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Games Anyone?? Aram, Blind Pick -ABAM RiotBamDragon
5 Days Ago 08:12 PM
General Discussion

RiotBamDragon

Animation Director

5 Days Ago
5 of 5 Riot Posts

It is time to celebrate, and rekt each other!!

Turn on show private games at bottom of client when you go to join game.

***repeats sit one out, then you can play, will BOOT***

Search for -

game name - RiotBamDragon's game
password - yasuoisgod


Games Anyone?? Aram, Blind Pick -ABAM RiotBamDragon
5 Days Ago 07:44 PM
General Discussion

RiotBamDragon

Animation Director

5 Days Ago
4 of 5 Riot Posts

***repeats sit one out, then you can play, will BOOT***


Games Anyone?? Aram, Blind Pick -ABAM RiotBamDragon
5 Days Ago 07:42 PM
General Discussion

RiotBamDragon

Animation Director

5 Days Ago
3 of 5 Riot Posts

It is time to celebrate, and rekt each other!!

Turn on show private games at bottom of client when you go to join game.

Search for -

game name - RiotBamDragon's game
password - yasuomaster


Riot, please help me change my mentality. Cedriel
5 Days Ago 07:33 PM
General Discussion

Cedriel

Country Manager Chile

5 Days Ago
2 of 2 Riot Posts

Quote:
Originally Posted by Penguinbashr View Post
I'm not sure if in the long run I will get that spark I once had playing from 2010 to 2012, but I will try to reignite that. If not I'll put the game aside and focus on other games where my attitude doesn't become a detriment to myself or my team.

I currently have 79 games remaining, I will try to play a few of not muting, but if I feel like typing I will just go to the auto-mute style and play my lane to the best of my ability.
Good on you. I hope you find it in you to play to have fun again, rather than to win.


Games Anyone?? Aram, Blind Pick -ABAM RiotBamDragon
5 Days Ago 07:06 PM
General Discussion

RiotBamDragon

Animation Director

5 Days Ago
2 of 5 Riot Posts

It is time to celebrate, and rekt each other!!

Turn on show private games at bottom of client when you go to join game.

Search for -

game name - RiotBamDragon's game
password - yasuobam


Jax and Twisted Fate paintings Bandiboot Legend
5 Days Ago 06:51 PM
Fan Art

Bandiboot Legend

Riot Intern
Analytics

5 Days Ago
1 of 1 Riot Posts

Wow really awesome paintings!


Games Anyone?? Aram, Blind Pick -ABAM RiotBamDragon
5 Days Ago 06:15 PM
General Discussion

RiotBamDragon

Animation Director

5 Days Ago
1 of 5 Riot Posts

It is time to celebrate, and rekt each other!!

Turn on show private games at bottom of client when you go to join game.

Search for -

game name - RiotBamDragon's game
password - yasuo


Banned? For WHAT?! Lyte
5 Days Ago 06:12 PM
General Discussion

Lyte

This user has referred a friend to League of Legends, click for more information

Lead Social Systems Designer

Follow RiotLyte on Twitter

5 Days Ago
1 of 2 Riot Posts

Hey Dunkin U,

You're pretty negative on your teammates in matches. If you aren't sure what you said that resulted in your ban, feel free to contact Player Support. If you want to discuss your ban publicly, I can post your chat logs.


GD Maybe the reason Ghostcrawler
5 Days Ago 06:07 PM
General Discussion

Ghostcrawler

Lead Game Designer

Follow Ghostcrawler on Twitter

5 Days Ago
2 of 2 Riot Posts

Quote:
All Ghostcrawler's saying is most melee duels could stand to be more interesting/dynamic as it largely comes down to rushing at each other and pushing all the buttons. There are high and low points, but there could be more. Melee duels aren't bad or stupid, just need some livening up.
Yes, this is what I was trying to say. Apologies if that did not come across. I wasn't trying to say that melee players had no skill or that managing minions in top is boring. I wasn't trying to say it's a good thing for ranged champs to invade top lane.

I will say that I've seen several players say that they completely agree with the wet noodle / slap fight situation of a melee vs. melee duel, but they are totally okay with it. That wasn't feedback I expected to hear and the context is useful.


Rate the PC specs of the poster above you! Eliv
5 Days Ago 02:29 PM
General Discussion

Eliv

Player Support Tech Specialist

5 Days Ago
2 of 2 Riot Posts

Quote:
Originally Posted by Siberia at LAN View Post
You really need Vishera D:

7.5/10
Eh, when I need to upgrade, I might swap over to to Intel. Hopefully that won't be for a while! I've got another 3 years out of my PC easy.


Rate the PC specs of the poster above you! Eliv
5 Days Ago 02:26 PM
General Discussion

Eliv

Player Support Tech Specialist

5 Days Ago
1 of 2 Riot Posts

Quote:
Originally Posted by WeatherGirl1 View Post
32GB just seems inefficient and totally redundant. You won't even get close to using all of your ram.


Laptop

CPU: Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz (8 CPUs Virtual), ~2.4GHz (Quadcore Physical) (3.4ghz turboboost)
RAM: 8GB
GPU: Geforce GT 650M
VRAM: 4GB
Pretty strong. Not a huge fan of the mobile processors, but that one is pretty OP. Put together with the GT 650M and all of that dedicated VRAM, it's probably a pretty strong Laptop.

This one is my Home PC:

OS: Windows 7 SP1 x64
CPU: AMD FX-8120 @ 3.1~ GHz (Don't care what anyone says. I love my Bulldozer)
RAM: 16 GB DDR3
GPU: NVIDIA Geforce 660 Ti
VRAM: 2GB DDR5

Tell me what you think.


Riot, please help me change my mentality. WookieeCookie
5 Days Ago 01:59 PM
General Discussion

WookieeCookie

Player Support Lead -
Player Behavior

5 Days Ago
1 of 2 Riot Posts

Penguinbashr,

You're already a step ahead by asking for help. But the trick here will be how you follow through.

If you're genuinely interested in improving then you need to take a step back and really reflect on why you play League of Legends or any other competitive online game for that matter.


Seriously ask yourself: "Am I even having fun?" Be honest.

