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Undeath, Terror and Acid Hunters: Let's talk Urgot Meddler
11-15-2013 10:46 PM
General Discussion

Meddler

Lead Champion Designer

11-15-2013
4 of 22 Riot Posts

Quote:
Originally Posted by Prismatic View Post
Pretty damn spot on, but may I ask: Is Urgot slated for a visual update / Texture upgrade alongside these potential changes, or is he going to stay the current way he is?
No immediate plans for a visual update or texture update. I expect we'll do one for Urgot at some point, won't be for a while though so taking the opportunity to look at his gameplay separately.


Undeath, Terror and Acid Hunters: Let's talk Urgot Meddler
11-15-2013 10:41 PM
General Discussion

Meddler

Lead Champion Designer

11-15-2013
3 of 22 Riot Posts

Quote:
Originally Posted by exec3 View Post
Sound like a plan Meddler.

I'm glad you want to push him towards a ranged fighter, a tank really is the best way to describe it.

I think an easy way to add counterplay to the EQ combo is to simply make Q act like a skillshot. Make it so that you can shoot the Q with the current arc at a spot nearby those afflicted (i'm talking small like 300 range). This way it's possible to miss the shot while still keeping that long range (now only semi lockon) gameplay.

If you want to keep his passive in the game at all perhaps you should take it from the passive and place it into his kit somewhere. eg: instead of armor pen Urgot's E applies the damage reduction debuff so it has gameplay in that it's a skillshot and won't always be on the enemy in dueling situations. Not saying I like this direction, just giving an example of the direction you could be looking at with a damage reduction debuff if you wanted to keep it.

In regards to the ultimate, if you go with scrapping it perhaps you could look at real tanks for inspiration. Perhaps some sort of medium/long ranged cannon attack.

Even though you didn't mention it I think the shield does need to be looked at with how it works with the slow.

Finally when you say 'No longer human.' do you mean you'll be making him a proper monster champion or do you mean it in the same way that a Zombie is no longer human?

Thanks for looking at Urgot and doing this thread! I'll be interested in seeing what you put together!
No longer human as in was once human and is now part machine/part zombie/has lost his humanity.

Will certainly be considering opportunities for the shield, no firm plans yet though, particularly since it's not a primary issue to address.


Undeath, Terror and Acid Hunters: Let's talk Urgot Meddler
11-15-2013 09:11 PM
General Discussion

Meddler

Lead Champion Designer

11-15-2013
2 of 22 Riot Posts

Thanks for all the feedback and thoughts so far folks. Apologies for the lack responses to individual posts, between this thread and its counterparts on other forums there are a lot of posts to get through, so I’ve had to stick to just reading everything so far.

Based off this discussion, and our internal assessment of Urgot, I’ve got an initial plan for approaching changes to Urgot’s gameplay, as below. Please note that this work on Urgot will take a fair bit of time. We’ve got other projects that are currently higher priority (Preseason changes and follow up balancing in particular). As a result it’ll be quite a while before any changes actually get patched out (will update over the course of work though of course, particularly on how this direction is or isn’t panning out).

Urgot’s Core Theme/Fantasy:

  • Main battle tank (the sort with treads/a cannon, not the tank role). A heavy weapons platform that can both take a hit and hit back, hard, at range.
  • Monstrous and filled with hatred. No longer human.

Most Defining Elements of Urgot’s Gameplay:
  • E+Q homing combo.
  • Tanky playstyle and itemization, combined with the ability to deal damage from range. Does not play like an ADC.
  • Weaving of auto attacks and Q.

Biggest Gameplay Problems:
  • Insufficient counterplay on Q/E combo.
  • Lot of invisible power (to be shifted to visible power and/or given better feedback to improve visibility).
  • Unclear niche, resulting in some aspects of kit creating awkward moments of play.

Initial Direction to Explore:
  • Push Urgot into more of a ranged bruiser or tough, front line AD caster role (better thematic fit, more interesting than making him more of a standard AD ranged auto attacker).
  • Find a better way of offering homing Acid Hunters that give both more counterplay options for an enemy and more opportunity for skilled use by the Urgot player, in contrast to the current binary outcome (E+QQQ or nothing, with insufficient options for either player after the initial E shot).
  • Investigate fundamentally different options for passive and ult. Both do offer some good benefits, but also generate a lot of problems, power versus satisfaction (passive) and clash with core of kit (ult much of the time) in particular. Also potentially some missed opportunities r.e. abilities that offer more gameplay and capitalize better on Urgot’s theme.

Feedback on the above, and of course Urgot in general still, much appreciated!


I play almost nothing but Lucian. Let me help you build him right. Riot RoboLions
11-15-2013 11:02 AM
General Discussion

Riot RoboLions

User Experience Designer

11-15-2013
4 of 5 Riot Posts

I bookmarked this, good insights I definitely want to try.


I play almost nothing but Lucian. Let me help you build him right. Riot Calad
11-15-2013 10:13 AM
General Discussion

Riot Calad

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Production Assistant

11-15-2013
3 of 5 Riot Posts

Well written and thorough. I'm interested to give this a try. Thanks for tips OP!


