Thread / Thread Starter Developer Post Forum
Camera zoom out is insufficient. Let me zoom out more? Reasoning included. boourns
10-09-2012 02:09 PM
In-Game HUD Discussion

boourns

UI Designer

10-09-2012
2 of 18 Riot Posts

Quote:
Originally Posted by Duskdeep View Post
Bump for justice.

Just let us zoom out 1 or 2 more ticks. I can't see ****. Enemies see me 2 seconds before I see them, all because they have a wider monitor. We can't even try to level the playing field with third party zoom programs because we'll get banned.

Unlock my camera? Okay, that solves the vision problem while creating a whole new problem. All the extra time I have to spend micromanaging the screen means my cursor isn't available to react to the actual gameplay. You know, like incoming skill shots, ganks, warding, everything. If your screen is wider then you don't have to pan your camera as often. Your cursor is free to do other things like poke, juke, dodge, and so on.

Isn't that the kind of gameplay you want for us? Why are you making us fight the interface? We just want to play PvP... not Player vs Camera.

Face it, this advantage is bigger than any bush placement or map imbalance. You know that moment when a team fight is about to go down, and your team is dancing with the other team just waiting for an opportunity? Yeah, some people can't even see the other team.

I remember the first time I logged into Proving Grounds. My first thought was "Okay this is gonna be a problem. How do I zoom out more?"

Please don't close this thread like you closed the others. Please don't let it die. We just want to play the game.
I encourage you to read Zileas's post that I linked earlier. The zoom level was a deliberate game design decision that they spent a lot of time on early in the development of the game. That thread closed itself because the original poster was downvoted by other people in the community.

I can't speak for the game designers, but, *for me*, map awareness in the form of the minimap, moving the camera to look around me and at other lanes, warding, etc. *is* a critical part of gameplay. It is a skill that requires work to develop and I am regularly punished with unseen ganks or lost team fights when I make mistakes.


Is this a reward for having high honor? Lyte
10-07-2012 04:16 PM
General Discussion

Lyte

This user has referred a friend to League of Legends, click for more information

Lead Social Systems Designer

Follow RiotLyte on Twitter

10-07-2012
3 of 3 Riot Posts

Quote:
Originally Posted by Silent Warden View Post
Thanks for clarifying the name of the Honorable items

Before, I called them Honor Tags, but now it's nice to know the official name. As people mentioned before, how is it possible to obtain Honor each game and keep your crests if people refuse/forget to give you some at the end unless you discreetly ask for it?

i.e. An ally on your team: "GG! Honor for everyone!"
You are all assuming that you need to be Honored every single game to keep a Crest... To be specific, I only said you have to keep being Honorable and a truly positive player.


Is this a reward for having high honor? Lyte
10-07-2012 04:14 PM
General Discussion

Lyte

This user has referred a friend to League of Legends, click for more information

Lead Social Systems Designer

Follow RiotLyte on Twitter

10-07-2012
2 of 3 Riot Posts

Quote:
Originally Posted by Corngina View Post
Does it decay over time or over total games played? Grrl i busy, i don't get to play everyday anymore.
It takes into account both time and games played. We wanted to ensure that if players didn't have a chance to play games that they were still given a chance to display their Crests in their games.


Is this a reward for having high honor? Lyte
10-06-2012 10:07 PM
General Discussion

Lyte

This user has referred a friend to League of Legends, click for more information

Lead Social Systems Designer

Follow RiotLyte on Twitter

10-06-2012
1 of 3 Riot Posts

Those are called Crests of Honor. It's possible to 'lose' them if you do not continue to be Honorable. The reason it does not take 100 or more Honor to unlock the Crests is because it's actually difficult to keep them. You have to continue to be Honorable game after game to stay a pillar of our community.


Dominate Dominion Weekly Stream Schedule! Vesh
09-18-2012 12:02 PM
Dominion

Vesh

Game Designer

09-18-2012
1 of 1 Riot Posts

Count me in for later tonight!


Let's play the LoL Birthday Game! 0pherion
09-15-2012 06:25 PM
Forum Games

0pherion

Sr. Web Developer

09-15-2012
1 of 1 Riot Posts

Apparently Ashe is going to make me her slave, I don't think my boss is gonna like that :/.


Please continue the "Rammus Ok" thing 0pherion
09-15-2012 05:55 PM
Forum Games

0pherion

Sr. Web Developer

09-15-2012
77 of 80 Riot Posts

Ok.