To me, it sounds like you're not right now. Even though you admit to it, I bet you don't enjoy calling people "autstic ****s" in game. That sounds incredibly taxing and draining to get so worked up in every game you play.

Chances are, if you're not having fun now; you were at some point. You have A LOT of games played since you started in November 2010. You've been through the irelia nerfs, the UI changes, the server instability, the OP Win Xiao release, S1, S2, and S3 championships and a great many more.

If you're not having fun then reflect to figure out why. Why did you come to League in the first place? Do you have a favorite champion? You love competition? The strats and plays? Maybe an LCS Player or Streamer you look up to and want to mimic?


From what you told me, it sounds like you enjoy winning. And you HATE losing. That's pretty cool. Who doesn't hate losing? If you're going to approach League from that angle, then you need to have reasonable expectations. You need to be honest with yourself.

First thing to keep in mind: You win some. You lose some.

That needs to be your new motto.

This is true for every player in League of Legends. It doesn't matter if they're Bronze, or Challenger. If you're getting upset at a loss, you really have to think to yourself: "Why u mad?" Of course you're going to have losses. At any given time of the day, 50% of the players in League are winning games, and 50% of the players are losing.

Another thing to keep in mind: Sometimes a loss is going to be outside of your control. Think about it right now. Dwell on it. Get it out of your system; because it's going to happen and there is nothing you can do about it.

Sometimes you or someone on your team will be faced with a technical problem. Sometimes someone on your team is going to have a behavior problem. Sometimes someone on your team is just going to perform poorly.

League is a team game, it's not about you. It's about all of the players (including you) working together to make magic happen. Sometimes you're going to get a team and composition that gels really well with each other, sometimes you're not. Sometimes you are going to be able to carry your team, sometimes you are not. Sometimes you are going to get carried, sometimes you are not.

You win some, you lose some.

You can't control your teammates. You're not telepathically linked, you're not all fans of the same playstyles or strats. This is random solo queue. You are being paired with strangers.

Solo Queue isn't about controlling others it is about working with others.

The only one you get to control is yourself. Understand and accept that.

But! and this is key! Give your team mates some credit dude, they're not that different from you. We're all in this together, and we ALSO want to win. We love League of Legends just like you do. We love it so much we're playing Ranked Solo Queue and being competitive; just like you!

It might not seem like it all the time. We may not choose the same builds as you(or do you not choose the same builds as us?). We might not always perform well(but then again, you don't either). We might be a bit testy or angry in champion select (maybe we just had a string of losses like you and are agitated? Maybe we are expecting you to troll just as much as you are expecting us to troll?)

But in the end, we're all players; we're all fans of the game. And if you're going to play League of Legends you have to understand this, and you have to give other players the respect they deserve as human beings.

So what do we have so far?

-You play to win and get better.
-But you know that you will win some and you will lose some.
-You also know that you can't control everyone on your team.
-But you also know that your teammates are not that different from you. They love League, and they want to win, just like you.

If you really think about it like this and then you reflect on your last month or so of games there is only one conclusion. The biggest obstacle in your League of Legends ranked matches is yourself. You're not giving the benefit of the doubt to your team mates. You're not understanding that everyone is flawed. You're not acknowledging that people are inherently good and want to do good.

You can try to "stop committing toxic behavior", but if you're not going to get at the core philosophical reasons that fuel that toxic behavior you will never succeed.

Are you interested in what people say about you?


Here's a breakdown of a recent game you played. The person on your team who reported you said:
Negative Attitude - "Wins the game but still cries abotu someone else's build.":

What did you do?

(23 seconds in and you've already stalked everyone else in your game. You noticed that the Yi didn't have the same kind of runes you would have chosen)
Penguinbashr (0:23): yep, another game ruined by someone who can't be bothered to have a decent rune page

(Yi asks)
Yi: who has a bad page?

(You respond)
Penguinbashr (0:50): you do? no defensive runes? are you that dumb?
((Where's the benefit of the doubt? Is he dumb or is he just trying a different strategy? Maybe he picked the wrong rune page? It happens, even to pros. Besides that, why are you so focused on what he's doing? You've already gone out of your way to assume the worst in another player and then let everyone else on your team know too. Now you're mad. He's sad, and your team is holding their breathe)

Yi: aww man
Penguinbashr (1:34): shhh to you to. Now I have to go ****ing tank riven because yet again my game is ruined by someone who cant pick for the team
((You're being a bit dramatic. It's 1:34 into the game, and it's already ruined? How are you even going to win if you're willing to give up before the minions have reached their lanes? What are your team mates suppose to think when you're already claiming the game is ruined? What sort of image are you trying to give off? Do you want them to be better? Do you want Yi to go back in time and change his runes? At this point, such a comment is completely unnecessary. Something better would be "Alrighty! We'll give it a shot!" or "That's okay, we'll make do!"))

(4 minutes later, it looks like perhaps Yi has died)
Penguinbashr(5:36): oh well, gg. why do you like to ruin games?
((Where's the benefit of the doubt? Do you really think Yi likes to ruin games? Do you think he doesn't care to win? Why are you calling GG at 5 minutes in? Why play a game if you think you can lose in the first few minutes of a match. That sounds like a terrible game to play))

((20 minutes go by, you're relatively quiet. I believe it's because you have chat restrictions. Regardless, it's pretty clear your team is starting to come out on top. Still though, your attention has now gone to the Janna Support))
Penguinbashr(26:43): why would you go athenes over crucible
Janna(26:59): Don't need Crucible atm
Janna(27:06): Nothing to really use it on
Janna(27:12): Unless Trist gets hit by a bubble,
(((Not even acknowledging Janna, you continue to blast her, remember; you're team is up!))
Penguinbashr(27:22): why dont you have a sightstone either. this is support 101. sightstone, crucible, boots, gp item.
Janna(27:28): Don't need Sightstone
Janna(27:34): We're winning heavily
Penguinbashr (27:39): christ. i support and get fed up with adc's. i dont support and i get fed up with people doing **** builds.
((Is it a **** build when your team is winning?))
Janna(27:40): They aren't going to be warding that effectively.
Janna(27:53): I'm a 2 time diamond support, play your own Champ.
Penguinbashr (28:20): if you say so. that's why you're too dumb to get a sightstone right. or a decent trinket item.
((Again, where's the benefit of the doubt? Janna has over 2,675 games played since she started in April 2011. Her win rate for the last 20 games played is 65%. She wants to win, just like you do; you're not all that different))