I play almost nothing but Lucian. Let me help you build him right. ZenonTheStoic
11-14-2013 02:32 PM
General Discussion

ZenonTheStoic

Champion Designer

11-14-2013
2 of 5 Riot Posts

So what you're saying is, I should disable Ghostblade's interaction with The Culling?

Gotcha!

Just kidding! I only disabled SOTD because it's meant to be an AS boost for 3 attacks only. I'm totally happy with Youmoo's working on Lucian. As a matter of fact, I think it's an interesting item for sure... but I still think that Brutalizer wants to be a Black Cleaver. One of the best Lucian builds I've seen in the NaCL was BT LW BC Zephyr. The team then sieged frequently and their Lucian used R on cooldown to push whoever he hit off the turret. Lots of free turrets, snowball, profit.

What do you think about that build?

PS: Add me on NA! I want to watch you play!


Game Modes Thread RiotForScience
11-14-2013 02:08 PM
Art Feedback

RiotForScience

Senior Environment Artist

11-14-2013
2 of 21 Riot Posts

These are fantastic ideas. Please keep them coming. I will try to give some in depth feedback as soon as possible.


I play almost nothing but Lucian. Let me help you build him right. Squad5
11-14-2013 01:17 PM
General Discussion

Squad5

Associate QA Analyst

11-14-2013
1 of 5 Riot Posts

This thread is a good read. Interesting discussion! Red post for attention! Exclamation points!


Game Modes Thread RiotForScience
11-14-2013 12:15 PM
Art Feedback

RiotForScience

Senior Environment Artist

11-14-2013
1 of 21 Riot Posts

I had several requests for a place to post game mode ideas where people can be sure that I have been able to see them. I will check this thread regularly and am happy to give feedback on any game mode ideas.

Game mode ideas include things like ARAM, All For One, First Blood.

Any ideas in that vein that tickles your fancy please post them here.


Undeath, Terror and Acid Hunters: Let's talk Urgot Meddler
11-14-2013 12:11 AM
General Discussion

Meddler

Lead Champion Designer

11-14-2013
1 of 22 Riot Posts

Hey all,

Urgot's a champion we haven't talked much about recently and one who's fallen out of sight after we reduced his power a while back. That's something we'd like to look at - reanimated undead monstrosity with powerful, heavy weapons and a mighty hatred's a cool concept that we're not doing justice at the moment. As a result we'll be doing some work on Urgot's kit next year, experimenting to find out what we need to do to preserve (or enhance) the cool aspects about him, while fixing the problems that lead us to nerfing him heavily in the past. That'll take a while, as a starting point though I thought it'd be great to get a bunch of thoughts from people on Urgot, both what he currently is and what he's got the potential to be.

If you play Urgot, what is it that appeals to you about him, both in terms of theme and gameplay? Which of his abilities define what it's like to play Urgot for you? If you don't play Urgot, are there particular reasons you're not interested in doing so?

When playing as Urgot are there things that feel unnecessarily difficult to do or ineffective? When playing against Urgot are there things that feel unfair?

General thoughts/comments also extremely welcome. One disclaimer though - at the moment at least we're only looking to work on Urgot's gameplay, not do a full overhaul of him, so while we'll assummedly give Urgot a visual upgrade at some point it'll be a separate, later project.


Describe Your First Pentakill In 4 Words Riot Baconhawk
11-13-2013 11:32 AM
General Discussion

Riot Baconhawk

This user has referred a friend to League of Legends, click for more information

QA Analyst

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11-13-2013
21 of 21 Riot Posts

Brutalizer Ashe pentakill? LOOOOOOL


Describe Your First Pentakill In 4 Words Riot Shamurai
11-12-2013 03:18 PM
General Discussion

Riot Shamurai

Associate Art Producer

11-12-2013
20 of 21 Riot Posts

Look at my horse


Describe Your First Pentakill In 4 Words Exgeniar
11-12-2013 11:51 AM
General Discussion

Exgeniar

This user has referred a friend to League of Legends, click for more information

QA Analyst

11-12-2013
19 of 21 Riot Posts

Spray and Pray, PENTAKILL


Bored, Translated a Lulu Comic Strip Eliv
11-10-2013 06:44 PM
General Discussion

Eliv

Player Support Tech Specialist

11-10-2013
1 of 2 Riot Posts

I'm enjoying these so much


@IronStylus re: Shaco's eventual VU IronStylus
11-03-2013 07:40 PM
General Discussion

IronStylus

Sr. Concept Artist

11-03-2013
2 of 2 Riot Posts

Quote:
Originally Posted by Brent Rambo II View Post
Underneath his mask is Lollipoppy
Well now that's just ****ing terrifying.


@IronStylus re: Shaco's eventual VU IronStylus
11-03-2013 07:36 PM
General Discussion

IronStylus

Sr. Concept Artist

11-03-2013
1 of 2 Riot Posts

I think bright colors would probably stay, but minus the over-simplicity and general visual noise. He's such a low poly model that there's a lot of room to add some nuance or flavor to him.