Camera zoom out is insufficient. Let me zoom out more? Reasoning included. boourns
09-10-2012 05:34 PM
In-Game HUD Discussion

boourns

UI Designer

09-10-2012
1 of 18 Riot Posts

Zileas recently posted about this:

http://na.leagueoflegends.com/board/...07756#29107756


Angelic Riven skin ohmikegoodness
09-06-2012 10:23 AM
Champ/Skin Concepts

ohmikegoodness

Senior Animator

09-06-2012
4 of 4 Riot Posts

Do want


Please continue the "Rammus Ok" thing 20thCenturyFaux
09-04-2012 04:07 PM
Forum Games

20thCenturyFaux

QA Analyst

09-04-2012
76 of 80 Riot Posts

ok


Where Can I Find League of Legends Prepaid Cards? (UPDATED) NeeksNaman
09-04-2012 12:50 PM
Announcements

NeeksNaman

This user has referred a friend to League of Legends, click for more information

Champion Herald

09-04-2012
1 of 1 Riot Posts



It just got a little easier to give and get RP. Toys R Us stores in the US and Canada and Walgreens stores in the US are now selling League of Legends prepaid cards. Thats more than 7,600 new retail locations stocking the Riot Points youre looking for. New RP denominations are also now available at Walmart, Target, and Best Buy.

The following stores sell $10 and $25 pre-paid cards:

US


Canada
Australia
New Zealand


Arcade Sona and Riot Graves Head to PAX NeeksNaman
08-31-2012 08:52 AM
Announcements

NeeksNaman

This user has referred a friend to League of Legends, click for more information

Champion Herald

08-31-2012
1 of 1 Riot Posts




With PAX Prime around the corner, it seemed like the right time to celebrate the gamer in all of us. Arcade Sona offers an old-school gaming perspective on support with her arcade control panel (complete with joysticks), chiptune sound effects, and a colorful rainbow spectrum model. With her new arcade-inspired spell effects, including an ultimate that will make your enemies dance-dance, Arcade Sona will get you in the game.




Both Arcade Sona and Riot Graves will be given to PAX attendees. If you cant make it to the show, these skins will be on sale in the League of Legends store August 31 through September 2. Arcade Sona will remain in the store after PAX ends, but Riot Graves will be going back into the Vault until another Riot event.


Champion Revealed: Barn, The Sentient Barn RiotMontag
08-13-2012 03:52 PM
Champ/Skin Concepts

RiotMontag

Player Experience Manager

08-13-2012
4 of 10 Riot Posts

Quote:
Originally Posted by MyNameIsDonovan View Post
Barn, once a simple barn, a simple home, was no more. The fire and farmer made sure of that. What remained was a smoldering mass of planks and splinters with a new desire in life, seek out evil that preys on those who can not protect themselves, and with that, Barn drug himself out into the darkness.
Wow.

Talk about razing the roof.


[HOW-TO] Change your IN-GAME and PVP.net voice-overs jaywatford
08-13-2012 08:51 AM
Audio Feedback

jaywatford

Lead Sound Designer

08-13-2012
1 of 1 Riot Posts

Word of warning: changing files in the patcher as suggestedabove can have unintended results, such as having to redownload your base language with each patch or even a broken patcher.

Thanks for noting this in you post Kosheh, I just wanted to reiterate since it was in the middle and might be easy to miss.


Champion Revealed: Barn, The Sentient Barn RiotBazner
08-12-2012 08:38 AM
Champ/Skin Concepts

RiotBazner

aka Bazner

Follow Xin it to Win It on Twitter

08-12-2012
3 of 10 Riot Posts

This reminds me of "The Mangler" (1995) which is a movie about a laundry folding machine that is possessed by a demon.


Hello, concept forum! RiotAmes
08-06-2012 04:04 PM
Champ/Skin Concepts

RiotAmes

QA Analyst

08-06-2012
23 of 23 Riot Posts

I'd like to make clear that my goal posting here is to foster creative discussion. If I see that my participation is harming that then I will step out and take a more distant approach. I'm happy to talk to you about my own feelings on a particular portion of a kit, thematic, story, and so forth. Anything beyond that becomes significantly less constructive.

The current stance on this is pretty clear. I know because I asked around on this forum's behalf before I started posting here. If it changes, I'll let you know. Know that I understand your sentiments- I've been in your shoes in other circumstances. I am, however, always on the lookout for cool opportunities for this forum.

In the interest of not further derailing this thread from what was a really great line of discussion, I'm going to remove myself from the thread for now. Please keep talking about all the cool resource systems, skills, and concepts you were working on! If you want, someone should make a new thread to really dig into some of the conversation points that got started.


Champion Revealed: Barn, The Sentient Barn Drevarius
08-06-2012 01:12 PM
Champ/Skin Concepts

Drevarius

Social Systems Designer

08-06-2012
2 of 10 Riot Posts

This is the best story about a barn that I have read this month.


Hello, concept forum! RiotAmes
08-06-2012 10:50 AM
Champ/Skin Concepts

RiotAmes

QA Analyst

08-06-2012
22 of 23 Riot Posts

Quote:
Originally Posted by Akharamizu View Post
I would have liked my post responded to on a conversational level, at least.

