Thread / Thread Starter Developer Post Forum
Grumpy Monkey's Art Thread Grumpy Monkey
06-22-2013 08:13 AM
Art Feedback

Grumpy Monkey

Senior Character Artist

06-22-2013
14 of 34 Riot Posts

Florrie! Please don't let your eyes rain water! I have seen the thread and will bring it up to a ui guy on Monday.


Grumpy Monkey's Art Thread Grumpy Monkey
06-22-2013 08:07 AM
Art Feedback

Grumpy Monkey

Senior Character Artist

06-22-2013
13 of 34 Riot Posts

Quote:
Originally Posted by DizzyFuture View Post
Just curious, would you be mad if someone drew the Vi we have now in the clothing/gauntlets you drew in her previous ideas? As a artist I kind of want to draw that out to see how it looks as something like...how you say. Alternative clothing for Vi :3
I wouldn't mind at all. Have fun with it :-).


Grumpy Monkey's Art Thread Grumpy Monkey
06-22-2013 06:40 AM
Art Feedback

Grumpy Monkey

Senior Character Artist

06-22-2013
12 of 34 Riot Posts

Quote:
Originally Posted by dafedidi View Post
Do you have some help from artist(pencil one, guys like Ironstylus) ?

Do they give you some 2D model of the champion you have to model in 3D ?
Yeah that is pretty much how it goes. Ironstylus and I sit right next to eachother, eat lunch together, and go for long walks on the beach. He will make a concept, and I will model it. Lately though we have been swapping tasks. He has been helping out with modeling and I have been drawing.

Quote:
RiotAmes

And do an excellent job of it, at that.
Awww thanks homie.


Grumpy Monkey's Art Thread RiotAmes
06-22-2013 01:32 AM
Art Feedback

RiotAmes

QA Analyst

06-22-2013
11 of 34 Riot Posts

Quote:
Originally Posted by Grumpy Monkey View Post
... I model the champions, paint their textures, and help solve art related bugs sometimes. ...
And do an excellent job of it, at that.


Grumpy Monkey's Art Thread Grumpy Monkey
06-21-2013 05:44 PM
Art Feedback

Grumpy Monkey

Senior Character Artist

06-21-2013
10 of 34 Riot Posts

Quote:
Originally Posted by Dextii View Post
Is your job to model champions? And what else do you do?

I want to have something to do with art, but I don't know if I want to do graphic art/pencil paper art or 3D art.
Hey Dextii, I model the champions, paint their textures, and help solve art related bugs sometimes. When I have spare time I help with champion team, and skin team. I concept (draw) champion ideas and skins from time to time as well. Sometimes I get to help with cinematics or merch development. I love my job


Grumpy Monkey's Art Thread Grumpy Monkey
06-21-2013 11:57 AM
Art Feedback

Grumpy Monkey

Senior Character Artist

06-21-2013
9 of 34 Riot Posts

Quote:
Originally Posted by Tortferngatr View Post




Zaunite "hoverboard rider" champ? Uses skates AND a board, because he/she's just that awesome?

It would be hilarious if his/her ult was a massive ramp jump that let him/her do midair tricks that gained different properties based on whether he/she used Q, W, or E in midair. (coughinvokerridingaskateboardinrollerskatescough)
Love it. Oh man what if the Ult was you could place two halves of a ramp on two areas and jump to each? So you could jump across midlane and drop damage or place one at river bush and one on the other side for crazy ganks. Hmmm this idea is intriguing...


Grumpy Monkey's Art Thread Grumpy Monkey
06-21-2013 11:45 AM
Art Feedback

Grumpy Monkey

Senior Character Artist

06-21-2013
8 of 34 Riot Posts

Quote:
Originally Posted by starbringer View Post
I agree with you in that I like the current Vi the best, but it makes me happy to learn you do things like this just to get a better feel for the character. Also that trundle sculpt is awesome. Do you think someone who has mostly only done paper/2d art would have a hard time learning that?(took ceramics in junior high but that's it) Is there a free scuplting program that I could use to try it?
Look up a program called Sculptris I do believe it is free and is very similar to zbrush. It would be a good program to fiddle with. In fact i'll do you a solid, here is the link: http://pixologic.com/sculptris/ Have fun!