He's potentially high-ish on the list as Design, Creative, and Art agree that he's a good opportunity. No idea when we'd work on him, there's nothing officially slated. Some ideas I have heard floating around was actually hinting that there's something behind his mask. No idea what that'd be. Demon, deformed monster, another mask, something other than his current straight up clown face. We can probably find something unique that he has in him already and dial it up a bit.

We're certainly open to ideas.


Riot: About Gragas's eventual VU IronStylus
11-03-2013 06:40 PM
General Discussion

IronStylus

Sr. Concept Artist

11-03-2013
4 of 4 Riot Posts

Quote:
Originally Posted by Hardinger View Post
Ironstylus, I love you. You're one of my absolute favorite Rioters and I know that you're genuinely a good person.

That being said, it absolutely baffles me that questions like this have to be asked. Of course he should remain fat. Next you're gonna want to get someone else to do the VO, but in the spirit of the original voice actor.
I know he should remain fat. I'm wondering what kind of fat. There are a few varieties which I've listed.


Riot: About Gragas's eventual VU IronStylus
11-03-2013 06:39 PM
General Discussion

IronStylus

Sr. Concept Artist

11-03-2013
3 of 4 Riot Posts

Quote:
Originally Posted by Detris White View Post
Would he really need a full VU though? Or just a texture update like rammus
Usually it's easier to just remake the whole thing. Gragas sort of "slides" in his walk cycle. Animators usually like to fix that stuff. Plus if we did do a VU we could make a new rig and we could LITERALLY put controls in his belly to do all sorts of fun stuff!


Riot: About Gragas's eventual VU IronStylus
11-03-2013 06:38 PM
General Discussion

IronStylus

Sr. Concept Artist

11-03-2013
2 of 4 Riot Posts

Quote:
Originally Posted by Brent Rambo II View Post
His current body proportions are the pinnacle of health, beauty and human perfection

Keep his sexiness
Well his sexiness is unquestionable =P

I'm asking how do we increase said sexiness, if that's even possible..


Riot: About Gragas's eventual VU IronStylus
11-03-2013 06:35 PM
General Discussion

IronStylus

Sr. Concept Artist

11-03-2013
1 of 4 Riot Posts

Quote:
Originally Posted by Bolshoi View Post
Please don't change his dance. Never change that wonderful dance.
No idea about his dance, if it's something insanely unique, chances are we'd replicate it. Gragas is interesting. He's not in the worst shape, but seeing him all over the place in Season 3 really made a lot of art dudes cringe. We would love to give him some much-needed attention. I think he's in relatively good shape animation-wise, but his model could use some polish. Something I'm more curious about though:

Should he remain "fat"? In that.. should he be blubbery? Should he be sort of E. Honda fat? Maybe giant gut but have some muscle to him? I'm genuinely curious as it's a question that's been asked as we consider what to eventually do with him.


Riot, I need 2 RP for Skarner. Pic included. Eliv
11-01-2013 03:01 PM
General Discussion

Eliv

Player Support Tech Specialist

11-01-2013
1 of 1 Riot Posts

Are you sure you didn't have that 2 RP already?


RiotPenguin's Fan Art for Fans! RiotPenguin
10-20-2013 01:32 PM
Fan Art

RiotPenguin

Concept Artist

Follow RiotPenguin on Twitter

10-20-2013
15 of 59 Riot Posts

Also, a while back, Xelandra asked about my process for these sketches, so I saved out a quick step by step

(For the last two steps I did a little touch up with painting and blend layers like Soft Light and Multiply, but most of the heavy lifting was done using 'Gradient Map' Adjustment Layers, which are AWESOME. If you don't use them, I'd suggest looking up tutorials on how they work. Super useful tool.)

Enjoy!

Attachment 805347


RiotPenguin's Fan Art for Fans! RiotPenguin
10-20-2013 01:17 PM
Fan Art

RiotPenguin

Concept Artist

Follow RiotPenguin on Twitter

10-20-2013
14 of 59 Riot Posts

So Talohmiir suggested Salamander Fizz (like the animal), but I couldn't help but take it in a sliiiightly different direction

Attachment 805343


RiotPenguin's Fan Art for Fans! RiotPenguin
10-20-2013 12:04 AM
Fan Art

RiotPenguin

Concept Artist

Follow RiotPenguin on Twitter

10-20-2013
13 of 59 Riot Posts

I helped concept Woad King Darius, so I couldn't resist doing this one

Woad Queen Diana, suggested by Kaelath The Red!

(Another rough, loose sketch -- I'm experimenting with different styles, trying to find which will allow me the best balance of quantity and quality)

Attachment 805059


@Morello: When you consider nerfing Support Zyra. Just remember one crucial thing.... Morello
10-16-2013 07:21 PM
General Discussion

Morello

Lead Designer

10-16-2013
15 of 15 Riot Posts

Quote:
Originally Posted by Ginga View Post
Oi Morello, if you're still here I have some suggestions to compensate to those severe nerfs.