Fine. Well FINE then, I'll make my OWN thread.

You'll see, Ames!

-sniffles-
Come at me, bro.

But in all seriousness, there's way too many posts on this thread(and forum) for me to respond to all of them. It's not my intention to have anyone feel left out! If it's something that your fellow posters can help you to answer, I'd encourage you to have the discussion with them instead (which may just be what you're doing).


Champion Revealed: Barn, The Sentient Barn IronStylus
08-05-2012 10:08 PM
Champ/Skin Concepts

IronStylus

Sr. Concept Artist

08-05-2012
1 of 10 Riot Posts

Quote:
Originally Posted by MyNameIsDonovan View Post
I really am sad that Barn hasn't got any red love what so ever, sad and surprised
Wait! Wait! I'm here! Just found the thread.

Just out of breath 'cause I'm cracking right the F$#% up now.


Hello, concept forum! RiotAmes
08-05-2012 03:51 PM
Champ/Skin Concepts

RiotAmes

QA Analyst

08-05-2012
21 of 23 Riot Posts

Quote:
Originally Posted by Chocmerc View Post
came back for more eh ames?
I like you guys entirely too much, it seems.

Quote:
Originally Posted by Fox P McCloud View Post
Ames, would you be able to pass on bug info to the appropriate source? I realize it's off topic, but there's a couple bugs that I've reported for a couple months now, but they seem to go unnoticed--I realize this is off topic, and I apologize, but given how badly the issue is being ignored, I'm willing to pass it on to just about anyone, at this point.
Post it in the correct sub-forum ( http://na.leagueoflegends.com/board/...isplay.php?f=3 ). It may not seem like we're paying attention, but we are. We just don't respond to every thread.

Quote:
Originally Posted by Bigg Fuddgee View Post
1) I know Riot removed deny mechanics. But what if the deny mechanic redistributed the gold?
How do the rest of you feel about this? I see some potential for interesting gameplay here, but even distributing the gold poses challenges. You could really mess with someone's last hitting. They may not be able to kill all of the new gold sources. This stuff seems small initially, but it has a big impact later in the game.

Quote:
Originally Posted by Bigg Fuddgee View Post
2) What about a champion having another income besides gold, like gold and say gems.
It's possible, but what point does it serve beyond adding another resource to manage?

Quote:
Originally Posted by Bigg Fuddgee View Post
3) Can a champion have a split resource bar? Like WoW balance druid, having lunar and solar side powers
Same as the last one. I like the idea in concept and when I was playing WoW I thought it was clever. You've got considerably more 'standing in place staring at bars' time in that situation than you usually have in ours, though. Just like you'll hear some of the game designers say 'Power without gameplay' is bad, I think 'Complexity without positive gameplay' is also bad. This is only a challenge to overcome, though. Conceptually I think it works. One of the other posters here could weigh in on ways to solve this problem with you.

Quote:
Originally Posted by Bigg Fuddgee View Post
4) And Can a champion redistribute its health through abilities?
Technically possible, I suppose, but I'm not sure if that is a fun mechanic after a certain point. If we had a champion that cloned themselves, giving each half 50%, but you had to kill both to kill him/her, there are a number of champions that are instantly at a disadvantage because of their reliance on single-target spells. This is the same as the previous question to me- what do you get in exchange for the complexity? Is this fun for allies? For enemies? Just some food for thought.

I've gotta run some errands and grab dinner. Carry on without me!


Hello, concept forum! RiotAmes
08-05-2012 03:08 PM
Champ/Skin Concepts

RiotAmes

QA Analyst

08-05-2012
20 of 23 Riot Posts

Quote:
Originally Posted by Astral Yorae View Post
RiotAmes, I would like to ask some things about a topic that I know many people would interested: Legal issues.
So, I can't give you guys too many details because I don't work in legal. A ToS or something of the sort might work to alleviate that concern, but I question if having to accept a ToS before you come into the forum is the best way to do things.

The worst thing in my eyes would be if the community here changed from a spirit of improvement and creativity into one that only cared if someone from Riot looked at their champion. Every time a champion was looked at or used, you'd have hundreds of other concepts that felt ignored. People would fight over 'why did that concept get chosen? mine is better!' sorts of situations, and that just sucks for everyone involved.

It's not impossible for a designer to get inspiration from these forums. There won't be any wholesale copying, but if you've got an interesting mechanic or theme there's a chance it might make it into the game one day.

That's the best answer I'll be able to give on this subject.


Hello, concept forum! RiotAmes
08-05-2012 02:35 PM
Champ/Skin Concepts

RiotAmes

QA Analyst

08-05-2012
19 of 23 Riot Posts

Quote:
Originally Posted by BSMaster View Post
Also...one more question RiotAmes, where's the duck champion we have been waiting for so long?
Ducks don't exactly make compelling heroes/villains. That's coming from a fan of Darkwing Duck. What do the rest of you think?