Grumpy Monkey's Art Thread Grumpy Monkey
06-21-2013 11:42 AM
Art Feedback

Grumpy Monkey

Senior Character Artist

06-21-2013
7 of 34 Riot Posts

Quote:
Is there a chance we might see the rollerskate approach again in the future?
No body has brought it up, and we aren't even thinking about it at the moment, but that doesn't mean we won't do it someday.


Grumpy Monkey's Art Thread Grumpy Monkey
06-21-2013 11:09 AM
Art Feedback

Grumpy Monkey

Senior Character Artist

06-21-2013
6 of 34 Riot Posts

Quote:
Originally Posted by Method512 View Post
Share more. Its sad to see this not having the deserved views because it wasnt posted on GD.
Keep up the good work!
I don't think it's that sad. I wanted to post Art and Feedback because I feel like this little nook of the forums gets a bit more real talk. It's true that I would probably get more views in GD, but I think that when people look in Art and Feedback, there is a genuine interest in the development of Lol, which I really really like.

Quote:
Why did you guys get rid of the roller skates out of curiosity? Think it's cool personally.
SO DO I!!. But in hindsight I dunno, I think it fought with the main theme of Vi which is the attitude and the gloves. That is a thematic package that is easy to wrap heads around. Attitude, Gloves, and Roller Skates? Not so much. The roller skates are a bit superfluous. In my opinion, good character design is very minimalist. Sure you can add a few things here and there to add depth to the character, but for video games, each character is basically the avatar or symbol of a specific power type or combat style. We want that power and ability read to be very clear and understood to the players. Adding roller skates to Vi's design added a layer of complexity that wasn't really needed. Plus it also gives us the intellectual space to make a dedicated Roller Skate Champion someday.


Grumpy Monkey's Art Thread Grumpy Monkey
06-21-2013 09:32 AM
Art Feedback

Grumpy Monkey

Senior Character Artist

06-21-2013
5 of 34 Riot Posts

Here are some early explorations of Vi. I had this idea of making her a roller derby chick, with a really tough girl attitude. That element I think got carried through to the final character. The second image is from a discussion in which I was asked to make Vi a bit younger, like a street urchin of Piltover, who found these gloves and became a badass. The final direction that is in the game now is the best incarnation imo. But it's fun to look back sometimes.


Grumpy Monkey's Art Thread Grumpy Monkey
06-21-2013 08:52 AM
Art Feedback

Grumpy Monkey

Senior Character Artist

06-21-2013
4 of 34 Riot Posts

Quote:
Originally Posted by Albireo View Post
I didn't know that there was a Trundle speed sculpt already, it's awesome, like a real 3d art spotlight,

I don't know if this thread was intend to ask but, what brushes do you usually use more when you are sculpting a champ?

hope to see more in the future if it's posible, it's always welcome
Yeah, I hope to do more in the future, sometimes zbrush breaks when recording movies, you have to be kind of meticulous about saving and the strain it puts on your system.
The main brushes I use in zbrush are the Clay brush, Trim Dynamic, Dam Standard, Standard, Move, and High polish. I would say those are the main brushes I use most consistently.


Grumpy Monkey's Art Thread Grumpy Monkey
06-21-2013 08:49 AM
Art Feedback

Grumpy Monkey

Senior Character Artist

06-21-2013
3 of 34 Riot Posts

And here is a render of Jayce. Used it to learn some shader stuff and rendering in Mental Ray.