I have TWO main suggestions I hope you can take into consideration and give some feedback to.

First of all, if you really want to make her more plant-focused, I think you should start with parts of her kit that doesn't do a thing with her plants, namely her Passive. It was literally a placeholder Passive that doesn't fit her in anyway at all, so I think that may be a good start.



Passive - Vigorous Pollination: Zyra is pollinated by her spawn. She generates Seedlings at an increased rate for each plant on the field up to a maximum of X seedlings.

Zyra is not just a plant, but a FEMALE plant. What if she were a really fertile female and her Passive lets her pollinate like from her plants? This Passive will encourage her to not just summon plants, but to do so smartly. To summon her plants in a way to keep them alive rather than simply throwing them into the opponent.


Second is a modification of her plant mechanics.


From now on her plants comes in 5 levels. Level 1 being incredibly weak and fragile, while level 5 being incredibly sturdy, enough to survive a teamfight long enough to be relevant. When a plant is summoned, they start off at level 1. The plant gradually matures the more it attacks, going from 1 to 5. Zyra may summon a Seedling near the plant to heal the plant and accelerate their maturation to the next level. Alternatively, Zyra may choose to cast the spell that spawned the plant in the first place on the plant again, doing so will kill the plant and grow two plants that are two levels lower than the one you sacrificed.



These changes are designed to give Zyra the ability to have a lot more plants around than she currently can, or if she wants, a small number of large really sturdy plants.




The intention of the Passive is to compensate for the excessive nerfs to her W, to give her a Passive relevant to her playstyle, and to steer her towards a more plant-friendly playstyle like you want. It encourages you to protect and cultivate your plants, and it gives her a "nature is taking over!" theme as the better she does, the more plants there will be in the battleground. The intention of the changes to her plants is to make Zyra players put more thoughts into how they position her plants, to take care of Zyra's babies. On the other side of the coin, it also gives Zyra's opponents more counter-play to Zyra's plants too. They may attempt to aggressively kill Zyra's plants while they're still young, or focus the plants down. If the plants are down, Zyra gets less plants to pollinate her and she generates seedlings slower. Not to mention, the killing of a level 5 plant will erase a lot of hardwork Zyra will have put into cultivating it. The enemy player has MUCH more incentives to pay attention to Zyra's plants now, while Zyra herself has much more incentive to think about how she summons them and what to do with each plant.



Now, how will this Zyra with her new plants not work out in lane as well as she currently does? Her damage output will not be nearly as high as they are not as it takes longer for her plants to mature, not to mention, with the method her plants matures, she will be less ideal as a support as she will forcefully push the lane or even still cs from the ADC. If the ADC is constantly trying to farm with Zyra's plants around, her plants won't have as much food as they would have in mid, hence they take far longer to mature, keeping them in immature states much longer. Replacing her true damage Passive will also hurt her more as a Support than as an AP mid(I hope).
While specifically I'd take a different approach, this plant-based "grow the world over" direction is much more the area I want her to live.


@Morello: When you consider nerfing Support Zyra. Just remember one crucial thing.... Morello
10-16-2013 07:18 PM
General Discussion

Morello

Lead Designer

10-16-2013
14 of 15 Riot Posts

Quote:
Originally Posted by Regina George View Post
We've heard that before, please pardon our skepticism.
We've never done gold flow work on them before, directly. Understandable though.

We're buffing support gold a lot - we're going to have to do a lot of champ-specific changes (and yes, some nerfs) because they've never been balanced to scale at all. If they get to scale, then it needs to be reasonable in how and why. More on this soon.


RiotPenguin's Fan Art for Fans! RiotPenguin
10-14-2013 10:58 PM
Fan Art

RiotPenguin

Concept Artist

Follow RiotPenguin on Twitter

10-14-2013
11 of 59 Riot Posts

Quote:
Originally Posted by Talohmiir View Post
Because it is a trend in his pictures, how about Thunder God Olaf. Give him some Thor looking armor with two bad azz hammers instead of axes. Or Zombie Olaf, and make him look like the Plants vs Zombies type. Draugr Olaf, like a nordic zombie bad azz. Headhunter Olaf, fitting the cool headhunter genre already, but with his axes being skulls on spines.
Mantis Kha'Zix, for my pokefan friends. Ladybug Kha'Zix. Pratorean Kha'Zix, looks like he's from Aliens. Covenant Kha'Zix, with Halo Covenant Armor.
Dead Teemo, cuz everybody wants to see it. Undead if you have to.
Blitzcrank Prime, with a transformers style skin.
Jester Jinx, cuz since she came out everybody wants a Harley skin. I would rather see a joker-esque Jinx tho with her ZAP being a flag-gun with BANG coming out of it. "I want you to do it!"
Toxic Vlad, with green acid instead of blood wearing a biohazard-type suit.
Caitlyn Mechanika, pick any cover for Lady Mechanika, this skin would make bank!
Dark Nami, with Ursula style octo-legs
Old Spice Hecarim!
Reverse Nunu, with him being big and bulky and a baby yeti on his back.
Berserk Tryndamer, like the anime.
Guyver Zed.
Ice Climber Akali
Shinobi Thresh, with a Kusari-Gama and a paper lantern
Super Hero Aatrox, Simple, We kill the Aatrox.
and last but not least...Hipster Garen, since he's a pretty boy now.
*Talohmiir drops mic and exists*