Quote:
Originally Posted by iamdeathman View Post
Point in hand is if you would look over my R ability on my character?
I don't want to get too into checking people's champions- the other reviewers and such are capable of giving you good feedback. I could never get to all of them!

As far as an AOE pull goes, we've got a few of those and they work okay. Orianna's R, Galio's R(somewhat), Diana's (E?), and so on.


Hello, concept forum! RiotAmes
08-05-2012 03:17 AM
Champ/Skin Concepts

RiotAmes

QA Analyst

08-05-2012
18 of 23 Riot Posts

Quote:
Originally Posted by Professor Maple View Post
Hi RiotAmes,
Hi, Professor Maple.

Quote:
Originally Posted by Professor Maple View Post
I really wish there were more male champions like ezreal. He isn't male power fantasy like so many of the others instead fills the Bishōnen role. An intellectual champion would please me greatly, instead of all these rage fueled champions. Heimerdinger is so fun to play because of how he acts and very few champions are similar.
I agree! I think there are personality types that we haven't adequately explored in our roster of champions. That's weird to say - we're over 100 now, after all. Still, a particular challenge is how to bring a champion that fills the role that you're talking about into a setting like the League. Ezreal's current story explains why he shows up, but that can't work for all of them. Varus, while pretty buff, I think fills that role a little.

Quote:
Originally Posted by Skyhawk47 View Post
Oh Riot Ames...why did you create this thread on a day I have to finally dig in and write my English paper? haha
Because your pain pleases me. Sure, it was hard finding out that you needed to write an English paper on that day. But so worth it.

Quote:
Originally Posted by Pirateelfdog View Post
Could you please clarify the reasoning behind why Riot doesn't look at these concepts? I just want to hear an explanation, its fine what you do, just like to know reasoning.
Others have hit on this pretty well. We could run into legal situations if our designers were active on these forums. 'Oh man! Varus' Q is just like this idea I submitted for my champion! And Xyph was here a few months ago..!' It is a sad side of business that we must often err on the side of caution. That said, those dudes are pretty busy- balancing the game and working out the finer details of a champion's kit are, as many of you know, very difficult and time consuming. It's entirely possible that some aspect of our ToS covers this exact situation and there's no grounds for it, but why run that risk?

That isn't to say that a designer can't pull inspiration from an idea that crosses their path at some point, but that's not the norm. The odds of an entire champion being taken from the community are pretty slim. I am sorry if this hurts your feelings or makes you feel like refining your concepts aren't worth it - I really am. I like to think that you're building skills that might one day help you land a job as a game designer or something like that. Having a community like this one to support you doesn't hurt.

When I first started programming many years ago, I did most of it as part of a community all working on separate, but related, projects. That support structure helped me to grow immensely and I developed a love of software because of it. I can honestly say I would not be here now if not for my time there. To me, this forum is something like that.

Quote:
Originally Posted by ChanceDriven View Post
Mr. RiotAmes sir, I haven't seen this anywhere before, but what about an AoE spellshield. Sorta like Mao's ult I guess. But very brief. It'd counter things like amumu's ult and karthus. I don't think it's wrong to have a (difficult to use, maybe a tough way to trigger it?) counter for those very strong abilities.
Others have covered this, but it'd be tough to balance. I could see a champion with this emerging if AOE comps became really popular again. Regardless, the difficulty on this one is somewhere between it needing to feel good every time you use it, but have a short enough duration that there's counter-play. If it only lasted a second, that's still a long time in game-time, but enough that you could wait it out. Zeke's active is kind of like this, just not quite so potent.

Quote:
Originally Posted by Rukhron View Post
With Brazilian server arriving i'll transfer to there. What will happen to my forum account and my postages here in the NA forum?... I don't want to leave this forum
While I don't know how all of your forum activity will transfer (which, considering I lightly work with that system, is something I will look into), I do know that you could always just remake your account on NA to continue posting with the same name. We certainly aren't going to kick you off the forums for good.

Quote:
Originally Posted by Petyr Baelish View Post
What is your position on emergent gameplay?
This is a tough one. I think emergent gameplay is awesome- but I think that doing it at the cost of balance or by requiring the entire rest of the player-base to adapt in a way that does not feel natural is not how you do it.

Let's take an extreme example of emergent gameplay, and say that you realize that as Darius, you can begin to recall and cast your pull at just the right moment and take the entire enemy team with you to your base. There's no real counter-play there, especially considering that you may not know to react to it. We should stop this.

On the other hand, Nunu's ult not being visible while he's in a bush is obviously a bug. We even fixed it once. We learned in the process that some of these things are what makes our champions playable, and that good exploitation of this makes the game fun. So we shouldn't stop this. (This comment is gonna bite me at some point in the future. I'm calling it now.)