Grumpy Monkey's Art Thread Grumpy Monkey
06-21-2013 08:47 AM
Art Feedback

Grumpy Monkey

Senior Character Artist

06-21-2013
2 of 34 Riot Posts

As promised here is some more stuff. Some of this you may have already seen, but Im going to put it up here for posterity.
Here is an image I made during the Soraka Rework, when we where discussing Her hooves and possible alternate horn options:


Grumpy Monkey's Art Thread Grumpy Monkey
06-18-2013 02:16 PM
Art Feedback

Grumpy Monkey

Senior Character Artist

06-18-2013
1 of 34 Riot Posts

Hey guys, I have a lot of art that I have done for League and I wanted to share it with the community. I started this thread as a way to show some of the 3d models and concept art that I or other rioters have done. Many times you guys only get to see the splash and final in game art, as I get permission I would like to start even posting old production art so you guys can see some of the process. Keep in mind that most of this stuff is old and/or is already out in the wild, that being said I would love to hear your thoughts or questions about the process of making art.
So Since Master Yi was just announced, here is a 3d turnaround of his High Res sculpt that I made to be used in the making his in-game model.

https://vimeo.com/68653110

More to come...


The true evolution Solcrushed
06-09-2013 02:34 PM
General Discussion

Solcrushed

Live Balance Designer

06-09-2013
17 of 17 Riot Posts

Quote:
Originally Posted by Sheogorath View Post
It also sounds incredibly overpowered, just sayin'. I mean, it's like... two lasers in one. I can literally oneshot ALL the squishies with a double laser.
Oh it will have to deal reduced damage if a target gets hit twice The number I was going to try out was 50% if the target had already been hit with Dray


The true evolution Solcrushed
06-09-2013 02:33 PM
General Discussion

Solcrushed

Live Balance Designer

06-09-2013
16 of 17 Riot Posts

Alright, seems like the idea passes the laugh test, will be trying it out. After all it's not like the previous iteration is going anywhere!


The true evolution Solcrushed
06-09-2013 02:16 PM
General Discussion

Solcrushed

Live Balance Designer

06-09-2013
15 of 17 Riot Posts

Quote:
Originally Posted by imweasel09 View Post
Those effects don't quite seem to match what the augments already do though. Rylai's on gravity I can kinda see, but how often is a viktor maxing/augmenting E going to be in range to chuck autos. Someone going Q is going to get much more use out of that since they're goign to be kiting with the speed boost but shorter range on Q. But that means moving the liandry's on E but that makes it kinda bland because t1 is burn and t2 is burn + more burn.

I could also see maybe rylai's on Q, making it more of a literal power transfer. He's not just stealing HP to make a shield anymore he's making you slower while he gets faster, effectively transferring movement speed which I would think works thematically with him. I don't how how powerful that would be balance wise though (especially if he went furor boots) and I wouldn't' know what to put on W as a replacement since tacking damage effects on gravity would feel weird. These are all sort of initial thought i had, I quite like the idea and it might actually make his passive worth an item slot.
Good point, I haven't thought through this completely and Liandry's makes more sense on pokes. I was going to test an iteration for T1 where instead of the burn, the laser sweeps back (retracing its steps). If that works out Liandry's would make a lot of sense on E2


The true evolution Solcrushed
06-09-2013 02:06 PM
General Discussion

Solcrushed

Live Balance Designer

06-09-2013
14 of 17 Riot Posts

Quote:
Originally Posted by Sheogorath View Post
There we go. This is epic. What do you mean by "that will not stack with said item in question"?
It means you can't do double your AP damage on autos if you have AugDeath2 and Lichbane


The true evolution Solcrushed
06-09-2013 02:02 PM
General Discussion

Solcrushed

Live Balance Designer

06-09-2013
13 of 17 Riot Posts

So the iteration I'm tossing around in my head right now is something like this.

1st tier: Similar to how it currently works on live (with some effects moved around etc.)

2nd tier: Grants a flagship unique item passive (that will not stack with said item in question) among those that are currently in the item shop, while increasing stats.