((A minute later Janna seems to still be the focus of your thoughts. You continue to give her unneeded advice because you're not willing to give her the benefit of the doubt))
Penguinbashr(29:11): stacking athenes and crucible. wow. so good.
Penguinbashr (29:42): did you know items with the same unique effect dont stack?
Janna(29:53): Did you know toxicity gets you banned?
Janna(30:01): I don't need the mana.
Janna(30:10): I use Athene's for mana
Janna(30:16): and Cruc for the cleanse.
Janna(30:29): Why are you bming me
((Really though, ask yourself, why are you bming anyone? Your team is winning the match. Everyone is getting a long with each other, except for you, because you're unwilling to trust anyone else in the game. You're not having fun because you're too busy being paranoid about everyone else's intentions in game to sit back and enjoy the ride. You're so focused on how you think everyone else is playing poorly, that you're not even taking into account what you may be doing poorly yourself.))

And that's really a shame. Because you don't control other players, you can't improve other players; trying to do so is a battle you can't win. They are not NPC AI's at your control, they are independent thinking human beings with their own opinions, wishes, and desires. (Although they all want to win, just like you!)

This is only one chat log, but it's representative of many that I reviewed. I can't really give a full in depth analysis of each game; but I wanted to address some of the core issues you're having trouble with.

Please don't think I'm saying you're a bad guy. You're very likely a pretty chill dude in real life. You're certainly not alone with this kind of attitude. There is a strong minority segment of players that act similar to you. They want to win and they're willing to tear down anyone who gets in their way to do so. This post is as much for them, as it is for you because that attitude isn't going to get them anywhere.

I really hope you take the time to reflect on the issue. If you're realistic about yourself and others I think you'll make a lot of progress. I genuinely believe that currently your poor behavior and attitude is handicapping your overall true level of skill.


Bugsplat when shunpoing to a new ward(Not a trinket) Riot Exgeniar
5 Days Ago 01:58 PM
Bug Reports

Riot Exgeniar

This user has referred a friend to League of Legends, click for more information

QA Analyst

5 Days Ago
1 of 1 Riot Posts

Did you submit the bugsplat and get a Bug splat ID number? It would help me a lot to figure out what's going on.


I Got Banned?!? Lyte
5 Days Ago 12:55 PM
General Discussion

Lyte

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Lead Social Systems Designer

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5 Days Ago
1 of 1 Riot Posts

Quote:
Originally Posted by Sins Cloud View Post
Do Rito banned ppl without any warning? I put my hard time in this game. I dont get why i got banned?
Hey Sins Cloud,

You were banned for pretty extreme verbal abuse in games. I don't think you want to review your chat logs in public here, so I'd write a Player Support ticket if you are unsure why you were banned.


Someone explain my ban Lyte
5 Days Ago 12:46 PM
General Discussion

Lyte

This user has referred a friend to League of Legends, click for more information

Lead Social Systems Designer

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5 Days Ago
1 of 1 Riot Posts

Quote:
Originally Posted by Pookrat View Post
14 days, but my email doesn't link me to the tribunal report. It just has links to terms of use, and the support page. I certainly acted in a way to get banned, but I want to see which games it was for.

Also, toxicity is relative. People need to stop being babies in ranked. I'll be on counter-strike for the next 14 days I guess with people who aren't eternal babies.
The team reviewed your case and it was a pretty wide variety of games. I've posted a few examples below from multiple games since 7/21/2014. Many players disagree that it's about "being babies in Ranked." We're all gamers here trying to have fun, and sh*tting on people constantly just isn't very fun. In fact, when other players did the same to you, you reacted extremely poorly as well and clearly showed it was a pretty bad experience.

I will note that you had an AFK in one of your games and that's a pretty negative experience that we'll be trying a few things to fix; however, your responses to the situation created a pretty bad experience for the remaining players in the game.

---

Pookrat (0:21): ive never seen such colossal retardation
Pookrat [All] (0:33): enjoy your free win
Pookrat [All] (0:42): our jungler waits until his ****ing pick to tell us he cant jungle
Pookrat [All] (0:53): and our last pick chooses gragas, and then afks when its a trade pick for our actual top
Pookrat [All] (1:17): its yours
Pookrat [All] (1:57): rengar straight up announces he is bad at jungle and waits for his pick to tell us
Pookrat (2:43): GO TO HIS
Pookrat (2:54): YOU ****
Pookrat [All] (2:57): games over
Pookrat [All] (3:02): gets invaded
Pookrat [All] (3:06): i tell him go to ****ing enemy blue
Pookrat [All] (3:08): goes to his own
Pookrat [All] (3:45): its up to him and mid so why wouldnt he be
Pookrat [All] (5:20): what do you lose for dodging
Pookrat [All] (5:33): this is never happening to me again
Pookrat (9:12): my favorite part
Pookrat (9:15): is that he doesnt say a ****ing word
Pookrat [All] (11:04): isnt this supposed to be diamond plat level play
Pookrat [All] (11:16): being a ****** in base what do you think
Pookrat [All] (11:39): its ranked
Pookrat [All] (11:52): so now he doesnt play because he got a little confused
Pookrat [All] (12:03): this is why you ****ing say your roles at the beginning not during your pick
Pookrat [All] (12:15): im sure your cait said 0 words
Pookrat [All] (12:21): since her rune page is in some asian language
Pookrat (13:22): who carried you to diamond you piece of ****
Pookrat (13:27): did you buy that account?
Pookrat [All] (14:26): ****ing stupid that this game counts
Pookrat (14:50): ****ing piece of **** rengar
Pookrat (14:53): never play ranked again
Pookrat (15:27): if i see you again im making you lose your diamond
Pookrat (16:30): you know what affects the team more?
Pookrat (16:31): A ****ING AFK
Pookrat (16:54): you are worse than bad players
Pookrat (16:58): ****ing afk piece of ****
Pookrat (17:08): just sitting in base ****ing taunting us
Pookrat [All] (17:41): you are all reporting rengar right
Pookrat [All] (18:13): for actually playing?
Pookrat [All] (18:31): he is sitting in the fountain taunting us
Pookrat (19:18): it doesnt matter
Pookrat (19:18): 4v5
Pookrat (20:18): you know what
Pookrat (20:22): i really hope something bad happens to you irl
Pookrat (20:33): an attitude like this
Pookrat [All] (20:38): bg
Pookrat [All] (20:39): report rengar
Pookrat (20:43): and gragas