There's a number of champions that are effectively played in ways they were never intended to be- AP Sion, AP Trist, AP Soraka, AP Trynd, and so on. Those are pretty great examples of emergent gameplay, I'd think.

So, in short, when emergent gameplay enhances the game, we should encourage it. But if it doesn't make sense, or impedes the fun of others too much, we should step in and do something about it. As Panzer said, clarity is what's important.


Hello, concept forum! RiotAmes
08-03-2012 06:16 AM
Champ/Skin Concepts

RiotAmes

QA Analyst

08-03-2012
17 of 23 Riot Posts

Quote:
Originally Posted by Jenkin Rei View Post
In a semi-unrelated note, has Riot thrown around any ideas as to an elementalist that controls all of the elements rather than just a specific type? No need to spoil anything that might be coming up. I'm just curious if the idea was brought up previously and what issues were saw with it if it was scrapped.
I've heard them pitched, but we haven't made one yet. It's an archetype we'll probably hit at some point.The question for that sort of mage is 'how do we make it feel like all the elements are being used' as opposed to just one kit with different elemental particles for Q,W,E and a combined R. That's just my take on it.

Quote:
Originally Posted by MyNameIsDonovan View Post
RiotAmes, what are your thoughts on sentient barns?
I need to tease IronStylus about that one.

Quote:
Originally Posted by KnightCheckmate View Post
@RiotAmes Is it mechanically possible to have a champion that can possess dead bodies of enemies and control them as if they were that champion for a certain amount of time?
Most stuff is possible if we put enough time into it. I question whether or not that's a 'fun' mechanic though. It sounds good thematically, but I imagine you'd spend most of your time wishing you were someone else. It means that in order for you to be powerful, your enemy has to be strong first. Morde, Yorick, etc get away with this because they're still alive and doing stuff when they have their ult up, so they can be effective on their own.

Not a reason to stop looking at it, but those are challenges you'd need to overcome.


Hello, concept forum! RiotAmes
08-03-2012 05:15 AM
Champ/Skin Concepts

RiotAmes

QA Analyst

08-03-2012
16 of 23 Riot Posts

Quote:
Originally Posted by Leo Tomita View Post
i have one question dudes...

i put a mechanic that everybody told me that you never going to put in another champion again....

it was a grab Ally champ and throw him in a distance...like a baseball ... summoners said that this mechanic could make game experince for other players worse/worst...(im not that good in english)...so is that correct?
Generally, you want to avoid abilities that reposition allies. This isn't to say it can't be done, only that it will most likely create a negative experience for your allies instead of a positive one. That's why you see people say to avoid it. It sounds like it would be awesome. It could be awesome. But the implications of it tend to outweigh the positives.


Hello, concept forum! RiotAmes
08-03-2012 03:01 AM
Champ/Skin Concepts

RiotAmes

QA Analyst

08-03-2012
15 of 23 Riot Posts

Quote:
Originally Posted by Chocmerc View Post
Poor RiotAmes, we have kinda taken off with his thread D;
I wanted to promote a discussion, not be the center of it. Mission very accomplished.


Hello, concept forum! RiotAmes
08-03-2012 02:16 AM
Champ/Skin Concepts

RiotAmes

QA Analyst

08-03-2012
14 of 23 Riot Posts

Quote:
Originally Posted by Karn Bishop View Post
I have a champion idea! this champion walks on 4 paws, has spikes on his back and have this evil cheshire cat like look about him and has the same type of attitude, he is a melee assassin with abilitys that allow him to latch onto enemys, his name could even be omen.
It'd never work.

I'm gonna take a break for a bit to dig into some code. By all means keep up the discussion!


Hello, concept forum! RiotAmes
08-03-2012 01:42 AM
Champ/Skin Concepts

RiotAmes

QA Analyst

08-03-2012
13 of 23 Riot Posts

Quote:
Originally Posted by Rahgar View Post
Have you ever thought of introducing a kind of charge mechanic? Sort of like Karma's Mantras, but more on-demand? It's kind of a pet idea I've been nursing over the past few months, figured it'd be interesting.

Basically it'd work like this; the champion's R key is an ability called Charge, available at level one. Pressing Charge allows you to channel over three seconds, building one level of Charge each second. You can press R during the charge to end it prematurely. The champion would be resourceless, and using abilities would consume the built-up Charge, but can be cast without it. Their Charge meter will be in the place where a mana bar is currently. Abilities cast while having Charge will deal more damage/have additional effects, but will consume all of the Charge. For added fun/complexity, pressing R shortly after using an ability will make the champion do a quick charge burst; filling one level of charge instantly.