For example.
Power: Liandry's
Gravity: Rylai's
Death: Lich Bane

This takes Viktor in a different direction from the previous iteration (where he became PERFECT) to more of a item master, more in the scientist-ish I would think. (The coolness factor being that Viktor will be the only one to have the passive with a unique mix of stats, for example he can have rylai's effect with CDR) What do you guys think?

p.s.: "I would prefer the previous iteration even with the wait" is also a great answer, please say so if you are more inclined in that way.


The true evolution Solcrushed
06-09-2013 01:52 PM
General Discussion

Solcrushed

Live Balance Designer

06-09-2013
12 of 17 Riot Posts

Quote:
Originally Posted by Eyrgos View Post
Isn't "merging the objects together" merely a recipe using all three? I don't get the lack of tech in that. Care to explain?
It is different because Viktor will not have the recipes.

i.e. Power upgrades into PowerGravity, Gravity upgrades into PowerGravity. But in either case, Viktor does not actually have the other Augment nor can he buy them.

This in the current store will require 2 separate items for the same one. Then multiply that by 3 for all the tier 2s and add another 3 for the tier 3 and you are looking at 10+ items for viktor alone, with half of them being duplicates.


The true evolution Solcrushed
06-09-2013 01:31 PM
General Discussion

Solcrushed

Live Balance Designer

06-09-2013
11 of 17 Riot Posts

Bad news guys

The tech we need for the proposed iteration of Viktor will not be available for a long time (Think like S4)

While I liked the direction, I do not want to delay this for that long and will be exploring other directions. I'll make another post later in the day about an iteration I am considering. Sorry guys

TL; DR: I suck


Champion Revealed: Barn, The Sentient Barn Riot Escape Plan
06-06-2013 04:09 PM
Champ/Skin Concepts

Riot Escape Plan

Community Program Designer

06-06-2013
9 of 10 Riot Posts

Best champion concept, Barn-none.


The true evolution Solcrushed
06-04-2013 04:07 AM
General Discussion

Solcrushed

Live Balance Designer

06-04-2013
10 of 17 Riot Posts

Quote:
Originally Posted by Uiin View Post
Yay, news! Any plans on making his laser more responsive?
Can you be more specific about that?


The true evolution Solcrushed
06-04-2013 04:03 AM
General Discussion

Solcrushed

Live Balance Designer

06-04-2013
9 of 17 Riot Posts

Slight update: Unfortunately not much since there hasn't been too much progress.

Prototype is finished thanks to the Pony, but we need store-related tech to be able to fully realize some of the things we want to do. Playtesting time has been crunched due to Aatrox and some other characters-that-shall-not-be-named.

We will go into small scale testing soon, hopefully there will be more info to give out in a few days.


MadCast Gaming looking for Mature Members IronStylus
06-02-2013 08:40 PM
Clan & Team Recruitment

IronStylus

Sr. Concept Artist

06-02-2013
1 of 1 Riot Posts

Just fyi.. I play with these gents! They are fun, and positive, AND handsome!


Why is Tryndamere with Ashe? kitae
05-31-2013 11:19 AM
Lore Discussion

kitae

Lead Designer

05-31-2013
1 of 1 Riot Posts

There is more to their relationship than a political union! The story of how they got together is one I'm really looking forward to telling.


LoLking the guy above you and give him advice RiotLindorn
05-30-2013 09:13 PM
General Discussion

RiotLindorn

Development Manager

05-30-2013
16 of 18 Riot Posts

I so want in on this.

I fail at basic directions. Dont tell Riot. Gimme a sec.

Ok here it is. You die quite a bit. It's not abnormal for players in the silver range (basically once you start reaching the "good" level) to play hyper aggressively. This tends to work in a lot of situations at that ELO, but you are in danger of becoming a one trick pony. Now dont get me wrong becoming hyper conservative is just as bad, but instead of going all in - try to study your lane opponents and analyze the behavior of the other team.