Pookrat [All] (1:09): get outta here
Pookrat [All] (1:18): im watching a documentary
Pookrat [All] (1:23): about twerking robots
Pookrat (2:38): afk
Pookrat (2:40): **** you lucian

Pookrat (27:46): stop being a *****
Pookrat (27:48): buy a sightstone

Pookrat [All] (14:28): its ****ing impossible to play this game anymore with f*ggothouse internet
Pookrat [All] (32:01): aatrox is a piece of **** champ
Pookrat (47:04): you ****ing suck malphite

---


Seriously ghostcrawler Ghostcrawler
5 Days Ago 12:30 PM
General Discussion

Ghostcrawler

Lead Game Designer

Follow Ghostcrawler on Twitter

5 Days Ago
4 of 4 Riot Posts

Quote:
I think this is a very disingenuous argument, when Rioters say things like "champions in competitive play need to be exciting to watch", clearly you do care what the masses think.
We care what the masses think, but my point was that folks who post in GD on an English-speaking forum aren't really the masses. We do want the game to be fun to watch. Streams and LCS are a thing. We also want the game to be fun to play for just about any core gamer. Sometimes those goals are in conflict, which keeps things interesting.

Quote:
His job isn't to be balance like Icefrog. He's here to manage developers and designers. He's not making the key decisions or details over characters, but rather helping create the atmosphere and bring in core game concepts.
Right. We have a balance team. That's not my job. Making sure they can do their job is my job. I was an avid LoL player too. I sadly have not played many other MOBAs, though maybe I should for context.


Seriously ghostcrawler Ghostcrawler
5 Days Ago 12:11 PM
General Discussion

Ghostcrawler

Lead Game Designer

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5 Days Ago
3 of 4 Riot Posts

Quote:
How can you sift through the overwhelming posts that really don't add anything to a good discussion? Do you really read every single post in a thread of multiple pages? I'm having a hard time imagining how this "needle in a haystack" approach really nets you any results.
It's time consuming for sure, but I don't know another way. Finding a few good posts can make all the difference though. I used to try and point out when a post isn't being helpful (just venting, just arguing for buffs for their main), but it tends to make posters more defensive so I typically ignore them now.


Ranged champions take more skill than melee ones Ghostcrawler
5 Days Ago 12:02 PM
General Discussion

Ghostcrawler

Lead Game Designer

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5 Days Ago
4 of 4 Riot Posts

Quote:
All he was saying was basically this: melees need to have certain advantages over ranged champions to make up for the enormous penalty of being melee. Most currently viable solo lane melees are super tanky and/or have extremely high sustain to allow them to absorb ranged poke. So when you stick two of these champions in a lane against one another, they have little incentive to interact with one another (at least past the point when they've completed their first tank item).

More broadly, I think he was saying that Riot has balanced a lot of melee bruisers by just giving them tons of free stats. Look at a champion like shyvana or volibear or mundo. Pretty much all of their power is locked up in free stats and high base damages. The outcomes of duels between these types of champions are largely determined by raw stats. This makes top lane incredibly snow-bally. It's very unlikely you're going to be able to kill shyvana as renekton if you are an item behind her. It's still unlikely, but far less so, that a brand could kill a syndra who was an item ahead of him, because, at least during the laning phase, the match-up is far less determined by raw stats. 60 AP and an extra level's worth of base damage doesn't mean anything if your opponent dodges all your skills.
Yep.


Ranged champions take more skill than melee ones Ghostcrawler
5 Days Ago 12:00 PM
General Discussion

Ghostcrawler

Lead Game Designer

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5 Days Ago
3 of 4 Riot Posts

Quote:
Do you ever think it's odd that two communities now have by their free will decided that you hate melee? What do you think the reason is for that? I want your opinion.
It think it's the fundamental fact that the melee vs. ranged encounter paradigm is hard to solve in almost any game (I ask it a lot when interviewing design candidates). A few games have managed to nail it.

I also think that players communicate at a much faster rate than developers can, and players communicate in a lot of various sites all at once, so misinformation spreads quickly. Even today, LoL players are talking about how I designed WoW for my PvP Frost mage, but I never had a Frost mage of reasonable level. I play melee in most games (WoW and LoL included) if I'm not healing.

In the sphere of public opinion, it's really hard to defend yourself, so I gave up making much of an effort. If you say you love ranged classes, you get "Aha!" if you say you hate ranged classes, you get "Liar!" Both yes and no are the wrong answer. It's one of those "Do you still beat your wife?" questions. Shrug.


Ranged champions take more skill than melee ones Ghostcrawler
5 Days Ago 11:51 AM
General Discussion

Ghostcrawler

Lead Game Designer

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5 Days Ago
2 of 4 Riot Posts

Quote:
Considering melee vs melee top is all about managing minions waves, baiting, positioning and managing cooldowns. If you can't understand that that's your problem.
We're talking about two different things (actually three different things). I'm talking about when a melee fights another melee in an encounter that lasts a few seconds. We think we can make those engagements more, well, engaging.

Many of you are talking about how you enjoy laning with melee, especially against another melee. That's cool. It's not my intention to challenge that.

Some of the rest of you are talking about ranged versus melee. I'm less interested in who is dominant at the moment and more interested in how to solve the underlying challenges for how melee can survive against ranged without always overwhelming them, which relates really strongly to how melee interact in combat with each other.