Just a pet idea I've been mulling over for a while now. It's kinda hard to brainstorm three abilities to put on a champion like that, but I feel like if it's done right, it'd be a LOT of fun to play. With the Charge system, one champion could have three abilities with multiple effects and uses, all depending on how much charge they have.
Keep mulling, that could definitely be fun. I've had similar ideas for specific abilities ( Varus' kit has elements from two champions I'd shopped around a while back ), but not as an entire resource mechanic. Might be tough to manage in the heat of battle, but it'd be cool.


Hello, concept forum! RiotAmes
08-03-2012 01:28 AM
Champ/Skin Concepts

RiotAmes

QA Analyst

08-03-2012
12 of 23 Riot Posts

Sorta like Maokai's ult, but more frequently? Or something like the passive of Tantrum, but as an aura?

The problem with damage reduction is that it's either not noticeable or way too good. I can definitely see where you'd have problems figuring out the balance for that type of ability.


Hello, concept forum! RiotAmes
08-03-2012 01:10 AM
Champ/Skin Concepts

RiotAmes

QA Analyst

08-03-2012
11 of 23 Riot Posts

Quote:
Originally Posted by TheDeathstalker View Post
...
A bit off topic, but is your name a reference to a series of books? We might have to be best friends if it were.


Hello, concept forum! RiotAmes
08-03-2012 12:47 AM
Champ/Skin Concepts

RiotAmes

QA Analyst

08-03-2012
10 of 23 Riot Posts

Quote:
Originally Posted by Ubel Engel View Post
Would it be something like this...? The whole Alignment and Motivations brought me to this idea to be honest. I can actually visual her in game.

http://na.leagueoflegends.com/board/...ghlight=audrey
That's a pretty well put together kit. The lack of a gap closer or speed boost might cause her some problems, but if she could place the teleport portals far enough away to act as a blink it could be pretty effective. How would that mechanic work?

The ult + teleport seems like it might be problematic, but other than that I could see all of that coming together as a possible incarnation of Kass' daughter.


Hello, concept forum! RiotAmes
08-03-2012 12:34 AM
Champ/Skin Concepts

RiotAmes

QA Analyst

08-03-2012
9 of 23 Riot Posts

Quote:
Corrosive Ram - Upon activation, champion will proceed to consume his Corrosive Gas-meter. Upon activation again, champion will release the gas he's built up and charge X-distance based on how many gas was consumed, knocking aside and damaging all targets hit, and leaving a trail of acidic gas that damages enemies standing on it for 2 seconds.
That's a pretty cool mechanic with good readability and counter-play.


Hello, concept forum! RiotAmes
08-03-2012 12:26 AM
Champ/Skin Concepts

RiotAmes

QA Analyst

08-03-2012
8 of 23 Riot Posts

Quote:
Originally Posted by Fox P McCloud View Post
I'd personally like to see more animal-like champions like Nasus, Renekton, Warwic, etc...there just aren't that many made anymore....I had high hopes for Ahri being more like a fox, but...at the end of the day, she has very few fox-like traits...she's more like a human with tails and a pair of ears glued on.

Mechanics wise, I'd like to see more "defining" and ultra-unique champs. Champs like Morde (I know he's simple, but mechanically, he's very unique), Ezreal, Ryze, Urgot, and Twisted Fate. I know that design philosophy has evolved more, since then, but there's very few "defining" champions anymore than are super unique.
For part one, I'd love to see more as well. They're interesting- but you've gotta do them right. As for the second half, that's definitely something I think we're trying to push. Draven and Zyra are fairly unique.


Hello, concept forum! RiotAmes
08-03-2012 12:03 AM
Champ/Skin Concepts

RiotAmes

QA Analyst

08-03-2012
7 of 23 Riot Posts

Quote:
Originally Posted by Stoober View Post
I'd like to see an ability mechanic that is a combination of Malzahar/Warwick's ultimate mechanic with a mixture of Sion's shield.

The concept is to have a channeled CC (Malz/WW) that deals damage at the end of its duration. The catch is the channeling can not be broken by CC. The channeling can only be broken by dealing a certain amount of damage to the caster directly, similar to Sion's shield. The damage portion could be similar to Nunu's reworked ultimate.

I just think it would be interesting to have to force focus and damage on to one target in order to break a channeled spell and save/free a teammate rather than saving a dedicated CC (stun/knockup/fear) to break it. Coordination would be required to watch for the ability and ensure it doesn't reach its full duration.

I'm mainly interested in the "CC immunity" and "damage requirement to break the channel" portions of the mechanic.
This could work, but I think the amount of damage the channeled CC did would have to be lower than usual in order to compensate for how hard it is to prevent it. This is kind of like Urgot's ult, actually.