You'll start to notice tendencies and be able to choose optimal moments to go in, or to run away. You can probably then graduate past the "always agressive" mentality and get to a space where you can actually have a much higher level of control over what's happening in your lane and in team fights.


Locked Camera Discussion boourns
05-30-2013 08:02 PM
In-Game HUD Discussion

boourns

UI Designer

05-30-2013
80 of 82 Riot Posts

Quote:
Originally Posted by UODK View Post
@boourns If you really do read these, there should be a simple solution. Allow the camera to be locked on a position OTHER than "centered on your character."

In other words... use the same exact mechanics the camera/map uses now, but allow there to be an "offset" to where the camera focuses on. Right now if you "re-lock" the camera it auto-focus's on your character. Leave an option to lock it wherever it happens to be and move with your character from that position.

Example: I get purple side. I go to lane. I press "Y" to unlock camera. I move the camera down about 1/2 a screen to my character is now near the top of my screen and I have full vision of the lane. I "lock" the camera where it is... now when I move the camera moves around as my character does but in its current "offset" option and not centered on me.

Compared to "flipping the view" and other alternatives, this one would be simple.. using existing camera mechanics and adding a offset to the location it locks onto would be really easy.
Yeah, I mean something along these lines would be my first recommended avenue of exploration. I feel your frustration, if I could fix this myself I would. Building consensus about focusing on this as something to fix at is probably more difficult than fixing the problem. The biggest problem is that all these individual solutions might work for some people, but not the rest. And we need to do something that will positively impact the most number of players using locked camera. This is not trivial, and it could involve a lot of experimentation that could tie up the game UI team for a while. Consequently it's not an easy sell.

To give you an example, it was more than a year from when we finished the concepts for the new item shop till it actually got a team spun up for it and shipped the feature. That was for something where everyone was on the same page about improving the experience!

Honestly, if you think you can fix this problem and have to chops, I would encourage you to apply for a job. The primary developer on the item shop was hired because of her work on prototyping a redesigned item shop and ultimately got to work on the actual feature.


Please @riot Zac Ice Cream Skin (Drawing Included) C3Sound
05-27-2013 07:01 PM
General Discussion

C3Sound

Associate Sound Designer

05-27-2013
2 of 2 Riot Posts

I would put on so much weight recording sounds for this guy hahaha

Clean up on isle sound booth pls.


(FACTIONS) Signup Thread Scarizard
05-27-2013 12:40 AM
General Discussion

Scarizard

Live Balance Designer

05-27-2013
6 of 9 Riot Posts

This is what the future looks like.

(Feel free to give up now.)


Please @riot Zac Ice Cream Skin (Drawing Included) MsPudding
05-26-2013 03:50 PM
General Discussion

MsPudding

Sentient Pudding

Follow MsPudding on Twitter

05-26-2013
1 of 2 Riot Posts

LOL this is awesome. If I had this and a banana pudding Zac skin, I'd have to make him my new main.


Installer is not working Dannamoth
05-23-2013 05:58 PM
Bug Reports

Dannamoth

QA Analyst

Follow Dannamoth on Twitter

05-23-2013
3 of 3 Riot Posts

Quote:
Originally Posted by BioSystem View Post
Hello again Dannamoth, I would like to add the fact that the installer only works if I have a previusly installed version of LoL, either if it was uninstalled or not, for example.

Case 1:
I install with old installer LoL and let it update
I install again with the new installer of LoL.

New installer runs and updates properly.

Case 2:
I don't install LoL with old version of the installer
I install LoL with the new installer

New installer wont get past "League of Legends" logo

Case 3:
I install with old installer LoL and let it update
I install again with the new installer of LoL
Restart the computer after both installations

New installer runs and updates properly

Case 4:
I install with old installer LoL and let it update
Restart the computer after installation
I uninstall the old version of LoL
Restart the computer after installation
I install LoL with the new installer

New installer wont get past "League of Legends" logo

I will test it again to see what happens, and I will be updating my post.