Awesome ideas dude! Thank's for all the love! (I lol'ed at Dead Teemo XD)


How old is your account? Sneaky
10-14-2013 05:02 PM
General Discussion

Sneaky

Player Support Specialist

10-14-2013
9 of 9 Riot Posts

Old


The hardest champion? Riot Red Queen
10-09-2013 03:02 PM
Champion Feedback

Riot Red Queen

Recruiting Coordinator

10-09-2013
1 of 1 Riot Posts

Hecarim is actually one of the champions I've had the most exposure to with the smallest amount of payout, learning-wise. His kit seems pretty simple, you cut people, you dash around... but all I end up doing is running about and feeding the enemy team. Alas.

Some champions have deceptively simple kits (Heimerdinger, for example, it's turrets, bombs and flash grenades) but the key to mastering them is learning the strategy behind them in-game. Do you just set down turrets all willy-nilly? Sure, you could do that, but he's so slow, you'll probably get caught out a half billion times.

I find with almost every champion there's the basics, and then after about 20 or so games with them, you start to see little things, small situations where you can take advantage of this or that, and that's where the real mastery comes from. You can literally make any champion in the game get a ban if you learn them inside out.


@Morello: When you consider nerfing Support Zyra. Just remember one crucial thing.... Morello
10-08-2013 06:58 PM
General Discussion

Morello

Lead Designer

10-08-2013
13 of 15 Riot Posts

Quote:
Originally Posted by Diab0Malandro NA View Post
Lets' go back to the OP point, something Morello hasn't mentioned at all.

The reason that Annie, Fiddle, Nidalee, Zyra even Elise get played as supports it's because other supports got nerfed so they didn't have any impact in the game. That's how bad supporting has become, if you use a support, you should count yourself as being useless and unable to carry games.
I believe supports can and should have an impact in the game, but Riot seems to keep going "nope" whenever you're close to this.

People rarely want to play support, they feel like it's unimpactfull and overburdened with warding aura items, etc... while getting no gold.
There was talk about shifting some warding responsibility away froom support so they are more then ward machines and get 3 items in a 50 hour game, but what for??? They can't do anything with the items cause they're trash, EVEB NID LANERS MAKE BETTER SUPPORTS.

...and if supports get more items, will it be some sort of choice associated with, or just the USUAL dump whatever aura item on support that has no synergy with his kit cause he's just there to be the team's pack mule.
That actually inspires poorer gameplay, since instead of a team working towards a common goal each with his niche, it becomes 1 guy stuck with all the responsibility while the rest are exempt of team responsibilities.
This is why we're systemically fixing this in preseason. It's going to be MADNESS.


@Morello: When you consider nerfing Support Zyra. Just remember one crucial thing.... Morello
10-08-2013 06:56 PM
General Discussion

Morello

Lead Designer

10-08-2013
12 of 15 Riot Posts

Quote:
Originally Posted by DeathByWaffle View Post
Morello, quick question.

What would you think about having Zyra's base damages reduced, but compensated by an increase in AP ratios? The idea would be to encourage Zyra players to play her AP mage if they want to do damage, whereas support Zyra players still has strong utility, but less of the damage, making them less dominant.
A good way to tune this for sure.


@Morello: When you consider nerfing Support Zyra. Just remember one crucial thing.... Morello
10-08-2013 05:13 PM
General Discussion

Morello

Lead Designer

10-08-2013
11 of 15 Riot Posts

Quote:
Originally Posted by Auren View Post
Ahh gotcha. So it would be safe to say that a champion like Lissandra wouldn't be considered an "AP Carry" either? She does damage but not Karthus levels of damage.
Yeah - I think they're more in control mage territory (you pick them for their utility or other functions, not raw damage).


@Morello: When you consider nerfing Support Zyra. Just remember one crucial thing.... Morello
10-08-2013 05:08 PM
General Discussion

Morello

Lead Designer

10-08-2013
10 of 15 Riot Posts

Quote:
Originally Posted by Auren View Post
Well her champion tab says "Mage; Secondary: Support." I think it's pretty safe to say that Mage is synonymous with AP carry.

Going back to Zyra's champion spotlight, there is not even a hint that should be played support. All of the footage is of her in a solo lane.
Oh - AP Carry and mage are being used synonymously here. I see the confusion. She is a mage, I define "AP Carry" as primarily damage-focused mage.


@Morello: When you consider nerfing Support Zyra. Just remember one crucial thing.... Morello
10-08-2013 05:07 PM
General Discussion

Morello

Lead Designer

10-08-2013
9 of 15 Riot Posts

Quote:
Originally Posted by exec3 View Post
As her creator how do you define her? I see her as more area control damage over time AP Carry. Kinda like Heimer for area control and Cass's DPS rather than burst playstyle.
A mage who is more utility and sustained focus. I think her burst basically makes her really similar to other AP Burst mages, and waters down her identity.