Hello, concept forum! RiotAmes
08-03-2012 12:00 AM
Champ/Skin Concepts

RiotAmes

QA Analyst

08-03-2012
6 of 23 Riot Posts

Quote:
Originally Posted by THE CRIMSON XIN View Post
Would you recommend 'porting' an existing mechanic for this particular thought experiment, or focusing on 'inventing' one that works?
You've got examples like Udyr and Jayce floating around, do you think you need a new mechanic? Legitimate question.


Hello, concept forum! RiotAmes
08-02-2012 11:47 PM
Champ/Skin Concepts

RiotAmes

QA Analyst

08-02-2012
5 of 23 Riot Posts

Quote:
Originally Posted by NamKim View Post
One thing I was hoping Riot would look into is completing the Chinese Zodiac. We have certain champions that already fit into some of the animals (Twitch is rat, Hec is horse, Cass is snake, Wukong is monkey etc.) Some things are a stretch but they still work, such as Teemo in a bunny suit counts as hare in my book. Since people do complain that there seems to be too many human champions, perhaps Riot might want to look into some more animal champions.
You might enjoy knowing that our Asian partners have done zodiac-themed promotions with many of the same parallels that you're drawing!

Quote:
Originally Posted by Taria05 View Post
One type of ability that has not been put in use before is a skillshot that blocks skillshots. You always have to have a tank who can stand in front of your squishy allies to have this effect. An ability that creates the instance of a collision instead of a tank having to block it would definately unlock a whole new realm of play. The only problem with something new like this is figuring out how to balance it. Another thing to consider are skillshot that pass through all of their targets. Is it enough to say that this ability simply acts another target to decrese the dealt damage (if that's a function of the skillshot), or should it do more than a regular target and go on to further decrease the damage it deals, even so far as completely stopping certain skill that normally would keep on going?
Something like Windwall from D&D? That could be interesting. The CD would have to be long enough that the champion doesn't entirely shut down poke comps, but that could be very fun to use.

Quote:
Plus, the community is still not satisfied with our population of Support champions.
As a support main, I'm always on the lookout for new supports. We've got a decent roster at the moment though, especially with a lot of the nonconventional supports out there. If Kass' daughter was a support champion, how would you make her interesting next to the others in that role?


Hello, concept forum! RiotAmes
08-02-2012 11:34 PM
Champ/Skin Concepts

RiotAmes

QA Analyst

08-02-2012
4 of 23 Riot Posts

Quote:
Originally Posted by Dessim8 View Post
Support Shen doesn't use Mana.

I dunno, I just want something that doesn't just... confine to meta ideals and maybe even shifts it in ways to make it new and exciting.
Nothing wrong with that! There just needs to be a tradeoff for what's effectively unlimited spells. You see this sort of mechanic on melee champions sometimes because the designer didn't want you worried about resource juggling when there's already other complexities and problems to overcome.

Energy is a potential other resource- you still have to make decisions because in many ways energy is a more finite resource than mana. You usually have enough to do one full combo, and if that fails you've got nothing left. A support that played off of that mechanic could be interesting.


Hello, concept forum! RiotAmes
08-02-2012 11:15 PM
Champ/Skin Concepts

RiotAmes

QA Analyst

08-02-2012
3 of 23 Riot Posts

Quote:
Originally Posted by Dessim8 View Post
A support champion that doesn't use secondary bar
I've seen the idea of a cooldown based support go by a few times. I've got mixed views on this one- the need to manage your mana is part of what makes supports(and other champions) interesting. It keeps you from spamming everything you've got all the time, and forces you to make decisions about whether or not casting a spell is the right decision. A lot of that decision-making falls off as the game progresses and you build more items, but it's part of what makes the early game laning phase such an interesting back and forth.

Now, that's not to say that this idea couldn't work. It just means that we'd need to solve for the decision making aspects somehow. We'd also want to make sure that the ability to use all of your spells every time they're available wouldn't make this champion stronger than other supports purely because of it.

I could see someone like Alistar being okay without mana. His heal is weak (single target) and most of his abilities require him to put himself into dangerous situations. Someone like Soraka has already shown how dangerous a support that doesn't need to worry about mana can be to the 'fun' of laning, though.


Hello, concept forum! RiotAmes
08-02-2012 10:55 PM
Champ/Skin Concepts

RiotAmes

QA Analyst

08-02-2012
2 of 23 Riot Posts

Quote:
Originally Posted by Koechophe View Post
Kassadin's daughter.
What do you have in mind? Personally, I could see that character going in a lot of different directions. Her Dad kinda straddles this weird space between a caster and an assassin- would she be more clearly dedicated to one of those roles? Something different?

What sort of alignment and motivations would she have after what she's gone through?


Hello, concept forum! RiotAmes
08-02-2012 10:46 PM
Champ/Skin Concepts

RiotAmes

QA Analyst

08-02-2012
1 of 23 Riot Posts

I'm going to be in the office for a few more hours, and would like to spend some of that time engaging with you guys. Pull up a chair and let's chat!