EDIT:

Ok I am back, and well here is what I got Dannamoth

I cleaned up both installations I had before (again)
Restarted PC
Installed LoL with the new installer
IT WORKED!

But there was something that I may have not checked before (lack of patience maybe) it took around 7 minutes for the "League of Legends" logo to stop appearing as "Not Responding" and open up the actual LoL launcher...

After that everything seems to be alright, game is updating properly and I guess I can play after updating is done.

Thank you very much for your time Dannamoth!

Just one side question, is it normal for the launcher to take that long to open after installation?

Ahh, it sounds like the "self update" where it updates the lol launcher and some other files needed for patching was taking awhile. Good to know it's working now!


Installer is not working Dannamoth
05-23-2013 04:52 PM
Bug Reports

Dannamoth

QA Analyst

Follow Dannamoth on Twitter

05-23-2013
2 of 3 Riot Posts

Quote:
Originally Posted by BioSystem View Post
Hello Dannamoth, thank you very much for the reply, I will give it a try right now and if everything goes wrong, I will go ahead and upload it to the post.

EDIT:

Just tried that again, downloaded a new one, made a fresh new install after editing my firewall settings (even tried turning it totally off) but it seems to be the same, actually the size of the folder was just around 5mb (it was around 10mb before), forum wont let me upload a zip over 97kb so I uploaded it to another server and here is the link: http://www.mediafire.com/download/jv...Riot_Games.zip

The install worked fine for me after un-zipping it. Could you try running it again and attach the new logs?


Boom Boom Vi - Srs Bsns Skin Concept Riot NeuroCat
05-23-2013 02:39 PM
General Discussion

Riot NeuroCat

Associate Business Analyst

05-23-2013
3 of 3 Riot Posts

Quote:
Originally Posted by DarkNaraHarr View Post
Good Guy NeuroCat post

Man Neuro your probably my second favorite dev, and you've been here less than a month.
(I want to be a concept artist so IronStylus forever #1)
Well you're probably my second favorite forumer, and you've been here for who knows how long (I want to be a crocodile so RenektonBot forever #1)


Installer is not working Dannamoth
05-23-2013 02:16 PM
Bug Reports

Dannamoth

QA Analyst

Follow Dannamoth on Twitter

05-23-2013
1 of 3 Riot Posts

Could you try tweaking your firewall settings? Nothing looks out of the ordinary with the Dxdiag you attached or the user kernel log.

If you still have the "bad" installation could you zip the whole folder and attach it to your post?

Edit fire wall things: https://support.leagueoflegends.com/...gue-of-Legends


Make A New Hidden Passive! RiotAether
05-23-2013 11:54 AM
Forum Games

RiotAether

Player Relations Specialist

05-23-2013
1 of 1 Riot Posts

Zyra takes 1 less damage from Teemo shrooms

Stand United shield is reduced by 1 if used on Zed

Lee Sin takes 1 less damage from Petrifying Gaze

If Twitch is hit by Tidal Wave, gets the "Squeaky Clean" joke buff and is briefly trailed by bubbles


Nerf Irelia RiotRectifyer
05-23-2013 11:11 AM
Forum Games

RiotRectifyer

This user has referred a friend to League of Legends, click for more information

QA Analyst

05-23-2013
1 of 1 Riot Posts

Teemo's Shrooms now have 10% Magic Pen

Ezreal's Mystical Shot no longer applies on hit effects


Boom Boom Vi - Srs Bsns Skin Concept RiotOpti
05-23-2013 10:58 AM
General Discussion

RiotOpti

Community Coordinator

Follow Opti on Twitter

05-23-2013
2 of 3 Riot Posts

This is great, nicely done!