@Morello: When you consider nerfing Support Zyra. Just remember one crucial thing.... Morello
10-08-2013 04:48 PM
General Discussion

Morello

Lead Designer

10-08-2013
8 of 15 Riot Posts

Quote:
Originally Posted by Spiritofryu View Post
hmm the whole point of an apc is heavy burst dmg and you are going to get rid of that, kk whats next when a tank atks you you heal for the damage he does?
AP carry? Who ever said Zyra is that? :P


@Morello: When you consider nerfing Support Zyra. Just remember one crucial thing.... Morello
10-08-2013 04:39 PM
General Discussion

Morello

Lead Designer

10-08-2013
7 of 15 Riot Posts

Quote:
Originally Posted by UnderworldH4des View Post
But like I stated before, if you move the power to plants, it will completely break her ;/...So is there any thing regarding that?! :s

This is what I said earlier:

I actually liked burst zyra offered...I was able to carry more effectively if i get ahead, mid ofc....if you make it sustained DPS, that might as well get harder b/c people can just run out of plants range in fights....her plants aren't even that strong as well, if you move power over to plants AND reduce her range...she might as well suck even more...people alrdy question when I pick zyra if i'm mid....OFC i'm fk'ing mid, i only do mid zyra ffs.
Yep! But I'd rather weaken and risk balance on a champion if it makes the strategic niche and identity more diverse and clear.

EDIT: Again surprised! You guys prefer leaving Zyra alone, we can do that. I'm surprised more people don't want the plant mage gameplay that would be much more unique.


lolking the guy above you rate 1-10 RiotTantram
10-08-2013 02:39 PM
General Discussion

RiotTantram

This user has referred a friend to League of Legends, click for more information

Senior Software Engineer

10-08-2013
1 of 1 Riot Posts

Quote:
Originally Posted by Sweagen View Post
will edit
Way better than me! :-)


@Morello: When you consider nerfing Support Zyra. Just remember one crucial thing.... Morello
10-08-2013 01:51 AM
General Discussion

Morello

Lead Designer

10-08-2013
6 of 15 Riot Posts

Quote:
Originally Posted by A Dying Dream View Post
Oh sweet jesus you're with the rework team?

Attachment 796102
Haha. Well technically, I'm "part" of every team, but none of them. I'm much more high-level than tactical on most things (IE: I'm interested in the direction and goals more than the particular execution).


@Morello: When you consider nerfing Support Zyra. Just remember one crucial thing.... Morello
10-08-2013 01:50 AM
General Discussion

Morello

Lead Designer

10-08-2013
5 of 15 Riot Posts

Quote:
Originally Posted by Ginga View Post
Alright! So we share a similar vision for Zyra. That's reassuring, since I was afraid she'd end up as another exclusively-support champion who was originally intended for another role ala Blitzcrank. But thanks for the reassurance!

In fact, I'll probably like the new Zyra if what you say is true and not lies.




Oh...bugger.
Plant changes won't be in these changes, so I might be an accidental liar What I mean is the direction we'd like to move the character, overall, is that way. This patch will be for raw balance.


@Morello: When you consider nerfing Support Zyra. Just remember one crucial thing.... Morello
10-07-2013 11:58 PM
General Discussion

Morello

Lead Designer

10-07-2013
4 of 15 Riot Posts

Quote:
Originally Posted by Ginga View Post
If I may make a suggestion...


If you hate her burst so much, then why not shift her more towards sustained DPS? That, for me anyways, was the most fun and satisfying thing about her. How my plants could continuously whittle down the enemy's hp over a long period of time, and the enemy not doing a thing about my plants because they think they aren't doing enough damage to care but in reality I'm actually doing tons of damage over time to them.




Also, whatever it is you do. If it isn't Swain, she's often my go-to champion against melee Assassins mid as her plants are what let me take them on pre-6. So try to make sure she can still deal with Fizz, Zed, and Kassadin pre-6 so that I hopefully gain enough of an advantage to not feel their full wrath once they reach 6.
Directionally, this is what I like too. I think it brings out more about what's unique about Zyra.


@Morello: When you consider nerfing Support Zyra. Just remember one crucial thing.... Morello
10-07-2013 11:57 PM
General Discussion

Morello

Lead Designer

10-07-2013
3 of 15 Riot Posts

Quote:
Originally Posted by Spitsonkittens View Post
Hey Morello, are you still on the balance team?

Also, I heard you were retiring, any truth to that?
Not really. I work with the live team on the systems and reworks side more when I do. Statikk handles a lot of the heavy lifting with the patch, which is awesome


@Morello: When you consider nerfing Support Zyra. Just remember one crucial thing.... Morello
10-07-2013 11:54 PM
General Discussion

Morello

Lead Designer

10-07-2013
2 of 15 Riot Posts

Quote:
Originally Posted by Morello View Post
The primary thing I'd like to do to Zyra is to make her MORE about plants, and less burst mage. I don't entirely know how this will effect which lane, but I do understand the sentiment to the bottom lane vs mid lane approach. This has been why we've been conservative so far (the missile speed change was just something we should have released with).