I'll be honest with you up front and say that I won't have time to look at everyone's concepts, but if you'd like to start a discussion about a specific mechanic, thematic, etc that the rest of the community can talk about as well, that'd be awesome!


The Player Concepts Community RiotAmes
08-02-2012 10:40 PM
Champ/Skin Concepts

RiotAmes

QA Analyst

08-02-2012
1 of 1 Riot Posts

Welcome to the Player Concepts forum! This forum is a creative outlet for the many talented summoners who wish to flex their skills and have other summoners provide feedback. The goal should not be to have Riot take your idea and put it into the game. The goal is to grow your own ability to design within the creative space that is the League of Legends.

What you'll find here is a community thriving on constructive feedback and personal drive to improve. You'll see a wide range of champion concepts posted by your fellow summoners here. By all means, step in and provide your thoughts on the concepts of others in a helpful way. When you have your own concept, you'll find that the goodwill you create in doing so will inspire others to help you as well.

A popular trend is to post quality feedback, and then request that the original poster also provides feedback for one of your own! I strongly recommend providing reviews- you'll find that by analyzing other concepts, you'll learn what works and what doesn't and become better at creating concepts yourself.

A few of your fellow summoners have been working to create impressive resources aimed at building and growing the community's skills. Here's a few to get you started:

How to Review a Champion - by Jaykoboy
A very helpful guide on how to assist others- and earn their help and respect in the process.

Champion Creation Tips v3 - by Kasumi
An extensive guide detailing how to improve your champion concept. A wealth of information with a handy table of contents so that you can find what you're looking for quickly.

Champion Concept Forum Guides Compilation - by Merylindra
A compilation of guides created by the community, as well as a few useful links to posts made my members of Riot.

Fan Creations: Champion Index 2.0 - by Wulffe
Wulfe calls this "a collection of champions that League of Legends players have created and contributed". I call it impressive. Take a look.


Champion Creation Tips v3 RiotAmes
08-02-2012 01:23 PM
Champ/Skin Concepts

RiotAmes

QA Analyst

08-02-2012
1 of 1 Riot Posts

/slowclap

Posting to give this some visibility. I'll find some time to look through it!


The true evolution Solcrushed
08-02-2012 10:12 AM
General Discussion

Solcrushed

Live Balance Designer

08-02-2012
1 of 20 Riot Posts

Alright guys, I will be looking at Viktor and his augments as my next project after Xin Zhao. Since the mega-thread when I was working on Xin was quite helpful, why not do another one on Viktor?

Viktor players: Why did you decide to play Viktor and what do you like/dislike the most about him currently?

Non-Viktor players: Have you ever even considered playing Viktor or played him in the past? If so, what turned you off Viktor/what did not meet your expectations?

Any kind of general observations/suggestions about Viktor is also welcome!

As with the Xin thread, I will not be replying to most of your posts but I sure will be reading them.

THE EVOLUTION IS NOT-REALLY-SOON(TM)


Please continue the "Rammus Ok" thing Riot Faux Pas
08-01-2012 01:35 PM
Forum Games

Riot Faux Pas

QA Analyst

08-01-2012
75 of 80 Riot Posts

ok


[Art] Redone JoJ Artwork RiotPenguin
07-31-2012 09:31 PM
Fan Art

RiotPenguin

Concept Artist

Follow RiotPenguin on Twitter

07-31-2012
4 of 6 Riot Posts

Wow nice, I love the dragon's face! Badass dude.


Ban the person above you RiotBazner
07-27-2012 10:56 AM
Forum Games

RiotBazner

aka Bazner

Follow Xin it to Win It on Twitter

07-27-2012
1 of 1 Riot Posts

Banned because Scumbag Riot.

Do I actually need to ban for real?


True or False Game RiotBazner
07-26-2012 07:58 PM
Forum Games

RiotBazner

aka Bazner

Follow Xin it to Win It on Twitter

07-26-2012
1 of 3 Riot Posts

True

The person below me smells like carrots.


Angelic Riven skin Morello
07-24-2012 05:19 PM
Champ/Skin Concepts

Morello

Lead Designer

07-24-2012
3 of 4 Riot Posts

Love the idea - I like an "Archangel" take as a skin generally!


Angelic Riven skin Vesh
07-17-2012 09:27 AM
Champ/Skin Concepts

Vesh

Game Designer

07-17-2012
2 of 4 Riot Posts

riot pls


Angelic Riven skin Capo Ferro
07-16-2012 10:55 PM
Champ/Skin Concepts

Capo Ferro

Senior Software Developer

07-16-2012
1 of 4 Riot Posts

I would use this skin every game. No lie, and I play Riven a lot.

Big +1!