Quote:
We go back to LoL, and picking a melee basically comes down to "which champion's kit will allow me to jump into the enemy team and survive the longest", and laning doesn't even come up as a consideration, because the kits are too similar.
Yes. Totally agree. This is exactly the problem IMO.
Quote:
Why are ranged champions allowed to guarantee slow melees for 15% on hit with red buff, but melees can't do it back after omen nerfs? But slows had the same %.

Answer that please, since every other thread seems to be getting ignored about this topic
I haven't answered it because I don't honestly know the answer.

Quote:
gg we hurt ghostcrawler's feelings so he left and doesn't have to address these legitimate points.
Please. I've been posting on forums as a game designer for nearly 15 years. It's exceedingly unlikely players will hurt my feelings. That doesn't mean I have the bandwidth or knowledge to answer every question that comes up.

Quote:
Why do you and Riot consider that ranged champions bring more interesting gameplay to the game?
First, I don't mean to imply that we think every ranged champion is awesome and has meaningful counterplay and interesting decisions, just as there are melee that don't honestly need much of a rework. Overall, I believe the fact that ranged champions have range and are often (not always) more fragile makes those fights more dynamic. By dynamic I mean there are more high and low moments and you're not sure how the encounter is going to end up because the duels could go either way. Melee don't have the ranged mechanic (for the most part) so they are already one variable down. Second, they tend to be more tanky (because melee who aren't tanky can't stand up to mages / marksmen at all).

Another way to consider it is like this:

-- What tools can a ranged champion potentially have? Range, heals, disengage, steroids, AE, disables, survivability, etc. etc.

-- What tools can a melee champion potentially have? Well, pretty much all of the same tools the ranged have *except* for the range. They are already down one mechanic. If a ranged champion has 20 possible mechanics, the melee has 20 - 1. Does that make sense?

I'll phrase it in terms of an RTS game:

-- Archers have range.
-- Cavalry have speed.
-- Infantry don't have a lot, but often they are cheap or maybe sturdy. Cheap can work in an RTS. It can't as well in a MOBA. Sturdy works okay, but sturdy dude vs. sturdy dude fights can be slow and boring.

Now we could just work twice as hard on melee champs to make sure they end up just as interesting, and in some cases, that is successful. We could also potentially identify some mechanic that melee own and ranged champs rarely have. This would require potentially reworking a lot of champs, but it's totally on the table.


GD Maybe the reason Ghostcrawler
5 Days Ago 11:31 AM
General Discussion

Ghostcrawler

Lead Game Designer

Follow Ghostcrawler on Twitter

5 Days Ago
1 of 2 Riot Posts

Quote:
Ghostcrawler is listening to us and people have a sort of decent reason for being upset with him at the moment.
Which is?

Overall, I find that forum posters frequently spend a little too much effort being upset and not enough effort in explaining their position. YMMV.


This is how Ghostcrawler balances games: Ghostcrawler
5 Days Ago 11:28 AM
General Discussion

Ghostcrawler

Lead Game Designer

Follow Ghostcrawler on Twitter

5 Days Ago
18 of 18 Riot Posts

Quote:
This is just my analysis of jax at a glance tell me im wrong. I have so far really enjoyed the direction the game is headed and have begun to understand your reasoning for most of the teams actions on balance but im sorry you just went back on everything you have said for the past 3 weeks about balance on this.
The question wasn't whether Jax is balanced or the ultimate stage for which skilled players can display their mastery or the pinnacle of champion design. The question was whether we thought he had the "ball of stats" problem. Jax has some problems, but we don't think the "ball of stats" aspect is one of them. Jax does have windows where he is more or less powerful and both teams can use their understanding of those mechanics to try and leverage victory.

Remember in all of my answers / brainstorming / bull****ting here, that I'm not thinking of whose damage we want to tweak for patch 4.13. We have a team to do that and I trust them to do it well. I'm more interested in long-term discussions, such as how we need to redesign melee as a whole (or if we even do) so that we don't constantly have the cycle of ranged dominating melee, followed by a patch (or even season) where melee dominate ranged, followed by yet another flip flop. If your house keeps alternating between too hot and too cold at some point you need to stop twisting the thermostat around and consider rebuilding the furnace. Total stability may not be realistic, but we can at least iterate towards it.


Seriously ghostcrawler Ghostcrawler
5 Days Ago 11:10 AM
General Discussion

Ghostcrawler

Lead Game Designer

Follow Ghostcrawler on Twitter

5 Days Ago
2 of 4 Riot Posts

Quote:
Why did you hate shaman GC? Did the whole bus shock thing and the "." posts on the forums cause that much of a ripple among blizzard employees?
I *think* that was before my time. In any event, quality of posts is always more important than quantity. Even having 10,000 posters agree on a topic is a drop in the bucket compared to players overall. And that's actually okay, because it only takes one good post to really influence developers. The "we're going to rise up my brothers and take over the internet" moments might feel empowering, but they don't move the meter much at the end of the day. Good arguments do.


Male Jinx Cosplay CopperKitten
5 Days Ago 09:47 AM
General Discussion

CopperKitten

Player Support Billing Lead

5 Days Ago
2 of 2 Riot Posts

Quote:
Originally Posted by Sty13z View Post
Great point, CopperKitten. I also second the notion for an epic blue beard and maybe have more a male-stlye blue wig. The bullets and fishbones will do the trick (fishbones being the hard part).
Maybe not full on beard, but definitely blue stubble, at least!

I really look forward to seeing this cosplay, Jinx is such a fun crazy character and I'd love to see a gender-bent interpretation.


Male Jinx Cosplay CopperKitten
5 Days Ago 09:01 AM
General Discussion

CopperKitten

Player Support Billing Lead

5 Days Ago
1 of 2 Riot Posts

I picture male Jinx wearing a tank top or a vest, not completely shirtless, myself. That way you can still get the crazy fabric mix look going on and have something to attach the band of bullets from the top to.


Seriously ghostcrawler Ghostcrawler
5 Days Ago 08:32 AM
General Discussion

Ghostcrawler

Lead Game Designer

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5 Days Ago
1 of 4 Riot Posts

What was the other 50%?