Boom Boom Vi - Srs Bsns Skin Concept Riot NeuroCat
05-22-2013 09:02 PM
General Discussion

Riot NeuroCat

Associate Business Analyst

05-22-2013
1 of 3 Riot Posts

I want this skin. Riot Pls. +1


From the summoner's name above, who do you think they play? RiotRectifyer
05-22-2013 08:09 PM
Forum Games

RiotRectifyer

This user has referred a friend to League of Legends, click for more information

QA Analyst

05-22-2013
44 of 47 Riot Posts

Quote:
Originally Posted by SmeagolDood View Post
Blitzcrank
Nope!

http://www.lolking.net/summoner/na/103678#ranked-stats


From the summoner's name above, who do you think they play? RiotRectifyer
05-22-2013 08:05 PM
Forum Games

RiotRectifyer

This user has referred a friend to League of Legends, click for more information

QA Analyst

05-22-2013
43 of 47 Riot Posts

Gragas


Describe your FIRST Game of LoL in 4 Words Riot NeuroCat
05-17-2013 09:16 AM
General Discussion

Riot NeuroCat

Associate Business Analyst

05-17-2013
13 of 23 Riot Posts

Heimerdinger - Put Turrets EVERYWHERE


From the summoner's name above, who do you think they play? Riot NeuroCat
05-17-2013 12:26 AM
Forum Games

Riot NeuroCat

Associate Business Analyst

05-17-2013
42 of 47 Riot Posts

Twisted Fate!


Pick Order vs. Call Order Lyte
05-16-2013 02:03 PM
General Discussion

Lyte

This user has referred a friend to League of Legends, click for more information

Lead Social Systems Designer

Follow RiotLyte on Twitter

05-16-2013
8 of 9 Riot Posts

Quote:
Originally Posted by SplendidSorrow View Post
So you came to share your thoughts and generate discussion...but you come out and state "We as Riot hereby endorse Pick Order". You told us the rule, that 'this is how it is from now on till we say otherwise'. You didn't invite discussion. You made a statement.

Tell me how this is not an official stance? You state in the ORIGINAL POST...that it is your official stance...
I should probably just fix my other post, but yes, we do believe Pick Order is the best answer of the current available options in Champion Select. More importantly, we believe communication and cooperation trumps every strategy in Champion Select.

We're providing our reasons for why we believe Pick Order is the best. The question is, do players agree?


Pick Order vs. Call Order Riot Socrates
05-16-2013 11:18 AM
General Discussion

Riot Socrates

Systems Designer

05-16-2013
7 of 9 Riot Posts

Quote:
Originally Posted by eceto View Post
The problem is does it really work that way?
Say I want mid. I tell everyone that. Well so does someone else. Im first pick, so well, I dont need to communicate. I already said i wanted mid. They have no more reason to get it then I do. I have even less reason to communicate now, cause if im first, i get what I want. Not saying call order is better, its just as stupid, but honestly, both systems dont work, and promoting one will only hurt communication within teams. Staying impartial to both made it so nether side had a real say, and were forced to work together. seems to me that now, who ever is first doesnt have to bother to communicate. It would be the same really if you did call order. Supporting an idea that takes away from communication will...well...take away from communication.

Also another thing im wounder. If its pick order, what about the trade option. im first, so I can get what ever i want? But I can trade with anyone on my team...so why does me being first mean anything?

Seems to me like staying impartial to ether side was a better option. Personally I dislike both call and pick order. Both take away from the fact that you need to communicate. The games where my team communicates are usually the games where I have the most fun. Wouldn't supporting an idea that does not require communication only result in less communication?

(sorry for bad grammer)
Our stance isn't that the player who has first pick should ignore his team and auto lock. It's that players should try to collaborate to form a team. If for whatever reason players come to an impasse and disputes arise, we want players to have some generally agreed upon set of rules to resolve the dispute in a civil way.


