to read.

We had them change that for the regen bars because that made the most sense when the stat is combined with so many aspects that we would never get a whole number anyways. However, Zileas has a strong preference in the items for whole numbers (meaning per 5 stats) and I agree with him that it makes the numbers more sensible and approachable. Especially for comparison purposes.

Also, if you made a new post for this, I would probably have replied. I usually run through all the posts even if it's just looking at the tooltip for a new post to see if I should click through.


How to Report a bug Dannamoth
11-29-2012 10:29 AM
Bug Reports

Dannamoth

QA Analyst

Follow Dannamoth on Twitter

11-29-2012
3 of 4 Riot Posts

Quote:
Originally Posted by B4C0N and 3GGz View Post
How do i actually SEND THEM THE BUG REPORT
You can post it in these forums. You can also use a player support ticket and make it clear that you're reporting a bug.


How to Report a bug Dannamoth
11-20-2012 04:22 PM
Bug Reports

Dannamoth

QA Analyst

Follow Dannamoth on Twitter

11-20-2012
2 of 4 Riot Posts

Quote:
Originally Posted by Rubysea Net View Post
Would including video be an option as well?
Videos are even better than screen shots!


How to Report a bug Dannamoth
11-19-2012 06:02 PM
Bug Reports

Dannamoth

QA Analyst

Follow Dannamoth on Twitter

11-19-2012
1 of 4 Riot Posts

What helps us quickly find and fix bugs:

The subject(title) of the post should contain succinct information about the issue. The body of your post should include how the bug happened and contain any and all information about what happened when you experience the bug. If itís an issue related at all to graphics or performance you should upload your DxDiag file with your post. This file shows us what hardware and driver versions you are using.

Example:
If Anivia is stunned when she dies her passive does not trigger.
1. Pick Anivia and a champion that can stun, Sion for example
2. Get Anivia low enough to where a stun and auto attack from Sion would kill her
3. Have Sion stun Anivia and then kill her while she is stunned
4. Notice that Anivia is now dead and her passive is still available to be used.

I had a Deathcap and mercury treads as items. Sion killed me with a lichbane proc. I hadnít died yet that game. Here is a screen shot of it happening:

Why is this helpful to us?
It allows us to more quickly identify why things are broken and will expedite the process for getting a bug fixed. The information thatís most important to us is how you got to the Ďbuggedí or Ďbrokení state and what other things were happening when the bug occurred. It is also helpful to have an idea of how frequently you experience the bug.

__________________________________________________

Instructions on how to obtain a DxDiag file

Where to find your game logs


Game is Still in Progress - Unable to play Games za[s
11-15-2012 05:00 PM
Bug Reports

za[s

Player Support Special Projects Coordinator

11-15-2012
1 of 1 Riot Posts

Hi there Alfiex,

It sounds like you experienced what we refer to as a ghost game. It is caused when the game server you were playing on fails to communicate the game-end message to PVP.Net.

Sometimes this issue can be fixed by relogging into League of Legends. Occasionally, restarting your computer may help. These actions force the client to request a new update. However, you may need to wait untl the server refreshes which can take a few hours.

If the issue persists or occurs frequently it may indicate a problem with your connection. Because there are many unique issues that can cause this issue I strongly suggest opening a support ticket so we can trouble shoot this problem and find the cause.

You can make a ticket here: https://support.leagueoflegends.com/tickets/new

I am sorry for the inconvenience and wish you luck in your future matches.


[Art] Redone JoJ Artwork Ahri
11-09-2012 07:38 PM
Fan Art

Ahri

Junior Member

11-09-2012
5 of 6 Riot Posts

Super amazing stuff. Keep at it! I look forward to seeing more in the future!


Locked Camera Discussion boourns
11-06-2012 01:54 PM
In-Game HUD Discussion

boourns

UI Designer

11-06-2012
69 of 82 Riot Posts

Quote:
Originally Posted by Apollo Starling View Post
Locked-camera user here, just regained gold rank before the season end too :3

I remapped my spacebar to "lock/unlock camera" so that even though I play locked most of the time, I can quickly hit unlock if my vision gets obscured and I need to see something. But I hate doing that. It's out of necessity but it's just clunky and annoying to me, I can't stand unlocked camera.

What I'd really love is, instead of having space simply switch my camera from locked/unlocked, I could hit spacebar and reposition the "center" of my locked camera to where my mouse cursor is at the time of click, in relation to my character

Right now locked camera is "your character is always at the center" right? Well I don't want that to be the case all the time, cause I lose vision of stuff, which is why I'm forced to unlock (which I hate) when I lose vision of stuff

As a quote in your original post stated, pretty accurately, what we want is a locked camera that shows us our character AND the action we're interested in at the same time. It's not hard to read our intention if you make it so we can mouseover the action we're interested in and hit a button, to tell you what we want to see.

I want to see more of what's happening south of me, I move my cursor south and hit spacebar, and the game repositions the camera so it shows more of what's south of me (and less of north). Action happening north? I move my cursor near the top of the screen and hit spacebar twice and now I see more north and less south

Just to make sure I'm explaining the idea properly, if I'm using locked camera, and have spacebar as this "recenter locked camera" button, and I move my cursor 500 units left of my champion and hit spacebar, what it should do is make "500 units left of my champion" the new center for locked camera. Then if I quickly need to see what's going on right of me, I can move my cursor over my character (now on the right side of the screen) and doubletap spacebar. The first trap re-centering the camera on my champion (making my cursor now 500 units right of her) and the second tap now making "500 units right of my champion" the new center

That would make me so happy, please do this
Hmmm makes me think of an interesting variation. So the problem would be that recentering on your mouse could be very abrupt, but what if when you hold space it pans the camera to center on your mouse and then locks on release? That might feel ok... If you press and release quickly it might just recenter


[Official Petition] Let new TT be a new map by itself. Volibar
11-05-2012 07:25 PM
Twisted Treeline

Volibar

Senior Product Manager

Follow Volibar on Twitter

11-05-2012
1 of 1 Riot Posts

Hi all, just wanted to drop by and say a few things. To start off, we certainly have been reading this thread and watching it over the past few weeks. I haven't been posting here because I wanted to see the overall sentiment from around the community about the new Twisted Treeline after people have had a chance to play it and experience it for themselves in a meaningful way.