I can put more complete thoughts on this later, but that's likely the direction we'd look at outside of numbers tweaks.
Oh, the range tweak is likely needed overall, even for mid. We can likely add power into plants if we shorten her kill range overall. I missed that point, sorry!

There is some compensation for that primarily for mid Zyra inc in 3.13 on that too, last I checked.


@Morello: When you consider nerfing Support Zyra. Just remember one crucial thing.... Morello
10-07-2013 11:50 PM
General Discussion

Morello

Lead Designer

10-07-2013
1 of 15 Riot Posts

Quote:
Originally Posted by Ginga View Post
AP mid Zyra? Totally balanced.


If you nerf her because she's too good at supporting, know what will happen when you nerf a balanced champion? Before you nerfed her E's missile speed because she was too good bot? Still balanced at mid.

You metaphorically take a middle finger and jab it into the eyes of every player who occasionally send her mid.


So please oh please, when you feel like nerfing her. Consider doing it WITHOUT screwing over Zyra in her intended role. Pretty please? Remember how Blitzcrank used to exist as something other than a support long long ago? Yet now he really can't function outside of babysitting an ADC? Let's not have that happen to anymore champions. Remember how Alistar used to exist?


KEEP THIS BUMPED OR YOU'LL SUDDENLY FIND ANOTHER CHAMPION NERFED TO THE POINT WHERE SHE'LL REALLY NEVER BE ANYTHING BUT A SUPPORT EVER AGAIN.


PS - one more thing to consider. Maybe if you hadn't nerfed all the traditional supports multiple times in a row, maybe support players wouldn't have started supporting with Fiddles, Annie, and Zyra instead.
The primary thing I'd like to do to Zyra is to make her MORE about plants, and less burst mage. I don't entirely know how this will effect which lane, but I do understand the sentiment to the bottom lane vs mid lane approach. This has been why we've been conservative so far (the missile speed change was just something we should have released with).

I can put more complete thoughts on this later, but that's likely the direction we'd look at outside of numbers tweaks.

EDIT: I can't imagine this is the post that's downvoted. You guys really don't want her to be about plants? I'm honestly surprised - is this a "change is bad", or "Zyra is just a mage to me"?


RiotPenguin's Fan Art for Fans! RiotPenguin
10-06-2013 06:47 PM
Fan Art

RiotPenguin

Concept Artist

Follow RiotPenguin on Twitter

10-06-2013
5 of 59 Riot Posts

Had a bit more time to spend on this one --- Not gonna like, I really love the evil ones XD

Thank you iComplicated for suggesting Undead Lissandra!

Attachment 795419


Last post wins Exgeniar
10-06-2013 10:55 AM
Forum Games

Exgeniar

This user has referred a friend to League of Legends, click for more information

QA Analyst

10-06-2013
2 of 2 Riot Posts

(JOKING) I should just close this thread and win all the cookies for myself.


RiotPenguin's Fan Art for Fans! RiotPenguin
10-03-2013 10:41 PM
Fan Art

RiotPenguin

Concept Artist

Follow RiotPenguin on Twitter

10-03-2013
1 of 59 Riot Posts

(EUW thread: http://forums.euw.leagueoflegends.co...09995#13809995 )

Ever had a super cool idea and wish you could see a sketch of it? Well I'm here to help!

Post your awesome concepts here (try to keep them short ) – And every so often, I’ll pick one and do a sketch of it! I even stream them live sometimes

If you don't have an NA or EUW account, you can also post ideas to #riotpenguinart on Twitter!


Full Fan Art for Fans gallery and FAQ can be found
HERE!


*****PLEASE NOTE***** - These are personal sketches that I’m doing for you all *FOR FUN* as an artist who loves LoL and it’s community…NOT in my official capacity as a Rioter.

**These are NOT being created for League of Legends or Riot Games** --- These are for you all

Now let's see what ya got!!

----------------
Gallery:
-----------------

Jurassic Renekton - by popular request
Gladiator Darius - OneDeadlyNinja
(quick speed paintings: )
Attachment 983333