Pick Order vs. Call Order Lyte
05-16-2013 10:56 AM
General Discussion

Lyte

This user has referred a friend to League of Legends, click for more information

Lead Social Systems Designer

Follow RiotLyte on Twitter

05-16-2013
6 of 9 Riot Posts

Quote:
Originally Posted by Skyhawke View Post
Love the work you're doing Lyte, but I'm worried you've opened up a pandora's box here. Now that Riot has an "official stance" (I realize you guys don't see it that way, but the masses will) I'm worried communication in champ select will eventually go down the drain.
Most of the player behavior team is currently working on potential solutions to Champion Select. Socrates and I were discussing our design philosophies on Champion Select in its current form and whether we felt Pick Order or Call Order was the better choice--we just felt like we should share our thoughts on the issue and generate some discussion to see what the community thought as well.

This isn't necessarily how Champion Select will always be, we're working hard on the future solutions everyday.

EDIT ::: We do believe Pick Order is the best answer of the current available options in Champion Select. More importantly, we believe communication and cooperation trumps every strategy in Champion Select.

We're providing our reasons for why we believe Pick Order is the best. The question is, do players agree?


Pick Order vs. Call Order Riot Socrates
05-16-2013 10:38 AM
General Discussion

Riot Socrates

Systems Designer

05-16-2013
5 of 9 Riot Posts

Quote:
Originally Posted by Baneson View Post
Communication > Pick Order > Calling

Can't be said enough.
That's a pretty good TL DR version of our stance on this. Well said. =)


Pick Order vs. Call Order Lyte
05-16-2013 10:31 AM
General Discussion

Lyte

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Lead Social Systems Designer

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05-16-2013
4 of 9 Riot Posts

Quote:
Originally Posted by Esepeonage View Post
you say pick order is fair? people are usually better at the roles they like to play. Like me I main top but i always get stuck support in ranked so I decide since Im a good guy Ill do what ever. I get left with adc by far my worst role and even then im ok at it as long as im not vayne. But apparently im not good enough to get top 3 picks so gg noob riot
The philosophy here isn't that pick order defines everything and is king. You should still communicate with your teammates and can see if they'd be willing let you play top--in many cases, players will be happy to still swap roles with you even if they have a higher pick order.


Pick Order vs. Call Order Riot Pwyff
05-16-2013 10:20 AM
General Discussion

Riot Pwyff

Player Communications

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05-16-2013
3 of 9 Riot Posts

Quote:
Originally Posted by Ballstein211 View Post
Please, please please, everyone pay attention to the parts i bolded. Riot is not saying "Pick order is king" they are saying it is a way to settle arguments. Please still communicate with your team and respect others.
Just wanted to re-quote this given its importance. Socrates mentions this several times in his post, but reiteration is always good!


Pick Order vs. Call Order Riot Socrates
05-16-2013 10:00 AM
General Discussion

Riot Socrates

Systems Designer

05-16-2013
2 of 9 Riot Posts

  • Q: How will Riot be able to enforce this?

A: The short answer is it won't be strictly enforced. We want to create an environment that encourages collaboration when creating team comps. Strict enforcement here could potentially obstruct that. However, in the event that somebody is breaking the Summoner's Code in champ select, players can use the existing reporting tools like the tribunal.


  • Q: I'm last pick and I have no idea how to play the role left to me – so I get reported either way. What do I do?

A: It's best to go into ranked with at least a basic grasp of how to play every role. Having said that, behavioral and game skill reporting is handled differently. Receiving an ‘unskilled player' report can't result in a ban.


  • Q: I ALWAYS end up last pick so this will have a significantly negative impact on me – how does pick order even get decided?

A: On average players should be seated in each pick order roughly the same number of times over a large enough set of games.


  • Q: So if I play with a friend who's significantly higher ranked than me, I will never have a choice in my role?

A: In this specific case, you could ask your friend to make a pick for you and then trade. More generally it's pretty rare to find a team who all insist on playing specific positions. It's worth communicating your strongest and weakest positions to your team since usually a compromise can be found.