I've also addressed some of TT topics on our Reddit AMA we did a few days ago, but I'm happy to discuss here as well

When we started looking at Twisted Treeline really intensely earlier this year (around the start of 2011), there were many issues that the community had identified. Among the worst were turtling, the meta being pretty stale, and there were a pretty big number of exploits that had way too much of an effect on the game. (You probably already know this, though.)

So, when we sat down to try and solve the problems, the solution space we started in was small - can we make a few simple changes here or there? What if we make a few item changes, etc.? Those helped, but ultimately we started expanding what we tried, but at the same time we were seeing better resolution to those problems. We adjusted the layout, sometimes making small changes, sometimes trying things we thankfully didn't ship (and we tried a TON). In the end, the map we created and all of the changes that have come with it was our answer to the problems that have plagued the map for a very long time. Our goal has and will always be to allow the fast pace, high action, small team feel that TT should represent to flourish.

As for the fate of old TT, right now we have no plans to add it back into custom games. we wanted to make sure that we don't split the focus of our players for each game type. For the same reason we probably won't ever create a 5v5 map that's really similar to Summoner's Rift, we didn't want to split the TT community between two maps. There's really no winner in that scenario, as there are two maps to support, two metas to maintain, and overall a really small delta between the two. We'd rather have you and our teams focused on one, working together to make it great as opposed to two, having neither of them living up to their full potential. If competitive TT is also going to take off, having two maps, even in custom games, is detrimental.

Let's be clear though, this is still Twisted Treeline. It is a bit different and sometimes change can be a little disruptive, but when we took a look at what we had on our hands after thousands of playtests, we wanted to release the new TT to you and get feedback as part of our Beta process. That's still ongoing, and we're going to continue to listen to your feedback and make changes going forward, ensuring that TT has the support it deserves.


Locked Camera Discussion boourns
11-05-2012 04:48 PM
In-Game HUD Discussion

boourns

UI Designer

11-05-2012
68 of 82 Riot Posts

Quote:
Originally Posted by FumIsChum View Post
Well I still think my idea is solid. To answer some of your questions "how will players discover how to use it" When I started playing the first thing I did was try to move the camera when it was locked.There is no managing of the camera, when the match starts you set your field of view and that field of view works all over the map. Your Champion would be somewhere in the top right corner and you could adjust if you like.

Anyways thanks alot for the reply you guys will get to it eventually. I got excited too fast thinking we were getting a fix for season 3.
Not saying your idea is bad, I think it's probably along the lines of what we would try! It's unfortunately not trivial to do if we want it to be something everyone can use well.


Locked Camera Discussion boourns
11-05-2012 04:46 PM
In-Game HUD Discussion

boourns

UI Designer

11-05-2012
67 of 82 Riot Posts

Quote:
Originally Posted by tslm View Post
put it in one of those fancy new messages that pop up at the start of every game
Heh, touche. Yes, I look forward to using it to message new features in the game UI! I've been wanting something like this for a long time.


Locked Camera Discussion boourns
11-01-2012 05:30 PM
In-Game HUD Discussion

boourns

UI Designer

11-01-2012
66 of 82 Riot Posts

Quote:
Originally Posted by FumIsChum View Post
@Boourns Why is Riot always putting this behind everything eles. Players have been *****ing about this for years now. I understand there are other projects all the time but this is such an easy fix. You have seen that stats on the millions of players using screen lock(Im guessing it's a huge number). In my previous post my idea was screen lock anywhere on screen. After you center lock use the arrow keys to set up your field of view. All the mechanics are already there you can center lock and you can use the arrow keys to move the map around. Why hasn't something like this been built?
If you read my previous posts on the subject, it's *not* a simple solution. While your suggestion is reasonable, how will people discover how to use it? How do we teach people that it is there or make it discoverable? If people can't figure out it exists, it's no different than not fixing the problem. We don't want a solution that quiets posts on the forums because you all know about it, but doesn't solve the problem for all the other people out there.

Also, any solution needs to be something that many locked camera players can adapt to using. If you already don't like managing the camera because it is too cumbersome, is moving your hands off QWER to manipulate arrow keys necessarily better?

Unfortunately, we have many similar problems that we'd like to solve in the UI that affect a much larger part of our player base, which is why we have not been able to work on it yet. The truth is, there are a lot of things we'd like to do and limited resources so we have to try to find the things that have the most impact. For a long time colorblind mode wasn't one of them, despite how crippling it was for a large portion of our players, but we ultimately were able to come up with a robust solution that I hope solves the problem for affected players.


Locked Camera Discussion boourns
11-01-2012 05:14 PM
In-Game HUD Discussion

boourns

UI Designer

11-01-2012
65 of 82 Riot Posts

Quote:
Originally Posted by theeffect View Post
@boourns Just wandering, i know you can scale the GUI, but why is it we cant scale the minimap too? That big things in the way all the time, makes it to when im running from a gank i accidentally click on it, and get my self killed lol
You can! It's a separate slider in the options menu with the HUD and chat scale. I think we added that with the new performance improvements we did to the HUD ~5 months ago or so.