Commando Zed - GGNR
Attachment 983332

Rusty Junkyard Blitzcrank - _Mansana_
Attachment 955872

Vi-King Vi - ValkyrGiselle
Attachment 939768

Tech Master Tryndamere - RAZERblast
Attachment 939767

Armored Annie - Celiohogane
Attachment 912480

Demonborn Rumble - Ishiny
Attachment 912479

Rageborn Soraka - Clutch Nuke
Attachment 885325

Rock God Draaaaven! - BlueDevilBoxer
Attachment 880806

Assassin Teemo - Fan art from before I was a Rioter!
Attachment 871684

Draw Me Like One of Your French Girls - PattonMelon
Attachment 871683

Styx Nami - CheckmateToronto
Attachment 867301

War Mage Lulu - EchoezOfRain
Attachment 867207

Zombie Ahri - Nikekiller
Attachment 863618

Twilight Leona - e3thomps
Attachment 857931

Graveborn Garen - Saenen
Attachment 852306

Speed Sketching - Random Suggestions
Attachment 844361

Blood Wing Kayle - Mansana
Attachment 837998

Scorched Earth Syndra - GuilleJiCan
Attachment 836094

Wrecking Ball Orianna - Alchem
Attachment 830813

Demon Dart Teemo - Taystee
Attachment 820662

Evil Psycho Lux - Caridor
Attachment 819500

Dark Lord Wukong - Bumblezel
Attachment 818165

Samurai Jax - immortalibra
Attachment 817898

Hello Rengar - Tataku999
Attachment 817897

Be Keeper Singed - just because :3
Attachment 818187

Commando Ziggs - Talohmiir
Attachment 813645

Salamander Fizz - Talohmiir
Attachment 805345

Woad Queen Diana - Kaelath The Red
Attachment 805058

Quinn Bee - Hamut's brother Issac
Attachment 799937

Buff Teemo - Tataku999
Attachment 799900

White Noise Malzahar - Soukius
Attachment 796918

School Girl Renekton -Renektons Lover
Attachment 795429

Undead Lissandra -iComplicated
Attachment 795418

Wolfman Draven -EndlessCycle
Attachment 795021


Compendium of Map Specific Champion Balance: Dominion ManWolfAxeBoss
10-01-2013 05:32 PM
Dominion

ManWolfAxeBoss

QA Analyst

10-01-2013
1 of 2 Riot Posts

Kassadin
• Riftwalk cooldown increased to 9/7/5 seconds
• Riftwalk range reduced to 600

Lulu
• Wild Growth cooldown increased to 120/110/100 from 110/95/80

Talon
• Noxian Diplomacy Base Damage reduced to 30/55/80/105/130
• Shadow Assault cooldown increased to 85/75/65 seconds

Teemo
• Noxious Trap duration reduced to 3 minutes from 10

Thresh
• Damnation gains per Soul collected: 1 soul = 2 stacks.
• The Box cooldown per rank reduced to 120/110/100

Wukong
• Stone Skin changed to 2/4/6 Armor and Magic Resist per rank from 4/6/8
• Cyclone cooldown changed to 120/110/100 from 120/105/90

Yorick
• Omen of Famine cast range changed to 500 from 550
• Omen of Famine cooldown changed to 8 from 10/9/8/7/6


Compendium of Map Specific Champion Balance: Twisted Treeline ManWolfAxeBoss
10-01-2013 05:30 PM
Twisted Treeline

ManWolfAxeBoss

QA Analyst

10-01-2013
1 of 2 Riot Posts

Cassiopeia
• Noxious Blast Movement Speed boost reduced to 16/17/18/19/20% from 15/17.5/20/22.5/25%
• Twin Fang Ability Power ratio reduced to 45% from 55%

Lulu
• Wild Growth cooldown increased to120/110/100 from 110/95/80 seconds

Renekton
• Dominus Bonus Health reduced to 200/350/500 per rank and Damage per tick reduced to 30/60/90

Singed
• Armor per level reduced to 2 from 3.5
• Insanity Potion cooldown increased to 120 seconds from 100

Syndra
• Scatter the Weak cooldown increased to 20/18.5/17/15.5/14
• Unleashed Power cooldown increased to 120/105/90

Teemo
• Noxious Trap duration reduced to 3 minutes from 10

Tryndamere
• Spinning Slash cooldown increased to 15/14/13/12/11 seconds from 13/12/11/10/9
• Undying Rage cooldown increased to 120/110/100 seconds from 110/100/90

Wukong
• Stoneskin Armor and Magic Resist boost reduced to 2/4/6 from 4/6/8
• Cyclone cooldown increased to 120/110/100 seconds from 120/105/90


Stuck in your league? I can help. RiotOpti
10-01-2013 03:16 PM
General Discussion

RiotOpti

Community Coordinator

Follow Opti on Twitter

10-01-2013
2 of 2 Riot Posts

Quote:
Originally Posted by RiotSchmick View Post
Thanks for the post. Very well thought out and worded. I agree with and appreciate your focus on positivity. Thanks for taking the time to write out your tips to this level of detail. I generally try to stay positive, as no one is going to play better when they are being dumped on, but as with most people, I have my slip ups. Your post has given me renewed enthusiasm. I'll be trying it out in ranked tonight.

Seconded, awesome post, OP.


Stuck in your league? I can help. RiotSchmick
10-01-2013 02:29 PM
General Discussion

RiotSchmick

This user has referred a friend to League of Legends, click for more information

Software Engineer

Follow RiotSchmick on Twitter

10-01-2013
1 of 2 Riot Posts

Thanks for the post. Very well thought out and worded. I agree with and appreciate your focus on positivity. Thanks for taking the time to write out your tips to this level of detail. I generally try to stay positive, as no one is going to play better when they are being dumped on, but as with most people, I have my slip ups. Your post has given me renewed enthusiasm. I'll be trying it out in ranked tonight.