New Cinematic Audio Request Riot Eno
5 Days Ago 08:15 AM
Audio Feedback

Riot Eno

Senior Sound Designer

5 Days Ago
1 of 1 Riot Posts

Quote:
Originally Posted by immortalibra View Post
Hey is there any chance of getting an mp3 version of the music that was played in the cinematic? Especially Nautilus's theme. The audio blew me away. The sound effects and music were so good. You guys can do movies. Like legit friggin movies.

Please Riot Eno could u make Nautilus's music available. It was done so me and my brothers and I'm pretty sure many others, would love to download it and jam to it

Please please please with a poro on top
Lookin' into it...


Help! My Proxy Singed has been Banned... Once again! Triggs
5 Days Ago 05:15 AM
General Discussion

Triggs

NOC Technician

5 Days Ago
1 of 1 Riot Posts

I just pulled up your account and you're not banned? Unless you're talking about a smurf or something (which you didn't put in your OP).


Holy cow is Leona a qt ;_; IronStylus
5 Days Ago 11:07 PM
General Discussion

IronStylus

Sr. Concept Artist

5 Days Ago
2 of 3 Riot Posts

Quote:
Originally Posted by Neo Cyrus View Post
We demand Diana pictures, Parrot!
Here ya go. This got slightly less not-finished due to the help of RiotTeaTime helping me with it, though I think I'll pick it back up at some point and finish it.

Attachment 1024608


Holy cow is Leona a qt ;_; IronStylus
6 Days Ago 10:18 PM
General Discussion

IronStylus

Sr. Concept Artist

6 Days Ago
1 of 3 Riot Posts

Here, have a Leona painting I never finished!

Attachment 1024575


First champs whose name is said 3 times in a row I buy. Griftrix
6 Days Ago 10:09 PM
General Discussion

Griftrix

Senior Animation Engineer

6 Days Ago
4 of 4 Riot Posts

ahhhhh, you guys win. GGWP


First champs whose name is said 3 times in a row I buy. Griftrix
6 Days Ago 10:09 PM
General Discussion

Griftrix

Senior Animation Engineer

6 Days Ago
3 of 4 Riot Posts

Sion


First champs whose name is said 3 times in a row I buy. Griftrix
6 Days Ago 10:08 PM
General Discussion

Griftrix

Senior Animation Engineer

6 Days Ago
2 of 4 Riot Posts

Vel'koz!!!

edit: shen'd


First champs whose name is said 3 times in a row I buy. Griftrix
6 Days Ago 10:05 PM
General Discussion

Griftrix

Senior Animation Engineer

6 Days Ago
1 of 4 Riot Posts

Yasuoooooo!!!!


This is how Ghostcrawler balances games: Ghostcrawler
6 Days Ago 09:53 PM
General Discussion

Ghostcrawler

Lead Game Designer

Follow Ghostcrawler on Twitter

6 Days Ago
17 of 18 Riot Posts

Quote:
why do ranged champions do the most damage? Like, what is the tradeoff there? Sure they may be easier to kill, but if someone that is melee loses a chunk of HP while trying to cross the distance is it still counterplay?
This happens in a lot of games. The image many devs and players have in their minds of a mage or a sniper is a glass cannon: you can do a ton of damage but can't take it. In historical combat, archers were great at range and tended to crumble to a cavalry charge. That model starts to break down in actual games because range is already such an advantage that they don't need the extra damage as well, and as we've already discussed, melee have to mitigate tons of damage to ever close the gap. I'm not trying to disparage the original LoL devs because obviously they did a lot of things right, but there was never a strong conceptual framework for what the strengths and weaknesses should be of the different roles. They were just focused on making cool champions. Fast forward and we are trying to formalize what a bruiser should be good at. It's okay to break the rules or even have hybrid champions, but we need to know we're breaking the rules when we do so and what the potential costs are of doing so and not stumble into it.

Quote:
Ranged vs Bruiser for me feels like this. Ranged has the advantage, but if they make a single mistake it's over. Bruiser on the other hand can make a number of mistakes and they won't die, because they are so tanky, but can't kill catch the ranged without the ranged player making a mistake
Yes, we agree.


Ranged champions take more skill than melee ones Ghostcrawler
6 Days Ago 09:35 PM
General Discussion

Ghostcrawler

Lead Game Designer

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6 Days Ago
1 of 4 Riot Posts

Quote:
I don't even think it's that, from what i've seen he's mostly referring to the melee vs melee fights, or as the LCS casters refer to it, "the wet noodle fights" top lane. When its 2 melee champs auto attacking each other, there is no kiting, no skill shot dodging, no real potential for outplay. THAT is what he is talking about (from my understanding at least).
Yes, this is what I meant.

Quote:
That can't be true, or else everyone wouldn't be spamming ranged champions in nearly all of my games. At my MMR people tend to play what works and the only melees worth playing atm are the mobile/bursty fighters (Vi, Riven, Yasuo, Jayce, Wukong, Pantheon, Lee Sin, J4, Gragas), assassins (Fizz, LB, Talon, Kha'zix, etc) and tanks with crazy steroids and innate mitigation via utility (Leona, Braum, Maokai, Ali, etc). Most bruisers are rarely played anymore and when they are seen they tend not to do very well.

Defensive/tank itemization is just so bad that it's become easier to just lock in a ranged champ.
APs in particular have it really good right now because efficiently counter-building against their damage is near impossible, plus their itemization is the best/most versatile in the game.
And this. The fun click bait has been "Ghostcrawler hates melee and thinks it takes no skill." That's not the discussion. The discussion is how to make melee champs more interesting rather than Riven blows you up when you try to disengage, and how to make melee vs melee wet noodle fights more interesting that what Mundo vs Shyvana currently looks like.


Can we just immediately tribunal people that lane with melee champs in Doom Bots? Griftrix
6 Days Ago 09:19 PM
General Discussion

Griftrix

Senior Animation Engineer

6 Days Ago
2 of 2 Riot Posts

Quote:
Originally Posted by Mad Policecars View Post
Even not against doom mode, a tank dies in literally under 2 seconds.
No offense, but do you seriously even play this game?
I think you may have skipped over the part where I beat 5 bombs first try. I have beaten all 3 difficulties and never lost a match to doom bots.


The New Cinematic... Riot Eno
6 Days Ago 09:10 PM
Audio Feedback

Riot Eno

Senior Sound Designer

6 Days Ago
5 of 5 Riot Posts

Quote:
Originally Posted by TigerScream View Post
It would have been nice to have some of the champion and spell sound effects that we're used to hearing in-game. Like the heartbeat associated with Rengar ult as stated elsewhere. It would have tied the game even more to players' personal experiences in the game and made you feel even more connected to the video.

I was particularly looking forward to Ahri's giggle when she ultied, or the sound of Katarina shunpo-ing to safety.

It also would have been AMAZING to hear some champion VOs during the video, like you do in game. It was particularly jarring to hear Draven NOT talk about himself. I understand that it would require a lot more facial animation, though, which may not be worth the trouble.
Hey TigerScream, thanks for the feedback! =)

To your comment about wanting to hear in-game SFX, in the same way that the champs are portrayed in a much more detailed way visually, we tried to take the same approach with the sound. The goal was to try to maintain the spirit of each Champ's in game sonic signature, but building bigger, more badass versions in each case.

Really good feedback that is much appreciated!

Thanks for listening!

=)


Can we just immediately tribunal people that lane with melee champs in Doom Bots? Griftrix
6 Days Ago 08:33 PM
General Discussion

Griftrix

Senior Animation Engineer

6 Days Ago
1 of 2 Riot Posts

Melee champions (and 2 junglers) is a great way to win. I won 5 bombs first try as Shyvana. Also, try Trundle. Build BOTRK, and all tank stuff.


The Best Advice Ever on GD Cedriel
6 Days Ago 07:58 PM
General Discussion

Cedriel

Country Manager Chile

6 Days Ago
2 of 2 Riot Posts

Nothing wrong with accounting.


The Best Advice Ever on GD Cedriel
6 Days Ago 07:46 PM
General Discussion

Cedriel

Country Manager Chile

6 Days Ago
1 of 2 Riot Posts

My two cents: don't go into finance.


This is how Ghostcrawler balances games: Ghostcrawler
6 Days Ago 06:42 PM
General Discussion

Ghostcrawler

Lead Game Designer

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6 Days Ago
16 of 18 Riot Posts

Quote:
On the topic of Melees being "Balls of stats" vs melees that Riot considers healthy such as Renekton:

Olaf is pretty clearly an example of "Ball of stats". What does Jax count as in your view? What about melees like Wukong? Riven?
I don't think I have the bandwidth to give my two cents on every melee in the game, but let me call out Jax as a melee who doesn't have the ball of stats problem IMO. He's cooldown limited, which gives him some powerful moments but also opportunities for counterplay. Another melee can make decisions about when to engage or what abilities to use based on the state of Jax's cooldowns. Jax can make similar decisions. Once you're making decisions, the duel is much more interesting. He's the most healthy of the ones you mentioned, again IMO. We don't think the Jax solution works for every champion though or that just leads to all melee feeling the same.

Quote:
So what Statikk said in the Q&A about the state of Garen..It's understandable that you guys want him to be an easier Champion for people to pick up and use, as he is a beginner Champion, but what's the actual difficulty in raising his Skill Cap? There are quite a few "Beginner Champions" that have low skill floors, but really high potential and skill caps i.e. Ryze, Warwick, Master Yi.
I'm not a fan of having "beginner champions." It does a disservice to players who really like that champion and feel like they can't have nice things because of players who might not even stick with the game. I'd say rather that there are aspects of Garen that are really popular (spin to win from brush) and we'd want to make sure to keep that in whatever work we did to him. I would have no problem raising his skill cap if we can keep those familiar aspects.

Quote:
WoW was more balanced in TBC than it's ever been since. What he wanted to do was constantly change the game, the talents, and the champions to keep things fresh and attract new customers. Which led to the game being unbalanced and long-time customers getting frustrated and quitting with the changes.
BC was more balanced in a sense because there were fewer classes. Many specs were just not viable in either PvE or PvP and often both. It's much easier to balance a game with fewer classes. We could have a dozen champs in League, but many of us would probably get bored pretty quickly. What the class team did for WoW from LK and beyond was to make sure specs like Ret and Balance were something you could play beyond the leveling experience. It took some time and is not unlike trying to get all of the champs in League more competitive.

Changing any game constantly to attract new customers isn't really a sound business model IMO. True new players don't appreciate the changes anyway because they have nothing to compare it to. It is often the veterans who beg for game changes because they have played the most and get burned out if things feel stale. We change League for the veterans, but we still don't make arbitrary changes just to keep things fresh. We try to make strategic changes.


Why is the spanish South America poppulation split into 2 servers? Cedriel
6 Days Ago 06:31 PM
General Discussion

Cedriel

Country Manager Chile

6 Days Ago
4 of 4 Riot Posts

Quote:
Originally Posted by haaaaaaaalp View Post
Also, I didn't ask why there are 2 Spanish servers. I asked what are the justifications for not having 2 NA english servers given the fact that there are 2 Spanish servers and 1 Portuguese server covering 1/2-1/3 of the player size.
Mate, that's the title of your thread. :/

The situations of Latin America and the US are very different, so it makes little sense to compare them to each other—I came in to clear that up, since it's far from obvious and there seemed to be player interest. If you're actually not interested about Latin American servers and just want info about NA, then I really can't help you. There's already a thread about that with several Rioter responses.


Why is the spanish South America poppulation split into 2 servers? Cedriel
6 Days Ago 06:08 PM
General Discussion

Cedriel

Country Manager Chile

6 Days Ago
3 of 4 Riot Posts

Quote:
Originally Posted by haaaaaaaalp View Post
Thank for your input. However, while you mention why a server located in Miami may make sense, you are still not answering the base question of why there are 2 LA servers for spanish and only 1 NA server for english. Reguardless of where the best point is for putting servers, there is still no justification for why there are 3 SA servers with 2 for the Spanish language and only 1 NA server. The 3 SA servers clearly show that a playerbase between the size of 1/4-1/6 of the current NA servers is enough for players to play the game. There is no reason why a server with a playerbase that is half of the current NA playerbase would not function. All of the reasons why you guys have given for there only being 1 NA server are clearly dis-proven by the existence of 3 SA servers.
You asked why the spanish South American playerbase is split into 2 servers—now you know one of the main reasons. I don't see that it has anything to do with the situation in NA, for which you're incidentally making a lot of wrong assumptions: I haven't read Rioter posts claiming that NA East Coast servers would not function due to a lack of people. The LATAM team executed the solution we felt would best serve our playerbase given the situation we face, while the NA team is executing whatever solution they judge will best serve NA players given a very different set of constraints.


Games Anyone?? Aram, Blind Pick -ABAM RiotBamDragon
6 Days Ago 05:51 PM
General Discussion

RiotBamDragon

Animation Director

6 Days Ago
1 of 1 Riot Posts

It is time to celebrate, and rekt each other!! What a big day!! Finally getting the cinematic out to you guys!!!!

Turn on show private games at bottom of client when you go to join game.

Search for -

game name - RiotBamDragon's game
password - yasuo


Quick Survey For East Coast Players. I Want To See How Bad It Really Is. Cedriel
6 Days Ago 05:49 PM
General Discussion

Cedriel

Country Manager Chile

6 Days Ago
1 of 1 Riot Posts

I played from Chile for close to 2 years (~March 2010 to Aug 2011) with an average ping of about 210 (range of 180—250) for a 10 Mbps connection. I then played from Boston, MA for over 2 years with an average ping of about 100 (range 90-130) for a 50 Mbps connection. These days I get about 50 ping from home in Santa Monica, CA (range of 40-60) for a 100 Mbps connection.


Why is the spanish South America poppulation split into 2 servers? Cedriel
6 Days Ago 05:34 PM
General Discussion

Cedriel

Country Manager Chile

6 Days Ago
2 of 4 Riot Posts

Quote:
Originally Posted by Menea6587 View Post
Wow.

I wonder if it has to do with all the political instability in South America within the last 50 years.
It makes much more sense if you consider that the US is the birthplace of the internet. Most tier 1 networks are headquartered in the US, and most early content was hosted in the US. If you wanted to connect Chile and Argentina to the Internet in the early days, that meant throwing a fiber cable to Miami—not to each other. Things have changed since but building networks is neither cheap nor fast.


Why is the spanish South America poppulation split into 2 servers? Cedriel
6 Days Ago 05:22 PM
General Discussion

Cedriel

Country Manager Chile

6 Days Ago
1 of 4 Riot Posts

Quote:
Originally Posted by Eleshakai View Post
Infrastructure between LAS and LAN is far worse than that between USE and USW. That's why.
Eleshakai is right. To add a little bit of context to his post I'm going to quote a few passages from this article:
http://www.cipamericas.org/archives/6734

"In South America, communication via internet takes a strange and irrational journey. Emails sent between two neighboring cities in Brazil and Peru, such as the capital of Acre, Rio Branco, and Puerto Maldonado, travel all the way to Brasilia, leave Fortaleza via submarine cable, enter the United States through Miami, pass by California descending down the Pacific to Lima, and continue on their way to Puerto Maldonado: a 8,000-kilometer trip between two points only 300 kilometers apart. On a basis like this, it is impossible to speak of sovereignty and integration.

There is also a dependence on European countries. In order to connect some sites between Brazil or Argentina and Ecuador or Colombia, the connection must cross the Atlantic to Europe and return to the continent. A country like Brazil, which is already an emerging global power and will become the world’s 5th-largest economy this year, lives in a situation of dependence on communication: 46% of its international internet traffic comes from outside of the country, and of that 90% makes a pit stop in the United States.

With respect to the region as a whole, 80% of international data traffic from Latin America passes through the United States, double that of Asia and four times the percentage from Europe."


Put bluntly, many Latin American countries do not have reliable direct links to one another. Even when servers are located in a neighbouring country, as is the case for Argentinean players who connect to Chile, we have had no shortage of routing and connection issues. If we hosted a central server for LATAM in Colombia, which is a reasonable 'geographic center' for the region, then players from Santiago, Chile (over 4,000 km away) would likely be routed to Miami and then back to Colombia, more than doubling the journey for a total of over 9,000 km of distance. Since the hub that connects most Latin American countries is the US, the best compromise location for a central LATAM server might be the US—in which case it might not make sense to have a separate server for Latin American players at all.


Why is the SR update a few months away? Riot JxE
6 Days Ago 04:58 PM
Summoner's Rift

Riot JxE

Technical Artist

6 Days Ago
3 of 3 Riot Posts

Quote:
Originally Posted by Rastamon Ganja View Post
Hey Riot JxE,

This maybe the wrong place to post, but I have played the new SRU on the pbe and it is amazing! Great job! I am a little bit concerned about the performance. On the live NA client of SR I get between 40-60 fps. On the PBE I get around 50-60 fps for the first 5 to 10 minutes into a game. After that, the fps drops to around 10-20 fps. During team fights and camps can get as low as 5 fps. Why does this happen? I have no background programs running, etc. This even happens when i set the graphics to the lowest settings.
We're still working on optimizing it so it's far from done, unfortunately I don't know why that would happen off the top of my head. Keep hopping in there every once in a while and if it's still happening post something on the pbe forum


This is how Ghostcrawler balances games: Ghostcrawler
6 Days Ago 03:04 PM
General Discussion

Ghostcrawler

Lead Game Designer

Follow Ghostcrawler on Twitter

6 Days Ago
15 of 18 Riot Posts

Quote:
Usually this leads to "nerf x champion" instead of making other champions more viable or attractive. By nerfing a champion, you destroy their play and everything that makes them appealing.
I'd challenge this logic a little bit. If Lucian is dominant and you just buff Vayne, you get the same result than if you nerfed Lucian; you're just trading one for another. Now, if the two have different strengths and weaknesses such that the question doesn't just come down to who kills the enemy team the fastest, then the decision that gets more interesting. Using your example, if we just give MF a gap closer and more CC then it feels like an easier to solve problem of who has the best damage + gap closer + CC. If you have to choose over A+ gap closer with B+ CC or the reverse, then gameplay starts to have a bigger effect than just who has the best stats.

I agree champion diversity is important and as I said far, far above, not yet acceptable.